Runed Flavolite
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24 changed files with 331 additions and 750 deletions
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@ -20,8 +20,8 @@ import ru.betterend.util.TagHelper;
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public class StoneMaterial {
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public final Block stone;
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public final Block tile;
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public final Block small_tiles;
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public final Block polished;
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public final Block tiles;
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public final Block pillar;
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public final Block stairs;
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public final Block slab;
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@ -38,8 +38,8 @@ public class StoneMaterial {
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FabricBlockSettings material = FabricBlockSettings.copyOf(Blocks.END_STONE).materialColor(color);
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stone = BlockRegistry.registerBlock(name, new BlockBase(material));
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tile = BlockRegistry.registerBlock(name + "_polished", new BlockBase(material));
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small_tiles = BlockRegistry.registerBlock(name + "_tiles", new BlockBase(material));
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polished = BlockRegistry.registerBlock(name + "_polished", new BlockBase(material));
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tiles = BlockRegistry.registerBlock(name + "_tiles", new BlockBase(material));
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pillar = BlockRegistry.registerBlock(name + "_pillar", new BlockPillar(material));
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stairs = BlockRegistry.registerBlock(name + "_stairs", new BlockStairs(stone));
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slab = BlockRegistry.registerBlock(name + "_slab", new BlockSlab(stone));
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@ -54,8 +54,8 @@ public class StoneMaterial {
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// Recipes //
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RecipeBuilder.make(name + "_bricks", bricks).setOutputCount(4).setShape("##", "##").addMaterial('#', stone).setGroup("end_bricks").build();
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RecipeBuilder.make(name + "_polished", tile).setOutputCount(4).setShape("##", "##").addMaterial('#', bricks).setGroup("end_tile").build();
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RecipeBuilder.make(name + "_tiles", small_tiles).setOutputCount(4).setShape("##", "##").addMaterial('#', tile).setGroup("end_small_tile").build();
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RecipeBuilder.make(name + "_polished", polished).setOutputCount(4).setShape("##", "##").addMaterial('#', bricks).setGroup("end_tile").build();
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RecipeBuilder.make(name + "_tiles", tiles).setOutputCount(4).setShape("##", "##").addMaterial('#', polished).setGroup("end_small_tile").build();
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RecipeBuilder.make(name + "_pillar", pillar).setShape("#", "#").addMaterial('#', slab).setGroup("end_pillar").build();
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RecipeBuilder.make(name + "_stairs", stairs).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', stone).setGroup("end_stone_stairs").build();
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