Ambient sound & fixes
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7 changed files with 15 additions and 9 deletions
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@ -17,6 +17,7 @@ public class EndSounds {
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public static final SoundEvent AMBIENT_CHORUS_FOREST = register("ambient", "chorus_forest");
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public static final SoundEvent AMBIENT_MEGALAKE = register("ambient", "megalake");
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public static final SoundEvent AMBIENT_DUST_WASTELANDS = register("ambient", "dust_wastelands");
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public static final SoundEvent AMBIENT_MEGALAKE_GROVE = register("ambient", "megalake_grove");
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// Entity
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public static final SoundEvent ENTITY_DRAGONFLY = register("entity", "dragonfly");
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