Update to BCLib 0.3.0
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1a52251af0
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294 changed files with 7484 additions and 1440 deletions
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@ -22,24 +22,51 @@ public class BlueVineSeedBlock extends EndPlantWithAgeBlock {
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if (h < height + 1) {
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return;
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}
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BlocksHelper.setWithoutUpdate(world, pos, EndBlocks.BLUE_VINE.defaultBlockState().setValue(BlockProperties.TRIPLE_SHAPE, BlockProperties.TripleShape.BOTTOM));
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BlocksHelper.setWithoutUpdate(
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world,
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pos,
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EndBlocks.BLUE_VINE.defaultBlockState()
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.setValue(BlockProperties.TRIPLE_SHAPE, BlockProperties.TripleShape.BOTTOM)
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);
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for (int i = 1; i < height; i++) {
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BlocksHelper.setWithoutUpdate(world, pos.above(i), EndBlocks.BLUE_VINE.defaultBlockState().setValue(BlockProperties.TRIPLE_SHAPE, BlockProperties.TripleShape.MIDDLE));
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BlocksHelper.setWithoutUpdate(
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world,
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pos.above(i),
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EndBlocks.BLUE_VINE.defaultBlockState()
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.setValue(BlockProperties.TRIPLE_SHAPE, BlockProperties.TripleShape.MIDDLE)
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);
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}
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BlocksHelper.setWithoutUpdate(world, pos.above(height), EndBlocks.BLUE_VINE.defaultBlockState().setValue(BlockProperties.TRIPLE_SHAPE, BlockProperties.TripleShape.TOP));
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BlocksHelper.setWithoutUpdate(
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world,
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pos.above(height),
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EndBlocks.BLUE_VINE.defaultBlockState()
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.setValue(BlockProperties.TRIPLE_SHAPE, BlockProperties.TripleShape.TOP)
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);
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placeLantern(world, pos.above(height + 1));
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}
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private void placeLantern(WorldGenLevel world, BlockPos pos) {
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BlocksHelper.setWithoutUpdate(world, pos, EndBlocks.BLUE_VINE_LANTERN.defaultBlockState().setValue(BlueVineLanternBlock.NATURAL, true));
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BlocksHelper.setWithoutUpdate(
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world,
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pos,
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EndBlocks.BLUE_VINE_LANTERN.defaultBlockState().setValue(BlueVineLanternBlock.NATURAL, true)
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);
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for (Direction dir : BlocksHelper.HORIZONTAL) {
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BlockPos p = pos.relative(dir);
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if (world.isEmptyBlock(p)) {
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BlocksHelper.setWithoutUpdate(world, p, EndBlocks.BLUE_VINE_FUR.defaultBlockState().setValue(FurBlock.FACING, dir));
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BlocksHelper.setWithoutUpdate(
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world,
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p,
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EndBlocks.BLUE_VINE_FUR.defaultBlockState().setValue(FurBlock.FACING, dir)
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);
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}
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}
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if (world.isEmptyBlock(pos.above())) {
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BlocksHelper.setWithoutUpdate(world, pos.above(), EndBlocks.BLUE_VINE_FUR.defaultBlockState().setValue(FurBlock.FACING, Direction.UP));
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BlocksHelper.setWithoutUpdate(
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world,
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pos.above(),
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EndBlocks.BLUE_VINE_FUR.defaultBlockState().setValue(FurBlock.FACING, Direction.UP)
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);
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}
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}
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