Use TransparentBlock

This commit is contained in:
Frank 2023-12-19 12:46:16 +01:00
parent 21434e8b98
commit a553bdcc7b

View file

@ -19,7 +19,7 @@ import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.enchantment.EnchantmentHelper;
import net.minecraft.world.item.enchantment.Enchantments;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.block.AbstractGlassBlock;
import net.minecraft.world.level.block.TransparentBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.storage.loot.LootParams;
import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
@ -29,8 +29,9 @@ import net.minecraft.world.phys.shapes.VoxelShape;
import com.google.common.collect.Lists;
import java.util.List;
import org.jetbrains.annotations.NotNull;
public class AuroraCrystalBlock extends AbstractGlassBlock implements RenderLayerProvider, CustomColorProvider, AddMineablePickaxe, AddMineableHammer {
public class AuroraCrystalBlock extends TransparentBlock implements RenderLayerProvider, CustomColorProvider, AddMineablePickaxe, AddMineableHammer {
public static final Vec3i[] COLORS;
private static final int MIN_DROP = 1;
private static final int MAX_DROP = 4;
@ -45,7 +46,7 @@ public class AuroraCrystalBlock extends AbstractGlassBlock implements RenderLaye
@Override
@Deprecated
public VoxelShape getVisualShape(
public @NotNull VoxelShape getVisualShape(
BlockState blockState,
BlockGetter blockGetter,
BlockPos blockPos,
@ -81,9 +82,7 @@ public class AuroraCrystalBlock extends AbstractGlassBlock implements RenderLaye
@Override
public ItemColor getItemProvider() {
return (stack, tintIndex) -> {
return ColorUtil.color(COLORS[3].getX(), COLORS[3].getY(), COLORS[3].getZ());
};
return (stack, tintIndex) -> ColorUtil.color(COLORS[3].getX(), COLORS[3].getY(), COLORS[3].getZ());
}
@Override
@ -93,7 +92,7 @@ public class AuroraCrystalBlock extends AbstractGlassBlock implements RenderLaye
@Override
@SuppressWarnings("deprecation")
public List<ItemStack> getDrops(BlockState state, LootParams.Builder builder) {
public @NotNull List<ItemStack> getDrops(BlockState state, LootParams.Builder builder) {
ItemStack tool = builder.getParameter(LootContextParams.TOOL);
if (tool != null && tool.isCorrectToolForDrops(state)) {
int count = 0;