Moss texture update

This commit is contained in:
paulevsGitch 2020-12-24 18:55:01 +03:00
parent 5599b1b06f
commit a9ea7a1448
5 changed files with 2 additions and 3 deletions

View file

@ -118,6 +118,7 @@ public class UmbrellaTreeFeature extends DefaultFeature {
}
return info.getState();
}).fillRecursive(world, pos);
makeRoots(world, pos.add(0, 2, 0), (size * 0.3F + 3) * scale, random, wood);
for (Center c: centers) {
if (!world.getBlockState(new BlockPos(c.px, c.py, c.pz)).isAir()) {
@ -133,8 +134,6 @@ public class UmbrellaTreeFeature extends DefaultFeature {
}
}
makeRoots(world, pos.add(0, 2, 0), (size * 0.3F + 3) * scale, random, wood);
return true;
}
@ -149,7 +148,7 @@ public class UmbrellaTreeFeature extends DefaultFeature {
SplineHelper.scale(branch, scale);
Vector3f last = branch.get(branch.size() - 1);
if (world.getBlockState(pos.add(last.getX(), last.getY(), last.getZ())).isIn(EndTags.GEN_TERRAIN)) {
SplineHelper.fillSpline(branch, world, wood, pos, REPLACE);
SplineHelper.fillSplineForce(branch, world, wood, pos, REPLACE);
}
}
}