New generator fixes & biome gen

This commit is contained in:
paulevsGitch 2020-12-28 17:35:03 +03:00
parent fe414c1003
commit 9a41dc8670
9 changed files with 86 additions and 32 deletions

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@ -29,7 +29,6 @@ import net.minecraft.world.BlockView;
import net.minecraft.world.World; import net.minecraft.world.World;
import net.minecraft.world.WorldAccess; import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView; import net.minecraft.world.WorldView;
import ru.betterend.registry.EndBlocks; import ru.betterend.registry.EndBlocks;
import ru.betterend.util.BlocksHelper; import ru.betterend.util.BlocksHelper;

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@ -9,6 +9,7 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.At.Shift; import org.spongepowered.asm.mixin.injection.At.Shift;
import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import com.google.common.collect.Lists; import com.google.common.collect.Lists;
import net.minecraft.block.Block; import net.minecraft.block.Block;
@ -17,7 +18,6 @@ import net.minecraft.resource.Resource;
import net.minecraft.resource.ResourcePack; import net.minecraft.resource.ResourcePack;
import net.minecraft.util.Identifier; import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry; import net.minecraft.util.registry.Registry;
import ru.betterend.BetterEnd; import ru.betterend.BetterEnd;
import ru.betterend.patterns.BlockPatterned; import ru.betterend.patterns.BlockPatterned;

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@ -28,8 +28,10 @@ public abstract class NoiseChunkGeneratorMixin {
@Inject(method = "sampleNoiseColumn([DII)V", at = @At("HEAD"), cancellable = true, allow = 2) @Inject(method = "sampleNoiseColumn([DII)V", at = @At("HEAD"), cancellable = true, allow = 2)
private void beSampleNoiseColumn(double[] buffer, int x, int z, CallbackInfo info) { private void beSampleNoiseColumn(double[] buffer, int x, int z, CallbackInfo info) {
if (settings.get().equals(ChunkGeneratorSettings.END)) { if (settings.get().equals(ChunkGeneratorSettings.END)) {
if (TerrainGenerator.canGenerate(x, z)) {
TerrainGenerator.fillTerrainDensity(buffer, x, z); TerrainGenerator.fillTerrainDensity(buffer, x, z);
info.cancel(); info.cancel();
} }
} }
}
} }

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@ -5,7 +5,6 @@ import com.google.gson.JsonObject;
import net.fabricmc.api.EnvType; import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment; import net.fabricmc.api.Environment;
import net.minecraft.inventory.Inventory; import net.minecraft.inventory.Inventory;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.item.ItemConvertible; import net.minecraft.item.ItemConvertible;
@ -20,7 +19,6 @@ import net.minecraft.util.Identifier;
import net.minecraft.util.JsonHelper; import net.minecraft.util.JsonHelper;
import net.minecraft.util.collection.DefaultedList; import net.minecraft.util.collection.DefaultedList;
import net.minecraft.world.World; import net.minecraft.world.World;
import ru.betterend.BetterEnd; import ru.betterend.BetterEnd;
import ru.betterend.recipe.EndRecipeManager; import ru.betterend.recipe.EndRecipeManager;
import ru.betterend.registry.EndBlocks; import ru.betterend.registry.EndBlocks;

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@ -20,7 +20,6 @@ import net.minecraft.util.Identifier;
import net.minecraft.util.JsonHelper; import net.minecraft.util.JsonHelper;
import net.minecraft.util.collection.DefaultedList; import net.minecraft.util.collection.DefaultedList;
import net.minecraft.world.World; import net.minecraft.world.World;
import ru.betterend.BetterEnd; import ru.betterend.BetterEnd;
import ru.betterend.recipe.EndRecipeManager; import ru.betterend.recipe.EndRecipeManager;
import ru.betterend.registry.EndTags; import ru.betterend.registry.EndTags;

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@ -15,7 +15,6 @@ import net.minecraft.util.Identifier;
import net.minecraft.util.JsonHelper; import net.minecraft.util.JsonHelper;
import net.minecraft.util.collection.DefaultedList; import net.minecraft.util.collection.DefaultedList;
import net.minecraft.world.World; import net.minecraft.world.World;
import ru.betterend.BetterEnd; import ru.betterend.BetterEnd;
import ru.betterend.recipe.EndRecipeManager; import ru.betterend.recipe.EndRecipeManager;
import ru.betterend.rituals.InfusionRitual; import ru.betterend.rituals.InfusionRitual;

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@ -13,14 +13,12 @@ import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.Biome.Category; import net.minecraft.world.biome.Biome.Category;
import net.minecraft.world.biome.BiomeKeys; import net.minecraft.world.biome.BiomeKeys;
import net.minecraft.world.biome.source.BiomeSource; import net.minecraft.world.biome.source.BiomeSource;
import net.minecraft.world.biome.source.TheEndBiomeSource;
import net.minecraft.world.gen.ChunkRandom; import net.minecraft.world.gen.ChunkRandom;
import ru.betterend.BetterEnd; import ru.betterend.BetterEnd;
import ru.betterend.noise.OpenSimplexNoise; import ru.betterend.noise.OpenSimplexNoise;
import ru.betterend.registry.EndBiomes; import ru.betterend.registry.EndBiomes;
import ru.betterend.registry.EndTags; import ru.betterend.registry.EndTags;
import ru.betterend.util.FeaturesHelper; import ru.betterend.util.FeaturesHelper;
import ru.betterend.world.biome.EndBiome;
public class BetterEndBiomeSource extends BiomeSource { public class BetterEndBiomeSource extends BiomeSource {
public static final Codec<BetterEndBiomeSource> CODEC = RecordCodecBuilder.create((instance) -> { public static final Codec<BetterEndBiomeSource> CODEC = RecordCodecBuilder.create((instance) -> {
@ -38,6 +36,8 @@ public class BetterEndBiomeSource extends BiomeSource {
private BiomeMap mapLand; private BiomeMap mapLand;
private BiomeMap mapVoid; private BiomeMap mapVoid;
private final long seed; private final long seed;
private int preY = -1;
boolean preLand = false;
public BetterEndBiomeSource(Registry<Biome> biomeRegistry, long seed) { public BetterEndBiomeSource(Registry<Biome> biomeRegistry, long seed) {
super(getBiomes(biomeRegistry)); super(getBiomes(biomeRegistry));
@ -74,6 +74,19 @@ public class BetterEndBiomeSource extends BiomeSource {
long j = (long) biomeZ * (long) biomeZ; long j = (long) biomeZ * (long) biomeZ;
if (i + j <= 65536L) return this.centerBiome; if (i + j <= 65536L) return this.centerBiome;
if (biomeX == 0 && biomeZ == 0) {
mapLand.clearCache();
mapVoid.clearCache();
}
if (TerrainGenerator.isLand(biomeX, biomeZ)) {
return mapLand.getBiome(biomeX << 2, biomeZ << 2).getActualBiome();
}
else {
return mapVoid.getBiome(biomeX << 2, biomeZ << 2).getActualBiome();
}
/*
float height = TheEndBiomeSource.getNoiseAt(noise, (biomeX >> 1) + 1, (biomeZ >> 1) + 1) + (float) SMALL_NOISE.eval(biomeX, biomeZ) * 5; float height = TheEndBiomeSource.getNoiseAt(noise, (biomeX >> 1) + 1, (biomeZ >> 1) + 1) + (float) SMALL_NOISE.eval(biomeX, biomeZ) * 5;
if (height > -20F && height < -5F) { if (height > -20F && height < -5F) {
@ -85,7 +98,7 @@ public class BetterEndBiomeSource extends BiomeSource {
mapLand.clearCache(); mapLand.clearCache();
mapVoid.clearCache(); mapVoid.clearCache();
} }
return endBiome.getActualBiome(); return endBiome.getActualBiome();*/
} }
@Override @Override

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@ -29,6 +29,7 @@ public class IslandLayer {
private final int seed; private final int seed;
private final int minY; private final int minY;
private final int maxY; private final int maxY;
private final long center;
public IslandLayer(int seed, double distance, float scale, int center, int heightVariation) { public IslandLayer(int seed, double distance, float scale, int center, int heightVariation) {
this.distance = distance; this.distance = distance;
@ -37,6 +38,7 @@ public class IslandLayer {
this.seed = seed; this.seed = seed;
this.minY = center - heightVariation; this.minY = center - heightVariation;
this.maxY = center + heightVariation; this.maxY = center + heightVariation;
this.center = MHelper.floor(1000 / distance);
} }
private int getSeed(int x, int z) { private int getSeed(int x, int z) {
@ -55,13 +57,15 @@ public class IslandLayer {
int px = pox + ix; int px = pox + ix;
for (int poz = -1; poz < 2; poz++) { for (int poz = -1; poz < 2; poz++) {
int pz = poz + iz; int pz = poz + iz;
//if (density.eval(px * distance * 0.002, pz * distance * 0.002) > 0) { if ((long) px + (long) pz > center) {
RANDOM.setSeed(getSeed(px, pz)); RANDOM.setSeed(getSeed(px, pz));
double posX = (px + RANDOM.nextFloat()) * distance; double posX = (px + RANDOM.nextFloat()) * distance;
double posY = MHelper.randRange(minY, maxY, RANDOM); double posY = MHelper.randRange(minY, maxY, RANDOM);
double posZ = (pz + RANDOM.nextFloat()) * distance; double posZ = (pz + RANDOM.nextFloat()) * distance;
if (density.eval(posX * 0.01, posZ * 0.01) > 0) {
positions.add(new BlockPos(posX, posY, posZ)); positions.add(new BlockPos(posX, posY, posZ));
//} }
}
} }
} }
} }

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@ -1,13 +1,16 @@
package ru.betterend.world.generator; package ru.betterend.world.generator;
import java.util.Random; import java.util.Random;
import java.util.concurrent.locks.ReentrantLock;
import ru.betterend.noise.OpenSimplexNoise; import ru.betterend.noise.OpenSimplexNoise;
import ru.betterend.util.MHelper; import ru.betterend.util.MHelper;
public class TerrainGenerator { public class TerrainGenerator {
private static final ReentrantLock LOCKER = new ReentrantLock();
private static final double SCALE_XZ = 8.0; private static final double SCALE_XZ = 8.0;
private static final double SCALE_Y = 4.0; private static final double SCALE_Y = 4.0;
private static final int CENTER = MHelper.floor(500 / SCALE_XZ);
private static IslandLayer largeIslands; private static IslandLayer largeIslands;
private static IslandLayer mediumIslands; private static IslandLayer mediumIslands;
@ -15,10 +18,6 @@ public class TerrainGenerator {
private static OpenSimplexNoise noise1; private static OpenSimplexNoise noise1;
private static OpenSimplexNoise noise2; private static OpenSimplexNoise noise2;
private static OpenSimplexNoise continentalTop;
private static OpenSimplexNoise continentalBottom;
private static OpenSimplexNoise continentalSeparator;
public static void initNoise(long seed) { public static void initNoise(long seed) {
Random random = new Random(seed); Random random = new Random(seed);
largeIslands = new IslandLayer(random.nextInt(), 300, 200, 63, 0); largeIslands = new IslandLayer(random.nextInt(), 300, 200, 63, 0);
@ -26,23 +25,30 @@ public class TerrainGenerator {
smallIslands = new IslandLayer(random.nextInt(), 60, 50, 63, 32); smallIslands = new IslandLayer(random.nextInt(), 60, 50, 63, 32);
noise1 = new OpenSimplexNoise(random.nextInt()); noise1 = new OpenSimplexNoise(random.nextInt());
noise2 = new OpenSimplexNoise(random.nextInt()); noise2 = new OpenSimplexNoise(random.nextInt());
continentalTop = new OpenSimplexNoise(random.nextInt()); }
continentalBottom = new OpenSimplexNoise(random.nextInt());
continentalSeparator = new OpenSimplexNoise(random.nextInt()); public static boolean canGenerate(int x, int z) {
return (long) x + (long) z > CENTER;
} }
public static void fillTerrainDensity(double[] buffer, int x, int z) { public static void fillTerrainDensity(double[] buffer, int x, int z) {
largeIslands.clearCache(); LOCKER.lock();
double px = (double) x * SCALE_XZ; largeIslands.clearCache();
double pz = (double) z * SCALE_XZ; mediumIslands.clearCache();
smallIslands.clearCache();
double distortion1 = noise1.eval(x * 0.1, z * 0.1) * 20 + noise2.eval(x * 0.2, z * 0.2) * 10 + noise1.eval(x * 0.4, z * 0.4) * 5;
double distortion2 = noise2.eval(x * 0.1, z * 0.1) * 20 + noise1.eval(x * 0.2, z * 0.2) * 10 + noise2.eval(x * 0.4, z * 0.4) * 5;
double px = (double) x * SCALE_XZ + distortion1;
double pz = (double) z * SCALE_XZ + distortion2;
largeIslands.updatePositions(px, pz); largeIslands.updatePositions(px, pz);
mediumIslands.updatePositions(px, pz);
smallIslands.updatePositions(px, pz);
for (int y = 0; y < buffer.length; y++) { for (int y = 0; y < buffer.length; y++) {
double py = (double) y * SCALE_Y; double py = (double) y * SCALE_Y;
//float dist = getContinental(px, py, pz);
//dist = dist > 1 ? dist : MHelper.max(dist, largeIslands.getDensity(px, py, pz));
float dist = largeIslands.getDensity(px, py, pz); float dist = largeIslands.getDensity(px, py, pz);
dist = dist > 1 ? dist : MHelper.max(dist, mediumIslands.getDensity(px, py, pz)); dist = dist > 1 ? dist : MHelper.max(dist, mediumIslands.getDensity(px, py, pz));
dist = dist > 1 ? dist : MHelper.max(dist, smallIslands.getDensity(px, py, pz)); dist = dist > 1 ? dist : MHelper.max(dist, smallIslands.getDensity(px, py, pz));
@ -53,13 +59,47 @@ public class TerrainGenerator {
} }
buffer[y] = dist; buffer[y] = dist;
} }
LOCKER.unlock();
} }
private static float getContinental(double px, double py, double pz) { /**
float gradient = ((float) py - 50F) * 0.01F; * Check if this is land
float top = (float) continentalTop.eval(px * 0.04, py * 0.04, pz * 0.04) * 0.1F - gradient; * @param x - biome pos x
float bottom = (float) continentalBottom.eval(px * 0.01, py * 0.01, pz * 0.01) * 0.5F + gradient; * @param z - biome pos z
float separate = (float) Math.abs(continentalSeparator.eval(px * 0.002, py * 0.002, pz * 0.002)); */
return MHelper.min(top, bottom) * (separate * separate) + (float) noise2.eval(px * 0.1, py * 0.1, pz * 0.1) * 0.06F; public static boolean isLand(int x, int z) {
LOCKER.lock();
x >>= 1;
z >>= 1;
double distortion1 = noise1.eval(x * 0.1, z * 0.1) * 20 + noise2.eval(x * 0.2, z * 0.2) * 10 + noise1.eval(x * 0.4, z * 0.4) * 5;
double distortion2 = noise2.eval(x * 0.1, z * 0.1) * 20 + noise1.eval(x * 0.2, z * 0.2) * 10 + noise2.eval(x * 0.4, z * 0.4) * 5;
double px = (double) x * SCALE_XZ + distortion1;
double pz = (double) z * SCALE_XZ + distortion2;
largeIslands.updatePositions(px, pz);
mediumIslands.updatePositions(px, pz);
smallIslands.updatePositions(px, pz);
for (int y = 0; y < 32; y++) {
double py = (double) y * SCALE_Y;
float dist = largeIslands.getDensity(px, py, pz);
dist = dist > 1 ? dist : MHelper.max(dist, mediumIslands.getDensity(px, py, pz));
dist = dist > 1 ? dist : MHelper.max(dist, smallIslands.getDensity(px, py, pz));
if (dist > -0.5F) {
dist += noise1.eval(px * 0.01, py * 0.01, pz * 0.01) * 0.04;
dist += noise2.eval(px * 0.05, py * 0.05, pz * 0.05) * 0.02;
dist += noise1.eval(px * 0.1, py * 0.1, pz * 0.1) * 0.01;
}
if (dist > 0) {
LOCKER.unlock();
return true;
}
}
LOCKER.unlock();
return false;
} }
} }