Update to BCLib 0.3.0

This commit is contained in:
paulevsGitch 2021-07-20 00:39:58 +03:00
parent 1a52251af0
commit b2431153dc
294 changed files with 7484 additions and 1440 deletions

View file

@ -39,7 +39,7 @@ import ru.bclib.blocks.BaseBlockNotFull;
import ru.bclib.blocks.BlockProperties;
import ru.bclib.blocks.BlockProperties.TripleShape;
import ru.bclib.client.render.BCLRenderLayer;
import ru.bclib.interfaces.IRenderTyped;
import ru.bclib.interfaces.RenderLayerProvider;
import ru.bclib.util.BlocksHelper;
import ru.bclib.util.MHelper;
import ru.betterend.blocks.EndBlockProperties.CactusBottom;
@ -51,7 +51,7 @@ import java.util.List;
import java.util.Random;
@SuppressWarnings("deprecation")
public class NeonCactusPlantBlock extends BaseBlockNotFull implements SimpleWaterloggedBlock, IRenderTyped, PottablePlant {
public class NeonCactusPlantBlock extends BaseBlockNotFull implements SimpleWaterloggedBlock, RenderLayerProvider, PottablePlant {
public static final EnumProperty<TripleShape> SHAPE = BlockProperties.TRIPLE_SHAPE;
public static final EnumProperty<CactusBottom> CACTUS_BOTTOM = EndBlockProperties.CACTUS_BOTTOM;
public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
@ -67,7 +67,9 @@ public class NeonCactusPlantBlock extends BaseBlockNotFull implements SimpleWate
public NeonCactusPlantBlock() {
super(FabricBlockSettings.copyOf(Blocks.CACTUS).luminance(15).randomTicks());
registerDefaultState(defaultBlockState().setValue(WATERLOGGED, false).setValue(FACING, Direction.UP).setValue(SHAPE, TripleShape.TOP));
registerDefaultState(defaultBlockState().setValue(WATERLOGGED, false)
.setValue(FACING, Direction.UP)
.setValue(SHAPE, TripleShape.TOP));
}
@Override
@ -81,7 +83,9 @@ public class NeonCactusPlantBlock extends BaseBlockNotFull implements SimpleWate
BlockPos pos = ctx.getClickedPos();
Direction dir = ctx.getClickedFace();
BlockState down = world.getBlockState(pos.relative(dir.getOpposite()));
BlockState state = this.defaultBlockState().setValue(WATERLOGGED, world.getFluidState(pos).getType() == Fluids.WATER).setValue(FACING, ctx.getClickedFace());
BlockState state = this.defaultBlockState()
.setValue(WATERLOGGED, world.getFluidState(pos).getType() == Fluids.WATER)
.setValue(FACING, ctx.getClickedFace());
if (down.is(Blocks.END_STONE) || down.is(EndBlocks.ENDSTONE_DUST)) {
state = state.setValue(CACTUS_BOTTOM, CactusBottom.SAND);
}
@ -195,11 +199,17 @@ public class NeonCactusPlantBlock extends BaseBlockNotFull implements SimpleWate
Direction side = getSideDirection(world, pos, state, dir, random);
BlockPos sidePos = pos.relative(side);
if (world.isEmptyBlock(sidePos)) {
BlockState placement = state.setValue(SHAPE, TripleShape.TOP).setValue(CACTUS_BOTTOM, CactusBottom.EMPTY).setValue(WATERLOGGED, false).setValue(FACING, side);
BlockState placement = state.setValue(SHAPE, TripleShape.TOP)
.setValue(CACTUS_BOTTOM, CactusBottom.EMPTY)
.setValue(WATERLOGGED, false)
.setValue(FACING, side);
BlocksHelper.setWithoutUpdate(world, sidePos, placement);
}
}
BlockState placement = state.setValue(SHAPE, TripleShape.TOP).setValue(CACTUS_BOTTOM, CactusBottom.EMPTY).setValue(WATERLOGGED, false).setValue(FACING, dir);
BlockState placement = state.setValue(SHAPE, TripleShape.TOP)
.setValue(CACTUS_BOTTOM, CactusBottom.EMPTY)
.setValue(WATERLOGGED, false)
.setValue(FACING, dir);
BlocksHelper.setWithoutUpdate(world, pos.relative(dir), placement);
mutateStem(placement, world, pos, MAX_LENGTH);
}
@ -256,12 +266,18 @@ public class NeonCactusPlantBlock extends BaseBlockNotFull implements SimpleWate
Direction side = getSideDirection(world, pos, state, dir, random);
BlockPos sidePos = pos.relative(side);
if (world.isEmptyBlock(sidePos)) {
BlockState placement = state.setValue(SHAPE, TripleShape.TOP).setValue(CACTUS_BOTTOM, CactusBottom.EMPTY).setValue(WATERLOGGED, false).setValue(FACING, side);
BlockState placement = state.setValue(SHAPE, TripleShape.TOP)
.setValue(CACTUS_BOTTOM, CactusBottom.EMPTY)
.setValue(WATERLOGGED, false)
.setValue(FACING, side);
BlocksHelper.setWithoutUpdate(world, sidePos, placement);
ends.add(sidePos.mutable());
}
}
BlockState placement = state.setValue(SHAPE, TripleShape.TOP).setValue(CACTUS_BOTTOM, CactusBottom.EMPTY).setValue(WATERLOGGED, false).setValue(FACING, dir);
BlockState placement = state.setValue(SHAPE, TripleShape.TOP)
.setValue(CACTUS_BOTTOM, CactusBottom.EMPTY)
.setValue(WATERLOGGED, false)
.setValue(FACING, dir);
BlocksHelper.setWithoutUpdate(world, pos.relative(dir), placement);
mutateStem(placement, world, pos, MAX_LENGTH);
pos.move(dir);