Blindness render

This commit is contained in:
paulevsGitch 2020-10-02 23:41:40 +03:00
parent 254ebca012
commit 8dfb71478a
3 changed files with 66 additions and 40 deletions

View file

@ -9,7 +9,6 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.client.render.BackgroundRenderer; import net.minecraft.client.render.BackgroundRenderer;
import net.minecraft.client.render.Camera; import net.minecraft.client.render.Camera;
import net.minecraft.client.world.ClientWorld; import net.minecraft.client.world.ClientWorld;
@ -31,10 +30,6 @@ public class BackgroundRendererMixin {
private static float fogDensity; private static float fogDensity;
private static float lerp; private static float lerp;
//private static final float SKY_RED = 21F / 255F;
//private static final float SKY_GREEN = 16F / 255F;
//private static final float SKY_BLUE = 20F / 255F;
@Shadow @Shadow
private static float red; private static float red;
@Shadow @Shadow
@ -56,7 +51,6 @@ public class BackgroundRendererMixin {
skip = effect != null && effect.getDuration() > 0; skip = effect != null && effect.getDuration() > 0;
} }
if (!skip) { if (!skip) {
//RenderSystem.clearColor(SKY_RED, SKY_GREEN, SKY_BLUE, 0);
red *= 4; red *= 4;
green *= 4; green *= 4;
blue *= 4; blue *= 4;
@ -70,8 +64,8 @@ public class BackgroundRendererMixin {
@Inject(method = "applyFog", at = @At("HEAD"), cancellable = true) @Inject(method = "applyFog", at = @At("HEAD"), cancellable = true)
private static void fogDensity(Camera camera, BackgroundRenderer.FogType fogType, float viewDistance, boolean thickFog, CallbackInfo info) { private static void fogDensity(Camera camera, BackgroundRenderer.FogType fogType, float viewDistance, boolean thickFog, CallbackInfo info) {
ClientPlayerEntity clientPlayerEntity = (ClientPlayerEntity) camera.getFocusedEntity(); Entity entity = camera.getFocusedEntity();
Biome biome = clientPlayerEntity.world.getBiome(clientPlayerEntity.getBlockPos()); Biome biome = entity.world.getBiome(entity.getBlockPos());
FluidState fluidState = camera.getSubmergedFluidState(); FluidState fluidState = camera.getSubmergedFluidState();
if (biome.getCategory() == Category.THEEND && fluidState.isEmpty()) { if (biome.getCategory() == Category.THEEND && fluidState.isEmpty()) {
EndBiome endBiome = BiomeRegistry.getFromBiome(biome); EndBiome endBiome = BiomeRegistry.getFromBiome(biome);
@ -88,8 +82,33 @@ public class BackgroundRendererMixin {
float fog = MathHelper.lerp(lerp, lastFogDensity, fogDensity); float fog = MathHelper.lerp(lerp, lastFogDensity, fogDensity);
BackgroundInfo.fog = fog; BackgroundInfo.fog = fog;
RenderSystem.fogStart(viewDistance * 0.75F / fog); float start = viewDistance * 0.75F / fog;
RenderSystem.fogEnd(viewDistance / fog); float end = viewDistance / fog;
if (entity instanceof LivingEntity) {
LivingEntity le = (LivingEntity) entity;
StatusEffectInstance effect = le.getStatusEffect(StatusEffects.BLINDNESS);
if (effect != null) {
int duration = effect.getDuration();
if (duration > 20) {
start = 0;
end *= 0.03F;
BackgroundInfo.blindness = 1;
}
else {
float delta = (float) duration / 20F;
BackgroundInfo.blindness = delta;
start = MathHelper.lerp(delta, start, 0);
end = MathHelper.lerp(delta, end, end * 0.03F);
}
}
else {
BackgroundInfo.blindness = 0;
}
}
RenderSystem.fogStart(start);
RenderSystem.fogEnd(end);
RenderSystem.fogMode(GlStateManager.FogMode.LINEAR); RenderSystem.fogMode(GlStateManager.FogMode.LINEAR);
RenderSystem.setupNvFogDistance(); RenderSystem.setupNvFogDistance();
info.cancel(); info.cancel();

View file

@ -86,23 +86,27 @@ public class WorldRendererMixin {
RenderSystem.enableBlend(); RenderSystem.enableBlend();
RenderSystem.enableTexture(); RenderSystem.enableTexture();
matrices.push(); float blindA = 1F - BackgroundInfo.blindness;
matrices.multiply(new Quaternion(0, time, 0, true));
textureManager.bindTexture(HORIZON);
renderBuffer(matrices, horizon, VertexFormats.POSITION_TEXTURE, 0.77F, 0.31F, 0.73F, 0.7F);
matrices.pop();
matrices.push(); if (blindA > 0) {
matrices.multiply(new Quaternion(0, -time, 0, true)); matrices.push();
textureManager.bindTexture(NEBULA_1); matrices.multiply(new Quaternion(0, time, 0, true));
renderBuffer(matrices, nebulas1, VertexFormats.POSITION_TEXTURE, 0.77F, 0.31F, 0.73F, 0.2F); textureManager.bindTexture(HORIZON);
matrices.pop(); renderBuffer(matrices, horizon, VertexFormats.POSITION_TEXTURE, 0.77F, 0.31F, 0.73F, 0.7F * blindA);
matrices.pop();
matrices.push();
matrices.multiply(new Quaternion(0, time * 2, 0, true)); matrices.push();
textureManager.bindTexture(NEBULA_2); matrices.multiply(new Quaternion(0, -time, 0, true));
renderBuffer(matrices, nebulas2, VertexFormats.POSITION_TEXTURE, 0.77F, 0.31F, 0.73F, 0.2F); textureManager.bindTexture(NEBULA_1);
matrices.pop(); renderBuffer(matrices, nebulas1, VertexFormats.POSITION_TEXTURE, 0.77F, 0.31F, 0.73F, 0.2F * blindA);
matrices.pop();
matrices.push();
matrices.multiply(new Quaternion(0, time * 2, 0, true));
textureManager.bindTexture(NEBULA_2);
renderBuffer(matrices, nebulas2, VertexFormats.POSITION_TEXTURE, 0.77F, 0.31F, 0.73F, 0.2F * blindA);
matrices.pop();
}
float a = (BackgroundInfo.fog - 1F); float a = (BackgroundInfo.fog - 1F);
if (a > 0) { if (a > 0) {
@ -113,20 +117,22 @@ public class WorldRendererMixin {
RenderSystem.disableTexture(); RenderSystem.disableTexture();
matrices.push(); if (blindA > 0) {
matrices.multiply(new Quaternion(axis1, time * 3, true)); matrices.push();
renderBuffer(matrices, stars1, VertexFormats.POSITION, 1, 1, 1, 0.6F); matrices.multiply(new Quaternion(axis1, time * 3, true));
matrices.pop(); renderBuffer(matrices, stars1, VertexFormats.POSITION, 1, 1, 1, 0.6F * blindA);
matrices.pop();
matrices.push();
matrices.multiply(new Quaternion(axis2, time * 2, true)); matrices.push();
renderBuffer(matrices, stars2, VertexFormats.POSITION, 0.95F, 0.64F, 0.93F, 0.6F); matrices.multiply(new Quaternion(axis2, time * 2, true));
matrices.pop(); renderBuffer(matrices, stars2, VertexFormats.POSITION, 0.95F, 0.64F, 0.93F, 0.6F * blindA);
matrices.pop();
matrices.push();
matrices.multiply(new Quaternion(axis3, time, true)); matrices.push();
renderBuffer(matrices, stars3, VertexFormats.POSITION, 0.77F, 0.31F, 0.73F, 0.6F); matrices.multiply(new Quaternion(axis3, time, true));
matrices.pop(); renderBuffer(matrices, stars3, VertexFormats.POSITION, 0.77F, 0.31F, 0.73F, 0.6F * blindA);
matrices.pop();
}
RenderSystem.enableTexture(); RenderSystem.enableTexture();
RenderSystem.depthMask(true); RenderSystem.depthMask(true);

View file

@ -5,4 +5,5 @@ public class BackgroundInfo {
public static float green; public static float green;
public static float blue; public static float blue;
public static float fog = 1; public static float fog = 1;
public static float blindness;
} }