Land generator (WIP)
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5 changed files with 283 additions and 3 deletions
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@ -0,0 +1,67 @@
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package ru.betterend.world.generator;
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import net.minecraft.util.Mth;
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import net.minecraft.world.level.biome.BiomeSource;
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import net.minecraft.world.level.levelgen.NoiseChunk.NoiseFiller;
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public class EndNoiseFiller implements NoiseFiller {
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public static final EndNoiseFiller INSTANCE = new EndNoiseFiller();
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private double[][][] noiseColumns = new double[3][3][33];
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private BiomeSource biomeSource;
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private int chunkX;
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private int chunkZ;
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private EndNoiseFiller() {}
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public void setBiomeSource(BiomeSource biomeSource) {
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this.biomeSource = biomeSource;
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}
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@Override
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public double calculateNoise(int x, int y, int z) {
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if (y < 0 || y > 127) {
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return -10;
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}
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int cx = x >> 4;
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int cz = z >> 4;
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if (chunkX != cx || chunkZ != cz) {
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chunkX = cx;
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chunkZ = cz;
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int px = cx << 1;
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int pz = cz << 1;
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for (byte i = 0; i < 3; i++) {
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for (byte j = 0; j < 3; j++) {
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TerrainGenerator.fillTerrainDensity(noiseColumns[i][j], px + i, pz + j, biomeSource);
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}
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}
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}
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byte ix = (byte) ((x & 15) >> 3);
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byte iy = (byte) (y >> 2);
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byte iz = (byte) ((z & 15) >> 3);
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float dx = (x & 7) / 8F;
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float dy = (y & 3) / 4F;
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float dz = (z & 7) / 8F;
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float a = (float) noiseColumns[ix][iz][iy];
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float b = (float) noiseColumns[ix + 1][iz][iy];
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float c = (float) noiseColumns[ix][iz][iy + 1];
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float d = (float) noiseColumns[ix + 1][iz][iy + 1];
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float e = (float) noiseColumns[ix][iz + 1][iy];
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float f = (float) noiseColumns[ix + 1][iz + 1][iy];
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float g = (float) noiseColumns[ix][iz + 1][iy + 1];
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float h = (float) noiseColumns[ix + 1][iz + 1][iy + 1];
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a = Mth.lerp(dx, a, b);
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b = Mth.lerp(dx, c, d);
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c = Mth.lerp(dx, e, f);
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d = Mth.lerp(dx, g, h);
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a = Mth.lerp(dy, a, b);
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b = Mth.lerp(dy, c, d);
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return Mth.lerp(dz, a, b);
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}
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}
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@ -84,8 +84,49 @@ public class TerrainGenerator {
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LOCKER.unlock();
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}
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public static float getTerrainDensity(int x, int y, int z, BiomeSource biomeSource) {
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LOCKER.lock();
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largeIslands.clearCache();
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mediumIslands.clearCache();
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smallIslands.clearCache();
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double distortion1 = noise1.eval(x * 0.1, z * 0.1) * 20 + noise2.eval(
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x * 0.2,
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z * 0.2
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) * 10 + noise1.eval(x * 0.4, z * 0.4) * 5;
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double distortion2 = noise2.eval(x * 0.1, z * 0.1) * 20 + noise1.eval(
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x * 0.2,
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z * 0.2
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) * 10 + noise2.eval(x * 0.4, z * 0.4) * 5;
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double px = (double) x * SCALE_XZ + distortion1;
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double pz = (double) z * SCALE_XZ + distortion2;
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largeIslands.updatePositions(px, pz);
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mediumIslands.updatePositions(px, pz);
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smallIslands.updatePositions(px, pz);
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float height = getAverageDepth(biomeSource, x << 1, z << 1) * 0.5F;
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double py = (double) y * SCALE_Y;
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float dist = largeIslands.getDensity(px, py, pz, height);
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dist = dist > 1 ? dist : MHelper.max(dist, mediumIslands.getDensity(px, py, pz, height));
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dist = dist > 1 ? dist : MHelper.max(dist, smallIslands.getDensity(px, py, pz, height));
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if (dist > -0.5F) {
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dist += noise1.eval(px * 0.01, py * 0.01, pz * 0.01) * 0.02 + 0.02;
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dist += noise2.eval(px * 0.05, py * 0.05, pz * 0.05) * 0.01 + 0.01;
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dist += noise1.eval(px * 0.1, py * 0.1, pz * 0.1) * 0.005 + 0.005;
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}
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if (py > 100) {
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dist = (float) Mth.lerp((py - 100) / 27F, dist, -1);
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}
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LOCKER.unlock();
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return dist;
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}
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private static float getAverageDepth(BiomeSource biomeSource, int x, int z) {
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if (getBiome(biomeSource, x, z).getTerrainHeight() < 0.1F) {
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/*if (getBiome(biomeSource, x, z).getTerrainHeight() < 0.1F) {
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return 0F;
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}
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float depth = 0F;
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@ -94,7 +135,8 @@ public class TerrainGenerator {
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int pz = z + OFFS[i].y;
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depth += getBiome(biomeSource, px, pz).getTerrainHeight() * COEF[i];
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}
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return depth;
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return depth;*/
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return 0F;
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}
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private static BCLBiome getBiome(BiomeSource biomeSource, int x, int z) {
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