Removed MHelper and Color util

This commit is contained in:
paulevsGitch 2021-05-26 14:40:13 +03:00
parent 78c33a35aa
commit ab4c614eac
202 changed files with 400 additions and 1045 deletions

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@ -5,6 +5,8 @@ import java.util.Comparator;
import java.util.List;
import java.util.Random;
import ru.bclib.util.ColorUtil;
public class ColorExtractor {
private List<Center> centers = new ArrayList<>();
private List<Integer> colors;

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@ -1,241 +0,0 @@
package ru.betterend.util;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import com.google.common.collect.Maps;
import com.mojang.blaze3d.platform.NativeImage;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.impl.client.indigo.renderer.helper.ColorHelper;
import net.minecraft.client.Minecraft;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.packs.resources.Resource;
import net.minecraft.server.packs.resources.ResourceManager;
import net.minecraft.util.Mth;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.Item;
import ru.betterend.BetterEnd;
@Environment(EnvType.CLIENT)
public class ColorUtil {
private static float[] floatBuffer = new float[4];
public static int[] toIntArray(int color) {
return new int[] {
(color >> 24) & 255,
(color >> 16) & 255,
(color >> 8) & 255,
color & 255
};
}
public static float[] toFloatArray(int color) {
floatBuffer[0] = ((color >> 16 & 255) / 255.0F);
floatBuffer[1] = ((color >> 8 & 255) / 255.0F);
floatBuffer[2] = ((color & 255) / 255.0F);
floatBuffer[3] = ((color >> 24 & 255) / 255.0F);
return floatBuffer;
}
public static float[] RGBtoHSB(int r, int g, int b, float[] hsbvals) {
float hue, saturation, brightness;
if (hsbvals == null) {
hsbvals = floatBuffer;
}
int cmax = (r > g) ? r : g;
if (b > cmax) cmax = b;
int cmin = (r < g) ? r : g;
if (b < cmin) cmin = b;
brightness = ((float) cmax) / 255.0F;
if (cmax != 0)
saturation = ((float) (cmax - cmin)) / ((float) cmax);
else
saturation = 0;
if (saturation == 0)
hue = 0;
else {
float redc = ((float) (cmax - r)) / ((float) (cmax - cmin));
float greenc = ((float) (cmax - g)) / ((float) (cmax - cmin));
float bluec = ((float) (cmax - b)) / ((float) (cmax - cmin));
if (r == cmax)
hue = bluec - greenc;
else if (g == cmax)
hue = 2.0F + redc - bluec;
else
hue = 4.0F + greenc - redc;
hue = hue / 6.0F;
if (hue < 0)
hue = hue + 1.0F;
}
hsbvals[0] = hue;
hsbvals[1] = saturation;
hsbvals[2] = brightness;
return hsbvals;
}
public static int HSBtoRGB(float hue, float saturation, float brightness) {
int r = 0, g = 0, b = 0;
if (saturation == 0) {
r = g = b = (int) (brightness * 255.0F + 0.5F);
} else {
float h = (hue - (float)Math.floor(hue)) * 6.0F;
float f = h - (float)java.lang.Math.floor(h);
float p = brightness * (1.0F - saturation);
float q = brightness * (1.0F - saturation * f);
float t = brightness * (1.0F - (saturation * (1.0F - f)));
switch ((int) h) {
case 0:
r = (int) (brightness * 255.0F + 0.5F);
g = (int) (t * 255.0F + 0.5F);
b = (int) (p * 255.0F + 0.5F);
break;
case 1:
r = (int) (q * 255.0F + 0.5F);
g = (int) (brightness * 255.0F + 0.5F);
b = (int) (p * 255.0F + 0.5F);
break;
case 2:
r = (int) (p * 255.0F + 0.5F);
g = (int) (brightness * 255.0F + 0.5F);
b = (int) (t * 255.0F + 0.5F);
break;
case 3:
r = (int) (p * 255.0F + 0.5F);
g = (int) (q * 255.0F + 0.5F);
b = (int) (brightness * 255.0F + 0.5F);
break;
case 4:
r = (int) (t * 255.0F + 0.5F);
g = (int) (p * 255.0F + 0.5F);
b = (int) (brightness * 255.0F + 0.5F);
break;
case 5:
r = (int) (brightness * 255.0F + 0.5F);
g = (int) (p * 255.0F + 0.5F);
b = (int) (q * 255.0F + 0.5F);
break;
}
}
return 0xFF000000 | (r << 16) | (g << 8) | (b << 0);
}
public static int parseHex(String hexColor) {
int len = hexColor.length();
if (len < 6 || len > 8 || len % 2 > 0) {
return -1;
}
int color, shift;
if(len == 6) {
color = 0xFF000000; shift = 16;
} else {
color = 0; shift = 24;
}
try {
String[] splited = hexColor.split("(?<=\\G.{2})");
for (String digit : splited) {
color |= Integer.valueOf(digit, 16) << shift;
shift -= 8;
}
} catch(NumberFormatException ex) {
BetterEnd.LOGGER.catching(ex);
return -1;
}
return color;
}
public static int toABGR(int color) {
int r = (color >> 16) & 255;
int g = (color >> 8) & 255;
int b = color & 255;
return 0xFF000000 | b << 16 | g << 8 | r;
}
public static int ABGRtoARGB(int color) {
int a = (color >> 24) & 255;
int b = (color >> 16) & 255;
int g = (color >> 8) & 255;
int r = color & 255;
return a << 24 | r << 16 | g << 8 | b;
}
public static int colorBrigtness(int color, float val) {
RGBtoHSB((color >> 16) & 255, (color >> 8) & 255, color & 255, floatBuffer);
floatBuffer[2] += val / 10.0F;
floatBuffer[2] = Mth.clamp(floatBuffer[2], 0.0F, 1.0F);
return HSBtoRGB(floatBuffer[0], floatBuffer[1], floatBuffer[2]);
}
public static int applyTint(int color, int tint) {
return colorBrigtness(ColorHelper.multiplyColor(color, tint), 1.5F);
}
public static int colorDistance(int color1, int color2) {
int r1 = (color1 >> 16) & 255;
int g1 = (color1 >> 8) & 255;
int b1 = color1 & 255;
int r2 = (color2 >> 16) & 255;
int g2 = (color2 >> 8) & 255;
int b2 = color2 & 255;
return MHelper.pow2(r1 - r2) + MHelper.pow2(g1 - g2) + MHelper.pow2(b1 - b2);
}
private static Map<ResourceLocation, Integer> colorPalette = Maps.newHashMap();
public static int extractColor(Item item) {
ResourceLocation id = Registry.ITEM.getKey(item);
if (id.equals(Registry.ITEM.getDefaultKey())) return -1;
if (colorPalette.containsKey(id)) {
return colorPalette.get(id);
}
ResourceLocation texture;
if (item instanceof BlockItem) {
texture = new ResourceLocation(id.getNamespace(), "textures/block/" + id.getPath() + ".png");
} else {
texture = new ResourceLocation(id.getNamespace(), "textures/item/" + id.getPath() + ".png");
}
NativeImage image = loadImage(texture, 16, 16);
List<Integer> colors = new ArrayList<>();
for (int i = 0; i < image.getWidth(); i++) {
for (int j = 0; j < 16; j++) {
int col = image.getPixelRGBA(i, j);
if (((col >> 24) & 255) > 0) {
colors.add(ABGRtoARGB(col));
}
}
}
image.close();
if (colors.size() == 0) return -1;
ColorExtractor extractor = new ColorExtractor(colors);
int color = extractor.analize();
colorPalette.put(id, color);
return color;
}
public static NativeImage loadImage(ResourceLocation image, int w, int h) {
Minecraft minecraft = Minecraft.getInstance();
ResourceManager resourceManager = minecraft.getResourceManager();
if (resourceManager.hasResource(image)) {
try (Resource resource = resourceManager.getResource(image)) {
return NativeImage.read(resource.getInputStream());
} catch (IOException e) {
BetterEnd.LOGGER.warning("Can't load texture image: {}. Will be created empty image.", image);
BetterEnd.LOGGER.warning("Cause: {}.", e.getMessage());
}
}
return new NativeImage(w, h, false);
}
}

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@ -1,369 +0,0 @@
package ru.betterend.util;
import java.util.Random;
import com.mojang.math.Vector3f;
import net.minecraft.core.Vec3i;
import net.minecraft.world.phys.Vec3;
public class MHelper {
public static final float PI2 = (float) (Math.PI * 2);
private static final int ALPHA = 255 << 24;
public static final Random RANDOM = new Random();
private static final float RAD_TO_DEG = 57.295779513082320876798154814105F;
public static final float PHI = (float) (Math.PI * (3 - Math.sqrt(5)));
private static final Vec3i[] RANDOM_OFFSETS = new Vec3i[3 * 3 * 3 - 1];
public static int color(int r, int g, int b) {
return ALPHA | (r << 16) | (g << 8) | b;
}
public static int color(String hex) {
int r = Integer.parseInt(hex.substring(0, 2), 16);
int g = Integer.parseInt(hex.substring(2, 4), 16);
int b = Integer.parseInt(hex.substring(4, 6), 16);
return color(r, g, b);
}
public static int randRange(int min, int max, Random random) {
return min + random.nextInt(max - min + 1);
}
public static double randRange(double min, double max, Random random) {
return min + random.nextDouble() * (max - min);
}
public static float randRange(float min, float max, Random random) {
return min + random.nextFloat() * (max - min);
}
public static byte setBit(byte source, int pos, boolean value) {
return value ? setBitTrue(source, pos) : setBitFalse(source, pos);
}
public static byte setBitTrue(byte source, int pos) {
source |= 1 << pos;
return source;
}
public static byte setBitFalse(byte source, int pos) {
source &= ~(1 << pos);
return source;
}
public static boolean getBit(byte source, int pos) {
return ((source >> pos) & 1) == 1;
}
public static int floor(float x) {
return x < 0 ? (int) (x - 1) : (int) x;
}
public static float wrap(float x, float side) {
return x - floor(x / side) * side;
}
public static int floor(double x) {
return x < 0 ? (int) (x - 1) : (int) x;
}
public static int min(int a, int b) {
return a < b ? a : b;
}
public static int min(int a, int b, int c) {
return min(a, min(b, c));
}
public static int max(int a, int b) {
return a > b ? a : b;
}
public static float min(float a, float b) {
return a < b ? a : b;
}
public static float max(float a, float b) {
return a > b ? a : b;
}
public static float max(float a, float b, float c) {
return max(a, max(b, c));
}
public static int max(int a, int b, int c) {
return max(a, max(b, c));
}
public static boolean isEven(int num) {
return (num & 1) == 0;
}
public static float lengthSqr(float x, float y, float z) {
return x * x + y * y + z * z;
}
public static double lengthSqr(double x, double y, double z) {
return x * x + y * y + z * z;
}
public static float length(float x, float y, float z) {
return (float) Math.sqrt(lengthSqr(x, y, z));
}
public static double length(double x, double y, double z) {
return Math.sqrt(lengthSqr(x, y, z));
}
public static float lengthSqr(float x, float y) {
return x * x + y * y;
}
public static double lengthSqr(double x, double y) {
return x * x + y * y;
}
public static float length(float x, float y) {
return (float) Math.sqrt(lengthSqr(x, y));
}
public static double length(double x, double y) {
return Math.sqrt(lengthSqr(x, y));
}
public static float dot(float x1, float y1, float z1, float x2, float y2, float z2) {
return x1 * x2 + y1 * y2 + z1 * z2;
}
public static float dot(float x1, float y1, float x2, float y2) {
return x1 * x2 + y1 * y2;
}
public static int getRandom(int x, int z) {
int h = x * 374761393 + z * 668265263;
h = (h ^ (h >> 13)) * 1274126177;
return h ^ (h >> 16);
}
public static int getSeed(int seed, int x, int y) {
int h = seed + x * 374761393 + y * 668265263;
h = (h ^ (h >> 13)) * 1274126177;
return h ^ (h >> 16);
}
public static int getSeed(int seed, int x, int y, int z) {
int h = seed + x * 374761393 + y * 668265263 + z;
h = (h ^ (h >> 13)) * 1274126177;
return h ^ (h >> 16);
}
public static <T> void shuffle(T[] array, Random random) {
for (int i = 0; i < array.length; i++) {
int i2 = random.nextInt(array.length);
T element = array[i];
array[i] = array[i2];
array[i2] = element;
}
}
public static int pow2(int i) {
return i * i;
}
public static float pow2(float f) {
return f * f;
}
public static double pow2(double d) {
return d * d;
}
public static int fromHSBtoRGB(float hue, float saturation, float brightness) {
int red = 0;
int green = 0;
int blue = 0;
if (saturation == 0.0F) {
red = green = blue = (int) (brightness * 255.0F + 0.5F);
} else {
float var6 = (hue - (float) Math.floor((double) hue)) * 6.0F;
float var7 = var6 - (float) Math.floor((double) var6);
float var8 = brightness * (1.0F - saturation);
float var9 = brightness * (1.0F - saturation * var7);
float var10 = brightness * (1.0F - saturation * (1.0F - var7));
switch ((int) var6) {
case 0 :
red = (int) (brightness * 255.0F + 0.5F);
green = (int) (var10 * 255.0F + 0.5F);
blue = (int) (var8 * 255.0F + 0.5F);
break;
case 1 :
red = (int) (var9 * 255.0F + 0.5F);
green = (int) (brightness * 255.0F + 0.5F);
blue = (int) (var8 * 255.0F + 0.5F);
break;
case 2 :
red = (int) (var8 * 255.0F + 0.5F);
green = (int) (brightness * 255.0F + 0.5F);
blue = (int) (var10 * 255.0F + 0.5F);
break;
case 3 :
red = (int) (var8 * 255.0F + 0.5F);
green = (int) (var9 * 255.0F + 0.5F);
blue = (int) (brightness * 255.0F + 0.5F);
break;
case 4 :
red = (int) (var10 * 255.0F + 0.5F);
green = (int) (var8 * 255.0F + 0.5F);
blue = (int) (brightness * 255.0F + 0.5F);
break;
case 5 :
red = (int) (brightness * 255.0F + 0.5F);
green = (int) (var8 * 255.0F + 0.5F);
blue = (int) (var9 * 255.0F + 0.5F);
}
}
return ALPHA | red << 16 | green << 8 | blue;
}
public static float[] fromRGBtoHSB(int r, int g, int b) {
float[] values = new float[3];
int max = max(r, g, b);
int min = min(r, g, b);
float brightness = (float) max / 255.0F;
float saturation;
if (max != 0) {
saturation = (float) (max - min) / (float) max;
} else {
saturation = 0.0F;
}
float hue;
if (saturation == 0.0F) {
hue = 0.0F;
}
else {
float var9 = (float) (max - r) / (float) (max - min);
float var10 = (float) (max - g) / (float) (max - min);
float var11 = (float) (max - b) / (float) (max - min);
if (r == max) {
hue = var11 - var10;
} else if (g == max) {
hue = 2.0F + var9 - var11;
} else {
hue = 4.0F + var10 - var9;
}
hue /= 6.0F;
if (hue < 0.0F) {
++hue;
}
}
values[0] = hue;
values[1] = saturation;
values[2] = brightness;
return values;
}
public static Vec3 fromRGBtoHSBV(int r, int g, int b) {
int max = max(r, g, b);
int min = min(r, g, b);
float brightness = (float) max / 255.0F;
float saturation;
if (max != 0) {
saturation = (float) (max - min) / (float) max;
} else {
saturation = 0.0F;
}
float hue;
if (saturation == 0.0F) {
hue = 0.0F;
}
else {
float var9 = (float) (max - r) / (float) (max - min);
float var10 = (float) (max - g) / (float) (max - min);
float var11 = (float) (max - b) / (float) (max - min);
if (r == max) {
hue = var11 - var10;
} else if (g == max) {
hue = 2.0F + var9 - var11;
} else {
hue = 4.0F + var10 - var9;
}
hue /= 6.0F;
if (hue < 0.0F) {
++hue;
}
}
return new Vec3(hue, saturation, brightness);
}
public static final float radiansToDegrees(float value) {
return value * RAD_TO_DEG;
}
public static final float degreesToRadians(float value) {
return value / RAD_TO_DEG;
}
public static Vector3f cross(Vector3f vec1, Vector3f vec2)
{
float cx = vec1.y() * vec2.z() - vec1.z() * vec2.y();
float cy = vec1.z() * vec2.x() - vec1.x() * vec2.z();
float cz = vec1.x() * vec2.y() - vec1.y() * vec2.x();
return new Vector3f(cx, cy, cz);
}
public static Vector3f normalize(Vector3f vec) {
float length = lengthSqr(vec.x(), vec.y(), vec.z());
if (length > 0) {
length = (float) Math.sqrt(length);
float x = vec.x() / length;
float y = vec.y() / length;
float z = vec.z() / length;
vec.set(x, y, z);
}
return vec;
}
public static float angle(Vector3f vec1, Vector3f vec2) {
float dot = vec1.x() * vec2.x() + vec1.y() * vec2.y() + vec1.z() * vec2.z();
float length1 = lengthSqr(vec1.x(), vec1.y(), vec1.z());
float length2 = lengthSqr(vec2.x(), vec2.y(), vec2.z());
return (float) Math.acos(dot / Math.sqrt(length1 * length2));
}
public static Vector3f randomHorizontal(Random random) {
float angleY = MHelper.randRange(0, MHelper.PI2, random);
float vx = (float) Math.sin(angleY);
float vz = (float) Math.cos(angleY);
return new Vector3f(vx, 0, vz);
}
public static Vec3i[] getOffsets(Random random) {
MHelper.shuffle(RANDOM_OFFSETS, random);
return RANDOM_OFFSETS;
}
static {
int index = 0;
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
for (int z = -1; z <= 1; z++) {
if (x != 0 || y != 0 || z != 0) {
RANDOM_OFFSETS[index++] = new Vec3i(x, y, z);
}
}
}
}
}
}

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@ -13,6 +13,7 @@ import net.minecraft.core.BlockPos.MutableBlockPos;
import net.minecraft.util.Mth;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.block.state.BlockState;
import ru.bclib.util.MHelper;
import ru.betterend.util.sdf.SDF;
import ru.betterend.util.sdf.operator.SDFUnion;
import ru.betterend.util.sdf.primitive.SDFLine;

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@ -27,6 +27,7 @@ import net.minecraft.world.level.levelgen.structure.BoundingBox;
import net.minecraft.world.level.levelgen.structure.templatesystem.StructurePlaceSettings;
import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate;
import net.minecraft.world.level.material.Material;
import ru.bclib.util.MHelper;
import ru.betterend.registry.EndBlocks;
import ru.betterend.registry.EndTags;

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@ -1,6 +1,6 @@
package ru.betterend.util.sdf.operator;
import ru.betterend.util.MHelper;
import ru.bclib.util.MHelper;
public class SDFCopyRotate extends SDFUnary {
int count = 1;

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@ -1,6 +1,6 @@
package ru.betterend.util.sdf.operator;
import ru.betterend.util.MHelper;
import ru.bclib.util.MHelper;
public class SDFIntersection extends SDFBinary {
@Override

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@ -1,8 +1,8 @@
package ru.betterend.util.sdf.operator;
import net.minecraft.util.Mth;
import ru.bclib.util.MHelper;
import ru.betterend.noise.OpenSimplexNoise;
import ru.betterend.util.MHelper;
public class SDFRadialNoiseMap extends SDFDisplacement {
private static final float SIN = Mth.sin(0.5F);

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@ -1,6 +1,6 @@
package ru.betterend.util.sdf.operator;
import ru.betterend.util.MHelper;
import ru.bclib.util.MHelper;
public class SDFSubtraction extends SDFBinary {
@Override

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@ -1,6 +1,6 @@
package ru.betterend.util.sdf.operator;
import ru.betterend.util.MHelper;
import ru.bclib.util.MHelper;
public class SDFUnion extends SDFBinary {
@Override

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@ -1,7 +1,7 @@
package ru.betterend.util.sdf.primitive;
import net.minecraft.util.Mth;
import ru.betterend.util.MHelper;
import ru.bclib.util.MHelper;
public class SDFCappedCone extends SDFPrimitive {
private float radius1;

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@ -1,7 +1,7 @@
package ru.betterend.util.sdf.primitive;
import net.minecraft.util.Mth;
import ru.betterend.util.MHelper;
import ru.bclib.util.MHelper;
public class SDFCapsule extends SDFPrimitive {
private float radius;

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@ -1,6 +1,6 @@
package ru.betterend.util.sdf.primitive;
import ru.betterend.util.MHelper;
import ru.bclib.util.MHelper;
public class SDFHexPrism extends SDFPrimitive {
private float radius;

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@ -1,7 +1,7 @@
package ru.betterend.util.sdf.primitive;
import net.minecraft.util.Mth;
import ru.betterend.util.MHelper;
import ru.bclib.util.MHelper;
public class SDFLine extends SDFPrimitive {
private float radius;

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@ -1,7 +1,7 @@
package ru.betterend.util.sdf.primitive;
import net.minecraft.util.Mth;
import ru.betterend.util.MHelper;
import ru.bclib.util.MHelper;
public class SDFPie extends SDFPrimitive {
private float sin;

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@ -1,6 +1,6 @@
package ru.betterend.util.sdf.primitive;
import ru.betterend.util.MHelper;
import ru.bclib.util.MHelper;
public class SDFSphere extends SDFPrimitive {
private float radius;