Land generator (WIP)
This commit is contained in:
parent
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commit
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5 changed files with 283 additions and 3 deletions
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@ -1,19 +1,52 @@
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package ru.betterend.mixin.common;
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package ru.betterend.mixin.common;
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import java.util.HashSet;
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import java.util.OptionalInt;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.Executor;
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import java.util.function.Predicate;
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import java.util.function.Supplier;
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import java.util.function.Supplier;
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import java.util.stream.IntStream;
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import com.google.common.collect.Sets;
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import net.minecraft.Util;
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import net.minecraft.core.Registry;
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import net.minecraft.core.Registry;
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import net.minecraft.server.level.WorldGenRegion;
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import net.minecraft.util.Mth;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.LevelHeightAccessor;
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import net.minecraft.world.level.NoiseColumn;
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import net.minecraft.world.level.StructureFeatureManager;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.biome.BiomeManager;
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import net.minecraft.world.level.biome.BiomeSource;
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import net.minecraft.world.level.biome.BiomeSource;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.chunk.ChunkGenerator;
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import net.minecraft.world.level.chunk.ChunkGenerator;
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import net.minecraft.world.level.chunk.LevelChunkSection;
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import net.minecraft.world.level.levelgen.Beardifier;
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import net.minecraft.world.level.levelgen.Heightmap;
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import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator;
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import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator;
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import net.minecraft.world.level.levelgen.NoiseChunk;
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import net.minecraft.world.level.levelgen.NoiseGeneratorSettings;
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import net.minecraft.world.level.levelgen.NoiseGeneratorSettings;
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import net.minecraft.world.level.levelgen.StructureSettings;
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import net.minecraft.world.level.levelgen.StructureSettings;
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import net.minecraft.world.level.levelgen.SurfaceRules;
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import net.minecraft.world.level.levelgen.SurfaceSystem;
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import net.minecraft.world.level.levelgen.WorldGenerationContext;
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import net.minecraft.world.level.levelgen.blending.Blender;
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import org.jetbrains.annotations.Nullable;
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import org.objectweb.asm.Opcodes;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import ru.betterend.world.generator.EndNoiseFiller;
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import ru.betterend.world.generator.GeneratorOptions;
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import ru.betterend.world.generator.TerrainGenerator;
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import ru.betterend.world.generator.TerrainGenerator;
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@Mixin(NoiseBasedChunkGenerator.class)
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@Mixin(NoiseBasedChunkGenerator.class)
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@ -22,6 +55,14 @@ public abstract class NoiseBasedChunkGeneratorMixin extends ChunkGenerator {
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@Shadow
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@Shadow
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protected Supplier<NoiseGeneratorSettings> settings;
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protected Supplier<NoiseGeneratorSettings> settings;
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@Final
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@Shadow
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protected BlockState defaultBlock;
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@Final
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@Shadow
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private SurfaceSystem surfaceSystem;
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public NoiseBasedChunkGeneratorMixin(BiomeSource populationSource, BiomeSource biomeSource, StructureSettings structuresConfig, long worldSeed) {
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public NoiseBasedChunkGeneratorMixin(BiomeSource populationSource, BiomeSource biomeSource, StructureSettings structuresConfig, long worldSeed) {
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super(populationSource, biomeSource, structuresConfig, worldSeed);
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super(populationSource, biomeSource, structuresConfig, worldSeed);
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}
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}
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@ -29,6 +70,9 @@ public abstract class NoiseBasedChunkGeneratorMixin extends ChunkGenerator {
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@Inject(method = "<init>(Lnet/minecraft/core/Registry;Lnet/minecraft/world/level/biome/BiomeSource;Lnet/minecraft/world/level/biome/BiomeSource;JLjava/util/function/Supplier;)V", at = @At("TAIL"))
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@Inject(method = "<init>(Lnet/minecraft/core/Registry;Lnet/minecraft/world/level/biome/BiomeSource;Lnet/minecraft/world/level/biome/BiomeSource;JLjava/util/function/Supplier;)V", at = @At("TAIL"))
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private void beOnInit(Registry registry, BiomeSource biomeSource, BiomeSource biomeSource2, long seed, Supplier supplier, CallbackInfo ci) {
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private void beOnInit(Registry registry, BiomeSource biomeSource, BiomeSource biomeSource2, long seed, Supplier supplier, CallbackInfo ci) {
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TerrainGenerator.initNoise(seed);
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TerrainGenerator.initNoise(seed);
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if (GeneratorOptions.useNewGenerator() && settings.get().stable(NoiseGeneratorSettings.END)) {
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EndNoiseFiller.INSTANCE.setBiomeSource(biomeSource);
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}
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}
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}
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//TODO: 1.18 Find another place for this
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//TODO: 1.18 Find another place for this
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@ -39,4 +83,106 @@ public abstract class NoiseBasedChunkGeneratorMixin extends ChunkGenerator {
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// info.cancel();
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// info.cancel();
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// }
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// }
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// }
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// }
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@Inject(method = "buildSurface", at = @At("HEAD"), cancellable = true)
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private void be_buildSurface(WorldGenRegion worldGenRegion, StructureFeatureManager structureFeatureManager, ChunkAccess chunkAccess, CallbackInfo info) {
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//NoiseChunk noiseChunk = chunkAccess.getOrCreateNoiseChunk(this.sampler, () -> new Beardifier(structureFeatureManager, chunkAccess), noiseGeneratorSettings, this.globalFluidPicker, Blender.of(worldGenRegion));
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/*WorldGenerationContext worldGenerationContext = new WorldGenerationContext(this, worldGenRegion);
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NoiseGeneratorSettings noiseGeneratorSettings = this.settings.get();
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surfaceSystem.buildSurface(
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worldGenRegion.getBiomeManager(),
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worldGenRegion.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY),
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noiseGeneratorSettings.useLegacyRandomSource(),
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worldGenerationContext,
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chunkAccess,
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null,
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noiseGeneratorSettings.surfaceRule()
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);*/
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//System.out.println("Build surface!");
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}
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@Inject(method = "fillFromNoise", at = @At("HEAD"), cancellable = true)
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private void be_fillFromNoise(Executor executor, Blender blender, StructureFeatureManager structureFeatureManager, ChunkAccess chunkAccess2, CallbackInfoReturnable<CompletableFuture<ChunkAccess>> info) {
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info.setReturnValue(CompletableFuture.supplyAsync(
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Util.wrapThreadWithTaskName(
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"wgen_fill_noise",
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() -> this.fill(chunkAccess2)
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),
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Util.backgroundExecutor()
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));
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}
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private ChunkAccess fill(ChunkAccess chunkAccess) {
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ChunkPos chunkPos = chunkAccess.getPos();
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int px = chunkPos.x << 1;
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int pz = chunkPos.z << 1;
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double[][][] noiseColumns = new double[3][3][33];
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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TerrainGenerator.fillTerrainDensity(noiseColumns[i][j], px + i, pz + j, biomeSource);
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}
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}
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// Testing
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BlockState grass = Blocks.GRASS_BLOCK.defaultBlockState();
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Heightmap heightmap = chunkAccess.getOrCreateHeightmapUnprimed(Heightmap.Types.OCEAN_FLOOR_WG);
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Heightmap heightmap2 = chunkAccess.getOrCreateHeightmapUnprimed(Heightmap.Types.WORLD_SURFACE_WG);
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short maxHeight = (short) (Math.min(127, chunkAccess.getMaxBuildHeight()) - chunkAccess.getMinBuildHeight());
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short start = (short) ((-chunkAccess.getMinBuildHeight()) >> 4);
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short end = (short) (maxHeight >> 4);
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//IntStream.range(start, end).parallel().forEach(sectionIndex -> {
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for (short sectionIndex = start; sectionIndex <= end; sectionIndex++) {
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LevelChunkSection section = chunkAccess.getSection(sectionIndex);
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for (byte y = 0; y < 16; y++) {
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short iy = (short) ((y >> 2) | ((sectionIndex - start) << 2));
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float dy = (y & 3) / 4F;
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for (byte x = 0; x < 16; x++) {
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float dx = (x & 7) / 8F;
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byte ix = (byte) (x >> 3);
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for (byte z = 0; z < 16; z++) {
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float dz = (z & 7) / 8F;
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byte iz = (byte) (z >> 3);
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float a = (float) noiseColumns[ix][iz][iy];
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float b = (float) noiseColumns[ix + 1][iz][iy];
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float c = (float) noiseColumns[ix][iz][iy + 1];
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float d = (float) noiseColumns[ix + 1][iz][iy + 1];
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float e = (float) noiseColumns[ix][iz + 1][iy];
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float f = (float) noiseColumns[ix + 1][iz + 1][iy];
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float g = (float) noiseColumns[ix][iz + 1][iy + 1];
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float h = (float) noiseColumns[ix + 1][iz + 1][iy + 1];
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a = Mth.lerp(dx, a, b);
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b = Mth.lerp(dx, c, d);
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c = Mth.lerp(dx, e, f);
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d = Mth.lerp(dx, g, h);
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a = Mth.lerp(dy, a, b);
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b = Mth.lerp(dy, c, d);
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if (Mth.lerp(dz, a, b) > 0) {
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section.setBlockState(x, y, z, defaultBlock);
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heightmap.update(x, y, z, defaultBlock);
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heightmap2.update(x, y, z, defaultBlock);
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}
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else if (iy > 0) {
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byte py = (byte) ((y - 1) & 15);
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LevelChunkSection section2 = y == 0 ? chunkAccess.getSection(sectionIndex - 1) : section;
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if (section2.getBlockState(x, py, z).equals(defaultBlock)) {
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section2.setBlockState(x, py, z, grass);
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}
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}
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}
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}
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}
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}
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//});
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return chunkAccess;
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}
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}
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}
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@ -0,0 +1,24 @@
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package ru.betterend.mixin.common;
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import net.minecraft.world.level.levelgen.NoiseChunk;
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import net.minecraft.world.level.levelgen.NoiseChunk.NoiseFiller;
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import org.objectweb.asm.Opcodes;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import ru.betterend.world.generator.EndNoiseFiller;
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@Mixin(NoiseChunk.NoiseInterpolator.class)
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public class NoiseInterpolatorMixin {
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/*@Redirect(
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method = "fillSlice([[DI)V",
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at = @At(
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value = "FIELD",
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target = "Lnet/minecraft/world/level/levelgen/NoiseChunk$NoiseInterpolator;noiseFiller:Lnet/minecraft/world/level/levelgen/NoiseChunk$NoiseFiller;",
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opcode = Opcodes.GETFIELD
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)
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)
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private NoiseFiller getFiller(NoiseChunk.NoiseInterpolator interpolator) {
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return EndNoiseFiller.INSTANCE;
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}*/
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}
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@ -0,0 +1,67 @@
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package ru.betterend.world.generator;
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import net.minecraft.util.Mth;
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import net.minecraft.world.level.biome.BiomeSource;
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import net.minecraft.world.level.levelgen.NoiseChunk.NoiseFiller;
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public class EndNoiseFiller implements NoiseFiller {
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public static final EndNoiseFiller INSTANCE = new EndNoiseFiller();
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private double[][][] noiseColumns = new double[3][3][33];
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private BiomeSource biomeSource;
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private int chunkX;
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private int chunkZ;
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private EndNoiseFiller() {}
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public void setBiomeSource(BiomeSource biomeSource) {
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this.biomeSource = biomeSource;
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}
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@Override
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public double calculateNoise(int x, int y, int z) {
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if (y < 0 || y > 127) {
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return -10;
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}
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int cx = x >> 4;
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int cz = z >> 4;
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if (chunkX != cx || chunkZ != cz) {
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chunkX = cx;
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chunkZ = cz;
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int px = cx << 1;
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int pz = cz << 1;
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for (byte i = 0; i < 3; i++) {
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for (byte j = 0; j < 3; j++) {
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TerrainGenerator.fillTerrainDensity(noiseColumns[i][j], px + i, pz + j, biomeSource);
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}
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}
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}
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byte ix = (byte) ((x & 15) >> 3);
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byte iy = (byte) (y >> 2);
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byte iz = (byte) ((z & 15) >> 3);
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float dx = (x & 7) / 8F;
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float dy = (y & 3) / 4F;
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float dz = (z & 7) / 8F;
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float a = (float) noiseColumns[ix][iz][iy];
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float b = (float) noiseColumns[ix + 1][iz][iy];
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float c = (float) noiseColumns[ix][iz][iy + 1];
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float d = (float) noiseColumns[ix + 1][iz][iy + 1];
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float e = (float) noiseColumns[ix][iz + 1][iy];
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float f = (float) noiseColumns[ix + 1][iz + 1][iy];
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float g = (float) noiseColumns[ix][iz + 1][iy + 1];
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float h = (float) noiseColumns[ix + 1][iz + 1][iy + 1];
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a = Mth.lerp(dx, a, b);
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b = Mth.lerp(dx, c, d);
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c = Mth.lerp(dx, e, f);
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d = Mth.lerp(dx, g, h);
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a = Mth.lerp(dy, a, b);
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b = Mth.lerp(dy, c, d);
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return Mth.lerp(dz, a, b);
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}
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}
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@ -84,8 +84,49 @@ public class TerrainGenerator {
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LOCKER.unlock();
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LOCKER.unlock();
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}
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}
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public static float getTerrainDensity(int x, int y, int z, BiomeSource biomeSource) {
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LOCKER.lock();
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largeIslands.clearCache();
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mediumIslands.clearCache();
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smallIslands.clearCache();
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double distortion1 = noise1.eval(x * 0.1, z * 0.1) * 20 + noise2.eval(
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x * 0.2,
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z * 0.2
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) * 10 + noise1.eval(x * 0.4, z * 0.4) * 5;
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double distortion2 = noise2.eval(x * 0.1, z * 0.1) * 20 + noise1.eval(
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x * 0.2,
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z * 0.2
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) * 10 + noise2.eval(x * 0.4, z * 0.4) * 5;
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double px = (double) x * SCALE_XZ + distortion1;
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double pz = (double) z * SCALE_XZ + distortion2;
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largeIslands.updatePositions(px, pz);
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mediumIslands.updatePositions(px, pz);
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smallIslands.updatePositions(px, pz);
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float height = getAverageDepth(biomeSource, x << 1, z << 1) * 0.5F;
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double py = (double) y * SCALE_Y;
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float dist = largeIslands.getDensity(px, py, pz, height);
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dist = dist > 1 ? dist : MHelper.max(dist, mediumIslands.getDensity(px, py, pz, height));
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dist = dist > 1 ? dist : MHelper.max(dist, smallIslands.getDensity(px, py, pz, height));
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if (dist > -0.5F) {
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dist += noise1.eval(px * 0.01, py * 0.01, pz * 0.01) * 0.02 + 0.02;
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dist += noise2.eval(px * 0.05, py * 0.05, pz * 0.05) * 0.01 + 0.01;
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dist += noise1.eval(px * 0.1, py * 0.1, pz * 0.1) * 0.005 + 0.005;
|
||||||
|
}
|
||||||
|
if (py > 100) {
|
||||||
|
dist = (float) Mth.lerp((py - 100) / 27F, dist, -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
LOCKER.unlock();
|
||||||
|
return dist;
|
||||||
|
}
|
||||||
|
|
||||||
private static float getAverageDepth(BiomeSource biomeSource, int x, int z) {
|
private static float getAverageDepth(BiomeSource biomeSource, int x, int z) {
|
||||||
if (getBiome(biomeSource, x, z).getTerrainHeight() < 0.1F) {
|
/*if (getBiome(biomeSource, x, z).getTerrainHeight() < 0.1F) {
|
||||||
return 0F;
|
return 0F;
|
||||||
}
|
}
|
||||||
float depth = 0F;
|
float depth = 0F;
|
||||||
|
@ -94,7 +135,8 @@ public class TerrainGenerator {
|
||||||
int pz = z + OFFS[i].y;
|
int pz = z + OFFS[i].y;
|
||||||
depth += getBiome(biomeSource, px, pz).getTerrainHeight() * COEF[i];
|
depth += getBiome(biomeSource, px, pz).getTerrainHeight() * COEF[i];
|
||||||
}
|
}
|
||||||
return depth;
|
return depth;*/
|
||||||
|
return 0F;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static BCLBiome getBiome(BiomeSource biomeSource, int x, int z) {
|
private static BCLBiome getBiome(BiomeSource biomeSource, int x, int z) {
|
||||||
|
|
|
@ -25,7 +25,8 @@
|
||||||
"EntityMixin",
|
"EntityMixin",
|
||||||
"PlayerMixin",
|
"PlayerMixin",
|
||||||
"SlimeMixin",
|
"SlimeMixin",
|
||||||
"StructureFeaturesMixin"
|
"StructureFeaturesMixin",
|
||||||
|
"NoiseInterpolatorMixin"
|
||||||
],
|
],
|
||||||
"injectors": {
|
"injectors": {
|
||||||
"defaultRequire": 1
|
"defaultRequire": 1
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue