[Change] Using BCLibs Behaviours
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4 changed files with 27 additions and 27 deletions
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@ -142,16 +142,16 @@ public class EndBlocks {
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);
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public static final Block DRAGON_BONE_BLOCK = registerBlock(
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"dragon_bone_block",
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new BaseRotatedPillarBlock(Blocks.BONE_BLOCK),
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new BaseRotatedPillarBlock.Wood(Blocks.BONE_BLOCK, false),
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EndTags.BONEMEAL_TARGET_DRAGON_BONE
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);
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public static final Block DRAGON_BONE_STAIRS = registerBlock(
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"dragon_bone_stairs",
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new BaseStairsBlock(DRAGON_BONE_BLOCK)
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new BaseStairsBlock.Wood(DRAGON_BONE_BLOCK)
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);
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public static final Block DRAGON_BONE_SLAB = registerBlock(
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"dragon_bone_slab",
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new BaseSlabBlock(DRAGON_BONE_BLOCK)
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new BaseSlabBlock.Wood(DRAGON_BONE_BLOCK)
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);
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public static final Block MOSSY_DRAGON_BONE = registerBlock(
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"mossy_dragon_bone",
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@ -505,11 +505,11 @@ public class EndBlocks {
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public static final Block NEON_CACTUS_BLOCK = registerBlock("neon_cactus_block", new NeonCactusBlock());
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public static final Block NEON_CACTUS_BLOCK_STAIRS = registerBlock(
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"neon_cactus_stairs",
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new BaseStairsBlock(NEON_CACTUS_BLOCK)
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new BaseStairsBlock.Wood(NEON_CACTUS_BLOCK)
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);
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public static final Block NEON_CACTUS_BLOCK_SLAB = registerBlock(
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"neon_cactus_slab",
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new BaseSlabBlock(NEON_CACTUS_BLOCK)
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new BaseSlabBlock.Wood(NEON_CACTUS_BLOCK)
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);
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// Crops
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