Bone blocks recipe & ore, biome formatting fix
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18 changed files with 341 additions and 344 deletions
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@ -228,33 +228,12 @@ public class EndFeatures {
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public static final BCLFeature THIN_UMBRALITH_ARCH = registerChanced("thin_umbralith_arch", new ThinArchFeature(EndBlocks.UMBRALITH.stone), 15);
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// Ores //
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public static final BCLFeature THALLASIUM_ORE = registerOre(
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"thallasium_ore",
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EndBlocks.THALLASIUM.ore,
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24,
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8,
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0,
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5,
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128
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);
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public static final BCLFeature THALLASIUM_ORE = registerOre("thallasium_ore", EndBlocks.THALLASIUM.ore, 24, 8, 0, 5, 128);
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public static final BCLFeature ENDER_ORE = registerOre("ender_ore", EndBlocks.ENDER_ORE, 12, 4, 0, 5, 128);
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public static final BCLFeature AMBER_ORE = registerOre("amber_ore", EndBlocks.AMBER_ORE, 24, 6, 0, 5, 128);
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public static final BCLFeature VIOLECITE_LAYER = registerLayer(
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"violecite_layer",
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EndBlocks.VIOLECITE,
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15,
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16,
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128,
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8
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);
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public static final BCLFeature FLAVOLITE_LAYER = registerLayer(
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"flavolite_layer",
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EndBlocks.FLAVOLITE,
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12,
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16,
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128,
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6
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);
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public static final BCLFeature DRAGON_BONE_BLOCK_ORE = registerOre("dragon_bone_ore", EndBlocks.DRAGON_BONE_BLOCK, 24, 8, 0, 5, 128);
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public static final BCLFeature VIOLECITE_LAYER = registerLayer("violecite_layer", EndBlocks.VIOLECITE, 15, 16, 128, 8);
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public static final BCLFeature FLAVOLITE_LAYER = registerLayer("flavolite_layer", EndBlocks.FLAVOLITE, 12, 16, 128, 6);
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// Buildings
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public static final BCLFeature CRASHED_SHIP = registerChanced("crashed_ship", new CrashedShipFeature(), 500);
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