Update to BCLib 0.3.0
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294 changed files with 7484 additions and 1440 deletions
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@ -70,24 +70,110 @@ public class StoneMaterial {
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flowerPot = EndBlocks.registerBlock(name + "_flower_pot", new FlowerPotBlock(bricks));
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// Recipes //
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bricks", bricks).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(4).setShape("##", "##").addMaterial('#', stone).setGroup("end_bricks").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_polished", polished).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(4).setShape("##", "##").addMaterial('#', bricks).setGroup("end_tile").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_tiles", tiles).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(4).setShape("##", "##").addMaterial('#', polished).setGroup("end_small_tile").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_pillar", pillar).checkConfig(Configs.RECIPE_CONFIG).setShape("#", "#").addMaterial('#', slab).setGroup("end_pillar").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bricks", bricks)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(4)
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.setShape("##", "##")
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.addMaterial('#', stone)
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.setGroup("end_bricks")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_polished", polished)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(4)
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.setShape("##", "##")
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.addMaterial('#', bricks)
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.setGroup("end_tile")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_tiles", tiles)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(4)
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.setShape("##", "##")
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.addMaterial('#', polished)
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.setGroup("end_small_tile")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_pillar", pillar)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("#", "#")
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.addMaterial('#', slab)
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.setGroup("end_pillar")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_stairs", stairs).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', stone).setGroup("end_stone_stairs").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_slab", slab).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(6).setShape("###").addMaterial('#', stone).setGroup("end_stone_slabs").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bricks_stairs", brickStairs).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', bricks).setGroup("end_stone_stairs").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bricks_slab", brickSlab).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(6).setShape("###").addMaterial('#', bricks).setGroup("end_stone_slabs").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_stairs", stairs)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(4)
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.setShape("# ", "## ", "###")
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.addMaterial('#', stone)
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.setGroup("end_stone_stairs")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_slab", slab)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(6)
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.setShape("###")
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.addMaterial('#', stone)
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.setGroup("end_stone_slabs")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bricks_stairs", brickStairs)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(4)
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.setShape("# ", "## ", "###")
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.addMaterial('#', bricks)
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.setGroup("end_stone_stairs")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bricks_slab", brickSlab)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(6)
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.setShape("###")
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.addMaterial('#', bricks)
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.setGroup("end_stone_slabs")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_wall", wall).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(6).setShape("###", "###").addMaterial('#', stone).setGroup("end_wall").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bricks_wall", brickWall).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(6).setShape("###", "###").addMaterial('#', bricks).setGroup("end_wall").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_wall", wall)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(6)
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.setShape("###", "###")
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.addMaterial('#', stone)
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.setGroup("end_wall")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bricks_wall", brickWall)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(6)
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.setShape("###", "###")
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.addMaterial('#', bricks)
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.setGroup("end_wall")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_button", button).checkConfig(Configs.RECIPE_CONFIG).setList("#").addMaterial('#', stone).setGroup("end_stone_buttons").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_pressure_plate", pressurePlate).checkConfig(Configs.RECIPE_CONFIG).setShape("##").addMaterial('#', stone).setGroup("end_stone_plates").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_lantern", lantern).checkConfig(Configs.RECIPE_CONFIG).setShape("S", "#", "S").addMaterial('#', EndItems.CRYSTAL_SHARDS).addMaterial('S', slab, brickSlab).setGroup("end_stone_lanterns").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_furnace", furnace).checkConfig(Configs.RECIPE_CONFIG).setShape("###", "# #", "###").addMaterial('#', stone).setGroup("end_stone_furnaces").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_flower_pot", flowerPot).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(3).setShape("# #", " # ").addMaterial('#', bricks).setGroup("end_pots").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_button", button)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setList("#")
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.addMaterial('#', stone)
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.setGroup("end_stone_buttons")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_pressure_plate", pressurePlate)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("##")
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.addMaterial('#', stone)
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.setGroup("end_stone_plates")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_lantern", lantern)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("S", "#", "S")
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.addMaterial('#', EndItems.CRYSTAL_SHARDS)
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.addMaterial('S', slab, brickSlab)
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.setGroup("end_stone_lanterns")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_furnace", furnace)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("###", "# #", "###")
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.addMaterial('#', stone)
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.setGroup("end_stone_furnaces")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_flower_pot", flowerPot)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(3)
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.setShape("# #", " # ")
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.addMaterial('#', bricks)
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.setGroup("end_pots")
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.build();
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CraftingRecipes.registerPedestal(name + "_pedestal", pedestal, slab, pillar);
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