WIP: portals

This commit is contained in:
Aleksey 2020-10-22 18:01:07 +03:00
parent 433ff01304
commit 9372d0ca02
12 changed files with 501 additions and 72 deletions

View file

@ -0,0 +1,143 @@
package ru.betterend.mixin.common;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import com.mojang.authlib.GameProfile;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.network.packet.s2c.play.DifficultyS2CPacket;
import net.minecraft.network.packet.s2c.play.EntityStatusEffectS2CPacket;
import net.minecraft.network.packet.s2c.play.PlayerAbilitiesS2CPacket;
import net.minecraft.network.packet.s2c.play.PlayerRespawnS2CPacket;
import net.minecraft.network.packet.s2c.play.WorldEventS2CPacket;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.PlayerManager;
import net.minecraft.server.network.ServerPlayNetworkHandler;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.network.ServerPlayerInteractionManager;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.registry.RegistryKey;
import net.minecraft.world.TeleportTarget;
import net.minecraft.world.World;
import net.minecraft.world.WorldProperties;
import net.minecraft.world.biome.source.BiomeAccess;
import ru.betterend.interfaces.TeleportingEntity;
@Mixin(ServerPlayerEntity.class)
public abstract class ServerPlayerEntityMixin extends PlayerEntity implements TeleportingEntity {
private BlockPos beExitPos;
private long beCooldown;
@Shadow
private float syncedHealth;
@Shadow
private int syncedExperience;
@Shadow
private int syncedFoodLevel;
@Shadow
private boolean inTeleportationState;
@Shadow
public ServerPlayNetworkHandler networkHandler;
@Final
@Shadow
public MinecraftServer server;
@Final
@Shadow
public ServerPlayerInteractionManager interactionManager;
public ServerPlayerEntityMixin(World world, BlockPos pos, float yaw, GameProfile profile) {
super(world, pos, yaw, profile);
}
@Shadow
public abstract ServerWorld getServerWorld();
@Shadow
protected abstract void worldChanged(ServerWorld origin);
@Inject(method = "moveToWorld", at = @At("HEAD"), cancellable = true)
public void moveToWorld(ServerWorld destination, CallbackInfoReturnable<Entity> info) {
ServerWorld serverWorld = this.getServerWorld();
RegistryKey<World> registryKey = serverWorld.getRegistryKey();
if (beExitPos != null && registryKey == World.END && destination.getRegistryKey() == World.OVERWORLD) {
this.inTeleportationState = true;
ServerPlayerEntity player = ServerPlayerEntity.class.cast(this);
WorldProperties worldProperties = destination.getLevelProperties();
this.networkHandler.sendPacket(new PlayerRespawnS2CPacket(destination.getDimension(), destination.getRegistryKey(), BiomeAccess.hashSeed(destination.getSeed()), this.interactionManager.getGameMode(), this.interactionManager.getPreviousGameMode(), destination.isDebugWorld(), destination.isFlat(), true));
this.networkHandler.sendPacket(new DifficultyS2CPacket(worldProperties.getDifficulty(), worldProperties.isDifficultyLocked()));
PlayerManager playerManager = this.server.getPlayerManager();
playerManager.sendCommandTree(player);
serverWorld.removePlayer(player);
this.removed = false;
TeleportTarget teleportTarget = this.getTeleportTarget(destination);
if (teleportTarget != null) {
serverWorld.getProfiler().push("placing");
this.setWorld(destination);
destination.onPlayerChangeDimension(player);
this.setRotation(teleportTarget.yaw, teleportTarget.pitch);
this.refreshPositionAfterTeleport(teleportTarget.position.x, teleportTarget.position.y, teleportTarget.position.z);
serverWorld.getProfiler().pop();
this.worldChanged(serverWorld);
this.interactionManager.setWorld(destination);
this.networkHandler.sendPacket(new PlayerAbilitiesS2CPacket(this.abilities));
playerManager.sendWorldInfo(player, destination);
playerManager.sendPlayerStatus(player);
this.getStatusEffects().forEach(statusEffectInstance -> {
this.networkHandler.sendPacket(new EntityStatusEffectS2CPacket(getEntityId(), statusEffectInstance));
});
this.networkHandler.sendPacket(new WorldEventS2CPacket(1032, BlockPos.ORIGIN, 0, false));
this.syncedExperience = -1;
this.syncedHealth = -1.0F;
this.syncedFoodLevel = -1;
info.setReturnValue(player);
info.cancel();
}
}
}
@Inject(method = "getTeleportTarget", at = @At("HEAD"), cancellable = true)
protected void getTeleportTarget(ServerWorld destination, CallbackInfoReturnable<TeleportTarget> info) {
if (beExitPos != null) {
info.setReturnValue(new TeleportTarget(new Vec3d(beExitPos.getX() + 0.5D, beExitPos.getY(), beExitPos.getZ() + 0.5D), getVelocity(), yaw, pitch));
info.cancel();
}
}
@Inject(method = "tick", at = @At("TAIL"))
public void baseTick(CallbackInfo info) {
if (hasCooldown()) {
this.beCooldown--;
}
}
@Override
public long beGetCooldown() {
return this.beCooldown;
}
@Override
public void beSetCooldown(long time) {
this.beCooldown = time;
}
@Override
public void beSetExitPos(BlockPos pos) {
this.beExitPos = pos;
}
@Override
public BlockPos beGetExitPos() {
return this.beExitPos;
}
}