Island feature
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package ru.betterend.world.features;
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import java.util.Random;
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import net.minecraft.block.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos.Mutable;
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import net.minecraft.world.StructureWorldAccess;
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import net.minecraft.world.gen.chunk.ChunkGenerator;
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import net.minecraft.world.gen.feature.DefaultFeatureConfig;
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import ru.betterend.noise.OpenSimplexNoise;
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import ru.betterend.util.sdf.SDF;
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import ru.betterend.util.sdf.operator.SDFDisplacement;
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import ru.betterend.util.sdf.operator.SDFTranslate;
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import ru.betterend.util.sdf.primitive.SDFCapedCone;
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public class OverworldIslandFeature extends DefaultFeature {
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private static final OpenSimplexNoise NOISE = new OpenSimplexNoise(412);
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private static final Mutable CENTER = new Mutable();
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private static final SDF FUNCTION;
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@Override
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public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
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CENTER.set(pos);
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FUNCTION.fillRecursive(world, pos.down());
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return true;
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}
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static {
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SDF cone = new SDFCapedCone().setRadius1(0).setRadius2(4).setHeight(4).setBlock(Blocks.STONE);
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cone = new SDFTranslate().setTranslate(0, -3, 0).setSource(cone);
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cone = new SDFDisplacement().setFunction((pos) -> {
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return (float) NOISE.eval(CENTER.getX() + pos.getX(), CENTER.getY() + pos.getY(), CENTER.getZ() + pos.getZ());
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});
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FUNCTION = cone;
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}
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}
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