[Change] Using BCLibs Behaviours
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4 changed files with 27 additions and 27 deletions
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@ -36,14 +36,14 @@ public class CrystalSubblocksMaterial {
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polished = EndBlocks.registerBlock(name + "_polished", new LitBaseBlock(material));
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tiles = EndBlocks.registerBlock(name + "_tiles", new LitBaseBlock(material));
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pillar = EndBlocks.registerBlock(name + "_pillar", new LitPillarBlock(material));
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stairs = EndBlocks.registerBlock(name + "_stairs", new BaseStairsBlock(source));
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slab = EndBlocks.registerBlock(name + "_slab", new BaseSlabBlock(source));
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wall = EndBlocks.registerBlock(name + "_wall", new BaseWallBlock(source));
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stairs = EndBlocks.registerBlock(name + "_stairs", new BaseStairsBlock.Stone(source));
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slab = EndBlocks.registerBlock(name + "_slab", new BaseSlabBlock.Stone(source));
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wall = EndBlocks.registerBlock(name + "_wall", new BaseWallBlock.Stone(source));
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pedestal = EndBlocks.registerBlock(name + "_pedestal", new EndPedestal(source));
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bricks = EndBlocks.registerBlock(name + "_bricks", new LitBaseBlock(material));
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brick_stairs = EndBlocks.registerBlock(name + "_bricks_stairs", new BaseStairsBlock(bricks));
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brick_slab = EndBlocks.registerBlock(name + "_bricks_slab", new BaseSlabBlock(bricks));
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brick_wall = EndBlocks.registerBlock(name + "_bricks_wall", new BaseWallBlock(bricks));
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brick_stairs = EndBlocks.registerBlock(name + "_bricks_stairs", new BaseStairsBlock.Stone(bricks));
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brick_slab = EndBlocks.registerBlock(name + "_bricks_slab", new BaseSlabBlock.Stone(bricks));
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brick_wall = EndBlocks.registerBlock(name + "_bricks_wall", new BaseWallBlock.Stone(bricks));
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// Recipes //
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_bricks"), bricks)
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@ -182,17 +182,17 @@ public class MetalMaterial {
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TagManager.ITEMS.add(alloyingOre, ore.asItem(), rawOre);
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}
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block = EndBlocks.registerBlock(name + "_block", new BaseBlock(settings));
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tile = EndBlocks.registerBlock(name + "_tile", new BaseBlock(settings));
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stairs = EndBlocks.registerBlock(name + "_stairs", new BaseStairsBlock(tile));
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slab = EndBlocks.registerBlock(name + "_slab", new BaseSlabBlock(tile));
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door = EndBlocks.registerBlock(name + "_door", new BaseDoorBlock(block, BlockSetType.IRON));
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trapdoor = EndBlocks.registerBlock(name + "_trapdoor", new BaseTrapdoorBlock(block, BlockSetType.IRON));
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block = EndBlocks.registerBlock(name + "_block", new BaseBlock.Metal(settings));
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tile = EndBlocks.registerBlock(name + "_tile", new BaseBlock.Metal(settings));
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stairs = EndBlocks.registerBlock(name + "_stairs", new BaseStairsBlock.Metal(tile));
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slab = EndBlocks.registerBlock(name + "_slab", new BaseSlabBlock.Metal(tile));
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door = EndBlocks.registerBlock(name + "_door", new BaseDoorBlock.Metal(block, BlockSetType.IRON));
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trapdoor = EndBlocks.registerBlock(name + "_trapdoor", new BaseTrapdoorBlock.Metal(block, BlockSetType.IRON));
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bars = EndBlocks.registerBlock(name + "_bars", new BaseMetalBarsBlock(block));
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chain = EndBlocks.registerBlock(name + "_chain", new BaseChainBlock(block.defaultMaterialColor()));
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pressurePlate = EndBlocks.registerBlock(
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name + "_plate",
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new WoodenPressurePlateBlock(block, BlockSetType.IRON)
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new BasePressurePlateBlock.Wood(block, BlockSetType.IRON)
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);
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chandelier = EndBlocks.registerBlock(name + "_chandelier", new ChandelierBlock(block));
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@ -55,22 +55,22 @@ public class StoneMaterial {
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stone = EndBlocks.registerBlock(name, new BaseBlock(material));
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polished = EndBlocks.registerBlock(name + "_polished", new BaseBlock(material));
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tiles = EndBlocks.registerBlock(name + "_tiles", new BaseBlock(material));
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pillar = EndBlocks.registerBlock(name + "_pillar", new BaseRotatedPillarBlock(material));
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stairs = EndBlocks.registerBlock(name + "_stairs", new BaseStairsBlock(stone));
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slab = EndBlocks.registerBlock(name + "_slab", new BaseSlabBlock(stone));
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wall = EndBlocks.registerBlock(name + "_wall", new BaseWallBlock(stone));
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button = EndBlocks.registerBlock(name + "_button", new BaseStoneButtonBlock(stone, BlockSetType.STONE));
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pillar = EndBlocks.registerBlock(name + "_pillar", new BaseRotatedPillarBlock.Stone(material));
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stairs = EndBlocks.registerBlock(name + "_stairs", new BaseStairsBlock.Stone(stone));
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slab = EndBlocks.registerBlock(name + "_slab", new BaseSlabBlock.Stone(stone));
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wall = EndBlocks.registerBlock(name + "_wall", new BaseWallBlock.Stone(stone));
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button = EndBlocks.registerBlock(name + "_button", new BaseButtonBlock.Stone(stone, BlockSetType.STONE));
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pressurePlate = EndBlocks.registerBlock(
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name + "_plate",
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new StonePressurePlateBlock(stone, BlockSetType.STONE)
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new BasePressurePlateBlock.Stone(stone, BlockSetType.STONE)
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);
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pedestal = EndBlocks.registerBlock(name + "_pedestal", new EndPedestal(stone));
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lantern = EndBlocks.registerBlock(name + "_lantern", new StoneLanternBlock(stone));
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bricks = EndBlocks.registerBlock(name + "_bricks", new BaseBlock(material));
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brickStairs = EndBlocks.registerBlock(name + "_bricks_stairs", new BaseStairsBlock(bricks));
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brickSlab = EndBlocks.registerBlock(name + "_bricks_slab", new BaseSlabBlock(bricks));
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brickWall = EndBlocks.registerBlock(name + "_bricks_wall", new BaseWallBlock(bricks));
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brickStairs = EndBlocks.registerBlock(name + "_bricks_stairs", new BaseStairsBlock.Stone(bricks));
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brickSlab = EndBlocks.registerBlock(name + "_bricks_slab", new BaseSlabBlock.Stone(bricks));
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brickWall = EndBlocks.registerBlock(name + "_bricks_wall", new BaseWallBlock.Stone(bricks));
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furnace = EndBlocks.registerBlock(name + "_furnace", new BaseFurnaceBlock(bricks));
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flowerPot = EndBlocks.registerBlock(name + "_flower_pot", new FlowerPotBlock(bricks));
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@ -142,16 +142,16 @@ public class EndBlocks {
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);
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public static final Block DRAGON_BONE_BLOCK = registerBlock(
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"dragon_bone_block",
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new BaseRotatedPillarBlock(Blocks.BONE_BLOCK),
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new BaseRotatedPillarBlock.Wood(Blocks.BONE_BLOCK, false),
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EndTags.BONEMEAL_TARGET_DRAGON_BONE
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);
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public static final Block DRAGON_BONE_STAIRS = registerBlock(
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"dragon_bone_stairs",
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new BaseStairsBlock(DRAGON_BONE_BLOCK)
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new BaseStairsBlock.Wood(DRAGON_BONE_BLOCK)
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);
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public static final Block DRAGON_BONE_SLAB = registerBlock(
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"dragon_bone_slab",
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new BaseSlabBlock(DRAGON_BONE_BLOCK)
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new BaseSlabBlock.Wood(DRAGON_BONE_BLOCK)
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);
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public static final Block MOSSY_DRAGON_BONE = registerBlock(
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"mossy_dragon_bone",
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@ -505,11 +505,11 @@ public class EndBlocks {
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public static final Block NEON_CACTUS_BLOCK = registerBlock("neon_cactus_block", new NeonCactusBlock());
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public static final Block NEON_CACTUS_BLOCK_STAIRS = registerBlock(
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"neon_cactus_stairs",
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new BaseStairsBlock(NEON_CACTUS_BLOCK)
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new BaseStairsBlock.Wood(NEON_CACTUS_BLOCK)
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);
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public static final Block NEON_CACTUS_BLOCK_SLAB = registerBlock(
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"neon_cactus_slab",
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new BaseSlabBlock(NEON_CACTUS_BLOCK)
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new BaseSlabBlock.Wood(NEON_CACTUS_BLOCK)
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);
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// Crops
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