Shadow Forest plants
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16 changed files with 125 additions and 2 deletions
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@ -113,6 +113,7 @@ public class EndBlocks {
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public static final Block CHORUS_GRASS = registerBlock("chorus_grass", new BlockChorusGrass());
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public static final Block CAVE_GRASS = registerBlock("cave_grass", new BlockTerrainPlant(CAVE_MOSS));
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public static final Block CRYSTAL_GRASS = registerBlock("crystal_grass", new BlockTerrainPlant(CRYSTAL_MOSS));
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public static final Block SHADOW_PLANT = registerBlock("shadow_plant", new BlockTerrainPlant(SHADOW_GRASS));
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public static final Block BLUE_VINE_SEED = registerBlock("blue_vine_seed", new BlockBlueVineSeed());
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public static final Block BLUE_VINE = registerBlockNI("blue_vine", new BlockBlueVine());
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@ -12,6 +12,7 @@ import net.minecraft.world.gen.feature.ConfiguredFeature;
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import ru.betterend.world.features.BlueVineFeature;
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import ru.betterend.world.features.CavePlantFeature;
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import ru.betterend.world.features.DoublePlantFeature;
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import ru.betterend.world.features.DragonTreeBushFeature;
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import ru.betterend.world.features.DragonTreeFeature;
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import ru.betterend.world.features.EndFeature;
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import ru.betterend.world.features.EndLakeFeature;
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@ -37,6 +38,7 @@ public class EndFeatures {
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// Bushes //
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public static final EndFeature PYTHADENDRON_BUSH = new EndFeature("pythadendron_bush", new PythadendronBushFeature(), 4);
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public static final EndFeature DRAGON_TREE_BUSH = new EndFeature("dragon_tree_bush", new DragonTreeBushFeature(), 4);
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// Plants //
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public static final EndFeature UMBRELLA_MOSS = new EndFeature("umbrella_moss", new DoublePlantFeature(EndBlocks.UMBRELLA_MOSS, EndBlocks.UMBRELLA_MOSS_TALL, 5), 5);
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@ -45,6 +47,7 @@ public class EndFeatures {
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public static final EndFeature CHORUS_GRASS = new EndFeature("chorus_grass", new SinglePlantFeature(EndBlocks.CHORUS_GRASS, 4), 5);
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public static final EndFeature CAVE_GRASS = new EndFeature("cave_grass", new CavePlantFeature(EndBlocks.CAVE_GRASS, 7), 7);
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public static final EndFeature CRYSTAL_GRASS = new EndFeature("crystal_grass", new SinglePlantFeature(EndBlocks.CRYSTAL_GRASS, 8, false), 5);
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public static final EndFeature SHADOW_PLANT = new EndFeature("shadow_plant", new SinglePlantFeature(EndBlocks.SHADOW_PLANT, 4), 7);
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public static final EndFeature DENSE_VINE = new EndFeature("dense_vine", new VineFeature(EndBlocks.DENSE_VINE, 24), 3);
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@ -11,6 +11,7 @@ public class EndSounds {
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public static final SoundEvent MUSIC_CRYSTAL_MOUNTAINS = register("music", "crystal_mountains");
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public static final SoundEvent MUSIC_MEGALAKE = register("music", "megalake");
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public static final SoundEvent DUST_WASTELANDS = register("music", "dust_wastelands");
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public static final SoundEvent SHADOW_FOREST = register("music", "shadow_forest");
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// Ambient
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public static final SoundEvent AMBIENT_FOGGY_MUSHROOMLAND = register("ambient", "foggy_mushroomland");
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