[Change] Using BCLibs Behaviours

This commit is contained in:
Frank 2023-05-24 17:06:28 +02:00
parent f39fd67d62
commit a37dfb8a26
4 changed files with 27 additions and 27 deletions

View file

@ -142,16 +142,16 @@ public class EndBlocks {
);
public static final Block DRAGON_BONE_BLOCK = registerBlock(
"dragon_bone_block",
new BaseRotatedPillarBlock(Blocks.BONE_BLOCK),
new BaseRotatedPillarBlock.Wood(Blocks.BONE_BLOCK, false),
EndTags.BONEMEAL_TARGET_DRAGON_BONE
);
public static final Block DRAGON_BONE_STAIRS = registerBlock(
"dragon_bone_stairs",
new BaseStairsBlock(DRAGON_BONE_BLOCK)
new BaseStairsBlock.Wood(DRAGON_BONE_BLOCK)
);
public static final Block DRAGON_BONE_SLAB = registerBlock(
"dragon_bone_slab",
new BaseSlabBlock(DRAGON_BONE_BLOCK)
new BaseSlabBlock.Wood(DRAGON_BONE_BLOCK)
);
public static final Block MOSSY_DRAGON_BONE = registerBlock(
"mossy_dragon_bone",
@ -505,11 +505,11 @@ public class EndBlocks {
public static final Block NEON_CACTUS_BLOCK = registerBlock("neon_cactus_block", new NeonCactusBlock());
public static final Block NEON_CACTUS_BLOCK_STAIRS = registerBlock(
"neon_cactus_stairs",
new BaseStairsBlock(NEON_CACTUS_BLOCK)
new BaseStairsBlock.Wood(NEON_CACTUS_BLOCK)
);
public static final Block NEON_CACTUS_BLOCK_SLAB = registerBlock(
"neon_cactus_slab",
new BaseSlabBlock(NEON_CACTUS_BLOCK)
new BaseSlabBlock.Wood(NEON_CACTUS_BLOCK)
);
// Crops