fixed slim armour

This commit is contained in:
Frank 2023-12-19 15:38:18 +01:00
parent 06dd648452
commit abc02da0fe

View file

@ -5,6 +5,7 @@ import org.betterx.betterend.registry.EndItems;
import net.minecraft.client.model.HumanoidModel;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.client.resources.PlayerSkin;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.LivingEntity;
@ -54,7 +55,7 @@ public class CrystaliteArmorRenderer extends HumanoidArmorRenderer {
if (slot == EquipmentSlot.LEGS) return LEGGINGS_MODEL;
if (slot == EquipmentSlot.FEET) return BOOTS_MODEL;
if (slot == EquipmentSlot.CHEST) {
if (entity instanceof AbstractClientPlayer acp && acp.getModelName().equals("slim")) {
if (entity instanceof AbstractClientPlayer acp && acp.getSkin().model() == PlayerSkin.Model.SLIM) {
return CHEST_MODEL_SLIM;
} else {
return CHEST_MODEL;