Chorus nylium & chorus forest, lake fixes

This commit is contained in:
paulevsGitch 2020-10-10 21:23:46 +03:00
parent 7af7b26bd6
commit b0d967ecd4
17 changed files with 105 additions and 18 deletions

View file

@ -0,0 +1,24 @@
package ru.betterend.world.biome;
import net.minecraft.entity.EntityType;
import ru.betterend.registry.BlockRegistry;
import ru.betterend.registry.EntityRegistry;
import ru.betterend.registry.FeatureRegistry;
import ru.betterend.registry.StructureRegistry;
public class BiomeChorusForest extends EndBiome {
public BiomeChorusForest() {
super(new BiomeDefinition("chorus_forest")
.setFogColor(87, 26, 87)
.setFogDensity(3)
.setSurface(BlockRegistry.CHORUS_NYLIUM)
//.setParticles(ParticleRegistry.GLOWING_SPHERE, 0.001F)
//.setLoop(SoundRegistry.AMBIENT_FOGGY_MUSHROOMLAND)
//.setMusic(SoundRegistry.MUSIC_FOGGY_MUSHROOMLAND)
.addStructureFeature(StructureRegistry.GIANT_MOSSY_GLOWSHROOM)
.addFeature(FeatureRegistry.ENDER_ORE)
.addFeature(FeatureRegistry.RARE_END_LAKE)
.addMobSpawn(EntityRegistry.END_SLIME, 5, 1, 2)
.addMobSpawn(EntityType.ENDERMAN, 50, 1, 4));
}
}