Cave biome populators
This commit is contained in:
parent
3dcafa522c
commit
945a322b53
44 changed files with 182 additions and 43 deletions
|
@ -0,0 +1,132 @@
|
|||
package ru.betterend.world.features.terrain.caves;
|
||||
|
||||
import java.util.Random;
|
||||
import java.util.Set;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import com.google.common.collect.Sets;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockPos.Mutable;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
|
||||
import net.minecraft.world.gen.feature.Feature;
|
||||
import ru.betterend.registry.EndTags;
|
||||
import ru.betterend.util.BlocksHelper;
|
||||
import ru.betterend.world.biome.cave.EndCaveBiome;
|
||||
import ru.betterend.world.features.DefaultFeature;
|
||||
|
||||
public class CaveChunkPopulatorFeature extends DefaultFeature {
|
||||
private Supplier<EndCaveBiome> supplier;
|
||||
|
||||
public CaveChunkPopulatorFeature(Supplier<EndCaveBiome> biome) {
|
||||
this.supplier = biome;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
|
||||
Set<BlockPos> floorPositions = Sets.newHashSet();
|
||||
Set<BlockPos> ceilPositions = Sets.newHashSet();
|
||||
int sx = (pos.getX() >> 4) << 4;
|
||||
int sz = (pos.getZ() >> 4) << 4;
|
||||
Mutable min = new Mutable().set(pos);
|
||||
Mutable max = new Mutable().set(pos);
|
||||
fillSets(sx, sz, world.getChunk(pos), floorPositions, ceilPositions, min, max);
|
||||
EndCaveBiome biome = supplier.get();
|
||||
BlockState surfaceBlock = biome.getBiome().getGenerationSettings().getSurfaceConfig().getTopMaterial();
|
||||
placeFloor(world, biome, floorPositions, random, surfaceBlock);
|
||||
placeCeil(world, biome, ceilPositions, random);
|
||||
BlocksHelper.fixBlocks(world, min, max);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected void fillSets(int sx, int sz, Chunk chunk, Set<BlockPos> floorPositions, Set<BlockPos> ceilPositions, Mutable min, Mutable max) {
|
||||
Mutable mut = new Mutable();
|
||||
Mutable mut2 = new Mutable();
|
||||
Mutable mut3 = new Mutable();
|
||||
for (int x = 0; x < 16; x++) {
|
||||
mut.setX(x);
|
||||
mut2.setX(x);
|
||||
for (int z = 0; z < 16; z++) {
|
||||
mut.setZ(z);
|
||||
mut2.setZ(z);
|
||||
mut2.setY(0);
|
||||
for (int y = 1; y < chunk.getHeight(); y++) {
|
||||
mut.setY(y);
|
||||
BlockState top = chunk.getBlockState(mut);
|
||||
BlockState bottom = chunk.getBlockState(mut2);
|
||||
if (top.isAir() && (bottom.isIn(EndTags.GEN_TERRAIN) || bottom.isOf(Blocks.STONE))) {
|
||||
mut3.set(mut2).move(sx, 0, sz);
|
||||
floorPositions.add(mut3.toImmutable());
|
||||
updateMin(mut3, min);
|
||||
updateMax(mut3, max);
|
||||
}
|
||||
else if (bottom.isAir() && (top.isIn(EndTags.GEN_TERRAIN)|| top.isOf(Blocks.STONE))) {
|
||||
mut3.set(mut).move(sx, 0, sz);
|
||||
ceilPositions.add(mut3.toImmutable());
|
||||
updateMin(mut3, min);
|
||||
updateMax(mut3, max);
|
||||
}
|
||||
mut2.setY(y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void updateMin(BlockPos pos, Mutable min) {
|
||||
if (pos.getX() < min.getX()) {
|
||||
min.setX(pos.getX());
|
||||
}
|
||||
if (pos.getY() < min.getY()) {
|
||||
min.setY(pos.getY());
|
||||
}
|
||||
if (pos.getZ() < min.getZ()) {
|
||||
min.setZ(pos.getZ());
|
||||
}
|
||||
}
|
||||
|
||||
private void updateMax(BlockPos pos, Mutable max) {
|
||||
if (pos.getX() > max.getX()) {
|
||||
max.setX(pos.getX());
|
||||
}
|
||||
if (pos.getY() > max.getY()) {
|
||||
max.setY(pos.getY());
|
||||
}
|
||||
if (pos.getZ() > max.getZ()) {
|
||||
max.setZ(pos.getZ());
|
||||
}
|
||||
}
|
||||
|
||||
protected void placeFloor(StructureWorldAccess world, EndCaveBiome biome, Set<BlockPos> floorPositions, Random random, BlockState surfaceBlock) {
|
||||
float density = biome.getFloorDensity();
|
||||
floorPositions.forEach((pos) -> {
|
||||
BlocksHelper.setWithoutUpdate(world, pos, surfaceBlock);
|
||||
if (density > 0 && random.nextFloat() <= density) {
|
||||
Feature<?> feature = biome.getFloorFeature(random);
|
||||
if (feature != null) {
|
||||
feature.generate(world, null, random, pos.up(), null);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected void placeCeil(StructureWorldAccess world, EndCaveBiome biome, Set<BlockPos> ceilPositions, Random random) {
|
||||
float density = biome.getCeilDensity();
|
||||
ceilPositions.forEach((pos) -> {
|
||||
BlockState ceilBlock = biome.getCeil(pos);
|
||||
if (ceilBlock != null) {
|
||||
BlocksHelper.setWithoutUpdate(world, pos, ceilBlock);
|
||||
}
|
||||
if (density > 0 && random.nextFloat() <= density) {
|
||||
Feature<?> feature = biome.getCeilFeature(random);
|
||||
if (feature != null) {
|
||||
feature.generate(world, null, random, pos.down(), null);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
|
@ -21,8 +21,8 @@ import ru.betterend.registry.EndBiomes;
|
|||
import ru.betterend.registry.EndTags;
|
||||
import ru.betterend.util.BlocksHelper;
|
||||
import ru.betterend.util.MHelper;
|
||||
import ru.betterend.world.biome.EndBiome;
|
||||
import ru.betterend.world.biome.cave.EndCaveBiome;
|
||||
import ru.betterend.world.biome.land.EndBiome;
|
||||
import ru.betterend.world.features.DefaultFeature;
|
||||
import ru.betterend.world.generator.GeneratorOptions;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue