Fixes, small stars
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fc8ae7923d
commit
8f19761c34
3 changed files with 32 additions and 19 deletions
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@ -22,10 +22,22 @@ import ru.betterend.util.sdf.primitive.SDFCapedCone;
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import ru.betterend.world.features.DefaultFeature;
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public class IceStarFeature extends DefaultFeature {
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private final float minSize;
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private final float maxSize;
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private final int minCount;
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private final int maxCount;
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public IceStarFeature(float minSize, float maxSize, int minCount, int maxCount) {
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this.minSize = minSize;
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this.maxSize = maxSize;
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this.minCount = minCount;
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this.maxCount = maxCount;
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}
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@Override
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public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
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float size = MHelper.randRange(5F, 15F, random);
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int count = MHelper.randRange(10, 25, random);
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float size = MHelper.randRange(minSize, maxSize, random);
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int count = MHelper.randRange(minCount, maxCount, random);
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List<Vector3f> points = getFibonacciPoints(count);
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SDF sdf = null;
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SDF spike = new SDFCapedCone().setRadius1(3 + (size - 5) * 0.2F).setRadius2(0).setHeight(size).setBlock(Blocks.ICE);
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@ -58,24 +70,23 @@ public class IceStarFeature extends DefaultFeature {
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BlockState packed = Blocks.PACKED_ICE.getDefaultState();
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sdf.setPostProcess((info) -> {
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BlockPos bpos = info.getPos();
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if (hasSnow && !info.getState().isOf(Blocks.SNOW) && info.getStateUp().isAir()) {
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info.setBlockPos(bpos.up(), layer.with(Properties.LAYERS, MHelper.randRange(1, 3, random)));
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//info.setBlockPos(bpos.up(), layer);
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return snow;
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}
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if (noise1.eval(bpos.getX(), bpos.getY(), bpos.getZ()) > 0.3) {
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return packed;
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}
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else if (noise2.eval(bpos.getX(), bpos.getY(), bpos.getZ()) > 0.3) {
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return blue;
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}
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else {
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return info.getState();
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if (!info.getState().isOf(Blocks.SNOW)) {
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if (hasSnow && info.getStateUp().isAir()) {
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info.setBlockPos(bpos.up(), layer.with(Properties.LAYERS, MHelper.randRange(1, 3, random)));
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return snow;
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}
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if (noise1.eval(bpos.getX() * 0.1, bpos.getY() * 0.1, bpos.getZ() * 0.1) > 0.3) {
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return packed;
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}
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else if (noise2.eval(bpos.getX() * 0.1, bpos.getY() * 0.1, bpos.getZ() * 0.1) > 0.3) {
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return blue;
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}
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}
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return info.getState();
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}).fillRecursive(world, pos);
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return true;
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}
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