Fixed most compiletime errors
This commit is contained in:
parent
e232184b68
commit
a974fab707
58 changed files with 449 additions and 679 deletions
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@ -12,7 +12,6 @@ import org.betterx.betterend.blocks.BulbVineLanternBlock;
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import org.betterx.betterend.blocks.BulbVineLanternColoredBlock;
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import org.betterx.betterend.blocks.ChandelierBlock;
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import org.betterx.betterend.blocks.basis.EndAnvilBlock;
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import org.betterx.betterend.config.Configs;
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import org.betterx.betterend.item.EndArmorItem;
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import org.betterx.betterend.item.tool.EndHammerItem;
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import org.betterx.betterend.item.tool.EndPickaxe;
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@ -23,16 +22,13 @@ import org.betterx.worlds.together.tag.v3.TagManager;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.tags.ItemTags;
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import net.minecraft.tags.TagKey;
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import net.minecraft.world.entity.EquipmentSlot;
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import net.minecraft.world.item.ArmorMaterial;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.*;
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import net.minecraft.world.item.Item.Properties;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.item.Tier;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.properties.BlockSetType;
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import net.minecraft.world.level.material.MaterialColor;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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@ -190,11 +186,14 @@ public class MetalMaterial {
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tile = EndBlocks.registerBlock(name + "_tile", new BaseBlock(settings));
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stairs = EndBlocks.registerBlock(name + "_stairs", new BaseStairsBlock(tile));
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slab = EndBlocks.registerBlock(name + "_slab", new BaseSlabBlock(tile));
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door = EndBlocks.registerBlock(name + "_door", new BaseDoorBlock(block));
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trapdoor = EndBlocks.registerBlock(name + "_trapdoor", new BaseTrapdoorBlock(block));
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door = EndBlocks.registerBlock(name + "_door", new BaseDoorBlock(block, BlockSetType.IRON));
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trapdoor = EndBlocks.registerBlock(name + "_trapdoor", new BaseTrapdoorBlock(block, BlockSetType.IRON));
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bars = EndBlocks.registerBlock(name + "_bars", new BaseMetalBarsBlock(block));
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chain = EndBlocks.registerBlock(name + "_chain", new BaseChainBlock(block.defaultMaterialColor()));
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pressurePlate = EndBlocks.registerBlock(name + "_plate", new WoodenPressurePlateBlock(block));
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pressurePlate = EndBlocks.registerBlock(
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name + "_plate",
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new WoodenPressurePlateBlock(block, BlockSetType.IRON)
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);
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chandelier = EndBlocks.registerBlock(name + "_chandelier", new ChandelierBlock(block));
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bulb_lantern = EndBlocks.registerBlock(name + "_bulb_lantern", new BulbVineLanternBlock(lanternProperties));
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@ -221,16 +220,19 @@ public class MetalMaterial {
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);
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forgedPlate = EndItems.registerEndItem(name + "_forged_plate");
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helmet = EndItems.registerEndItem(name + "_helmet", new EndArmorItem(armor, EquipmentSlot.HEAD, itemSettings));
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helmet = EndItems.registerEndItem(
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name + "_helmet",
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new EndArmorItem(armor, ArmorItem.Type.HELMET, itemSettings)
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);
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chestplate = EndItems.registerEndItem(
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name + "_chestplate",
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new EndArmorItem(armor, EquipmentSlot.CHEST, itemSettings)
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new EndArmorItem(armor, ArmorItem.Type.CHESTPLATE, itemSettings)
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);
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leggings = EndItems.registerEndItem(
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name + "_leggings",
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new EndArmorItem(armor, EquipmentSlot.LEGS, itemSettings)
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new EndArmorItem(armor, ArmorItem.Type.LEGGINGS, itemSettings)
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);
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boots = EndItems.registerEndItem(name + "_boots", new EndArmorItem(armor, EquipmentSlot.FEET, itemSettings));
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boots = EndItems.registerEndItem(name + "_boots", new EndArmorItem(armor, ArmorItem.Type.BOOTS, itemSettings));
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anvilBlock = EndBlocks.registerBlock(
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name + "_anvil",
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@ -239,17 +241,12 @@ public class MetalMaterial {
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if (hasOre) {
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_ingot_furnace_ore"), ingot)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setInput(ore)
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.setGroup("end_ingot")
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.setPrimaryInputAndUnlock(ore)
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.buildWithBlasting();
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_ingot_furnace_raw"), ingot)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setInput(rawOre)
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.setGroup("end_ingot")
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.setPrimaryInputAndUnlock(rawOre)
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.buildWithBlasting();
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BCLRecipeBuilder.alloying(BetterEnd.makeID(name + "_ingot_alloy"), ingot)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setInput(alloyingOre, alloyingOre)
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.setOutputCount(3)
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.setExperience(2.1F)
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@ -258,96 +255,82 @@ public class MetalMaterial {
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// Basic recipes
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_ingot_from_nuggets"), ingot)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("###", "###", "###")
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.addMaterial('#', nugget)
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.setGroup("end_metal_ingots_nug")
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.build();
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_nuggets_from_ingot"), nugget)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(9)
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.setList("#")
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.shapeless()
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.addMaterial('#', ingot)
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.setGroup("end_metal_nuggets_ing")
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.build();
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_block"), block)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("###", "###", "###")
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.addMaterial('#', ingot)
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.setGroup("end_metal_blocks")
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.build();
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_ingot_from_block"), ingot)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(9)
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.setList("#")
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.shapeless()
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.addMaterial('#', block)
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.setGroup("end_metal_ingots")
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.build();
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// Block recipes
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_tile"), tile)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(4)
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.setShape("##", "##")
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.addMaterial('#', block)
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.setGroup("end_metal_tiles")
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.build();
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_bars"), bars)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(16)
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.setShape("###", "###")
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.addMaterial('#', ingot)
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.setGroup("end_metal_bars")
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.build();
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_pressure_plate"), pressurePlate)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("##")
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.addMaterial('#', ingot)
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.setGroup("end_metal_plates")
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.build();
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_door"), door)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(3)
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.setShape("##", "##", "##")
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.addMaterial('#', ingot)
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.setGroup("end_metal_doors")
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.build();
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_trapdoor"), trapdoor)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("##", "##")
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.addMaterial('#', ingot)
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.setGroup("end_metal_trapdoors")
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.build();
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_stairs"), stairs)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(4)
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.setShape("# ", "## ", "###")
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.addMaterial('#', block, tile)
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.setGroup("end_metal_stairs")
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.build();
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_slab"), slab)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(6)
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.setShape("###")
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.addMaterial('#', block, tile)
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.setGroup("end_metal_slabs")
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.build();
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_chain"), chain)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("N", "#", "N")
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.addMaterial('#', ingot)
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.addMaterial('N', nugget)
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.setGroup("end_metal_chain")
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.build();
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_anvil"), anvilBlock)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("###", " I ", "III")
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.addMaterial('#', block, tile)
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.addMaterial('I', ingot)
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.setGroup("end_metal_anvil")
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.build();
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_bulb_lantern"), bulb_lantern)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("C", "I", "#")
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.addMaterial('C', chain)
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.addMaterial('I', ingot)
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@ -355,7 +338,6 @@ public class MetalMaterial {
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.build();
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_chandelier"), chandelier)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("I#I", " # ")
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.addMaterial('#', ingot)
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.addMaterial('I', EndItems.LUMECORN_ROD)
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@ -363,85 +345,70 @@ public class MetalMaterial {
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.build();
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// Tools & armor into nuggets
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_axe_nugget"), nugget).setInput(axe)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_axe_nugget"), nugget)
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.setPrimaryInputAndUnlock(axe)
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.buildWithBlasting();
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_hoe_nugget"), nugget).setInput(hoe)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_hoe_nugget"), nugget)
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.setPrimaryInputAndUnlock(hoe)
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.buildWithBlasting();
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_pickaxe_nugget"), nugget).setInput(pickaxe)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_pickaxe_nugget"), nugget)
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.setPrimaryInputAndUnlock(pickaxe)
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.buildWithBlasting();
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_sword_nugget"), nugget).setInput(sword)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_sword_nugget"), nugget)
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.setPrimaryInputAndUnlock(sword)
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.buildWithBlasting();
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_hammer_nugget"), nugget).setInput(hammer)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_hammer_nugget"), nugget)
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.setPrimaryInputAndUnlock(hammer)
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.buildWithBlasting();
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_helmet_nugget"), nugget).setInput(helmet)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_helmet_nugget"), nugget)
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.setPrimaryInputAndUnlock(helmet)
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.buildWithBlasting();
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_chestplate_nugget"), nugget).setInput(chestplate)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_chestplate_nugget"), nugget)
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.setPrimaryInputAndUnlock(chestplate)
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.buildWithBlasting();
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_leggings_nugget"), nugget).setInput(leggings)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_leggings_nugget"), nugget)
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.setPrimaryInputAndUnlock(leggings)
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.buildWithBlasting();
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_boots_nugget"), nugget).setInput(boots)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_boots_nugget"), nugget)
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.setPrimaryInputAndUnlock(boots)
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.buildWithBlasting();
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// Tool parts from ingots
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BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_shovel_head"), shovelHead)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setInput(ingot)
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.setPrimaryInput(ingot)
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.setAnvilLevel(anvilAndToolLevel)
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.setToolLevel(level)
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.setDamage(level)
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.build();
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BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_pickaxe_head"), pickaxeHead)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setInput(ingot)
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.setPrimaryInput(ingot)
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.setInputCount(3)
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.setAnvilLevel(anvilAndToolLevel)
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.setToolLevel(level)
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.setDamage(level)
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.build();
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BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_axe_head"), axeHead)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setInput(ingot)
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.setPrimaryInput(ingot)
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.setInputCount(3)
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.setAnvilLevel(anvilAndToolLevel)
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.setToolLevel(level)
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.setDamage(level)
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.build();
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BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_hoe_head"), hoeHead)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setInput(ingot)
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.setPrimaryInput(ingot)
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.setInputCount(2)
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.setAnvilLevel(anvilAndToolLevel)
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.setToolLevel(level)
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.setDamage(level)
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.build();
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BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_sword_blade"), swordBlade)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setInput(ingot)
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.setPrimaryInput(ingot)
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.setAnvilLevel(anvilAndToolLevel)
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.setToolLevel(level)
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.setDamage(level)
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.build();
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BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_forged_plate"), forgedPlate)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setInput(ingot)
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.setPrimaryInput(ingot)
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.setAnvilLevel(anvilAndToolLevel)
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.setToolLevel(level)
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.setDamage(level)
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@ -449,62 +416,51 @@ public class MetalMaterial {
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// Tools from parts
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BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_hammer"), hammer)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setBase(block)
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.setPrimaryInputAndUnlock(block)
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.setAddition(Items.STICK)
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.build();
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BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_axe"), axe)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setBase(axeHead)
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.setPrimaryInputAndUnlock(axeHead)
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.setAddition(Items.STICK)
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.build();
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BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_pickaxe"), pickaxe)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setBase(pickaxeHead)
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.setPrimaryInputAndUnlock(pickaxeHead)
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.setAddition(Items.STICK)
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.build();
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BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_hoe"), hoe)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setBase(hoeHead)
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.setPrimaryInputAndUnlock(hoeHead)
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.setAddition(Items.STICK)
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.build();
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BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_sword_handle"), swordHandle)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setBase(ingot)
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.setPrimaryInputAndUnlock(ingot)
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.setAddition(Items.STICK)
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.build();
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BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_sword"), sword)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setBase(swordBlade)
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.setPrimaryInputAndUnlock(swordBlade)
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.setAddition(swordHandle)
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.build();
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BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_shovel"), shovel)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setBase(shovelHead)
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.setPrimaryInputAndUnlock(shovelHead)
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.setAddition(Items.STICK)
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.build();
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// Armor crafting
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_helmet"), helmet)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("###", "# #")
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.addMaterial('#', forgedPlate)
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.setGroup("end_metal_helmets")
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.build();
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_chestplate"), chestplate)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("# #", "###", "###")
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.addMaterial('#', forgedPlate)
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.setGroup("end_metal_chestplates")
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.build();
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_leggings"), leggings)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("###", "# #", "# #")
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.addMaterial('#', forgedPlate)
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.setGroup("end_metal_leggings")
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.build();
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BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_boots"), boots)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("# #", "# #")
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.addMaterial('#', forgedPlate)
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.setGroup("end_metal_boots")
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Add a link
Reference in a new issue