Update to BCLib 0.3.0
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294 changed files with 7484 additions and 1440 deletions
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@ -97,25 +97,133 @@ public class WoodenMaterial {
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composter = EndBlocks.registerBlock(name + "_composter", new BaseComposterBlock(planks));
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// Recipes //
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GridRecipe.make(BetterEnd.MOD_ID, name + "_planks", planks).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(4).setList("#").addMaterial('#', log, bark, log_stripped, bark_stripped).setGroup("end_planks").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_stairs", stairs).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', planks).setGroup("end_planks_stairs").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_slab", slab).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(6).setShape("###").addMaterial('#', planks).setGroup("end_planks_slabs").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_fence", fence).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(3).setShape("#I#", "#I#").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_planks_fences").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_gate", gate).checkConfig(Configs.RECIPE_CONFIG).setShape("I#I", "I#I").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_planks_gates").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_button", button).checkConfig(Configs.RECIPE_CONFIG).setList("#").addMaterial('#', planks).setGroup("end_planks_buttons").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_pressure_plate", pressurePlate).checkConfig(Configs.RECIPE_CONFIG).setShape("##").addMaterial('#', planks).setGroup("end_planks_plates").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_trapdoor", trapdoor).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(2).setShape("###", "###").addMaterial('#', planks).setGroup("end_trapdoors").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_door", door).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(3).setShape("##", "##", "##").addMaterial('#', planks).setGroup("end_doors").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_crafting_table", craftingTable).checkConfig(Configs.RECIPE_CONFIG).setShape("##", "##").addMaterial('#', planks).setGroup("end_tables").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_ladder", ladder).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(3).setShape("I I", "I#I", "I I").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_ladders").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_sign", sign).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(3).setShape("###", "###", " I ").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_signs").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_chest", chest).checkConfig(Configs.RECIPE_CONFIG).setShape("###", "# #", "###").addMaterial('#', planks).setGroup("end_chests").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_barrel", barrel).checkConfig(Configs.RECIPE_CONFIG).setShape("#S#", "# #", "#S#").addMaterial('#', planks).addMaterial('S', slab).setGroup("end_barrels").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bookshelf", shelf).checkConfig(Configs.RECIPE_CONFIG).setShape("###", "PPP", "###").addMaterial('#', planks).addMaterial('P', Items.BOOK).setGroup("end_bookshelves").build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bark", bark).checkConfig(Configs.RECIPE_CONFIG).setShape("##", "##").addMaterial('#', log).setOutputCount(3).build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_log", log).checkConfig(Configs.RECIPE_CONFIG).setShape("##", "##").addMaterial('#', bark).setOutputCount(3).build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_composter", composter).checkConfig(Configs.RECIPE_CONFIG).setShape("# #", "# #", "###").addMaterial('#', slab).build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_shulker", Items.SHULKER_BOX).checkConfig(Configs.RECIPE_CONFIG).setShape("S", "#", "S").addMaterial('S', Items.SHULKER_SHELL).addMaterial('#', chest).build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_planks", planks)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(4)
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.setList("#")
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.addMaterial('#', log, bark, log_stripped, bark_stripped)
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.setGroup("end_planks")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_stairs", stairs)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(4)
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.setShape("# ", "## ", "###")
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.addMaterial('#', planks)
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.setGroup("end_planks_stairs")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_slab", slab)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(6)
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.setShape("###")
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.addMaterial('#', planks)
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.setGroup("end_planks_slabs")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_fence", fence)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(3)
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.setShape("#I#", "#I#")
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.addMaterial('#', planks)
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.addMaterial('I', Items.STICK)
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.setGroup("end_planks_fences")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_gate", gate)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("I#I", "I#I")
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.addMaterial('#', planks)
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.addMaterial('I', Items.STICK)
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.setGroup("end_planks_gates")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_button", button)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setList("#")
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.addMaterial('#', planks)
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.setGroup("end_planks_buttons")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_pressure_plate", pressurePlate)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("##")
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.addMaterial('#', planks)
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.setGroup("end_planks_plates")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_trapdoor", trapdoor)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(2)
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.setShape("###", "###")
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.addMaterial('#', planks)
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.setGroup("end_trapdoors")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_door", door)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(3)
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.setShape("##", "##", "##")
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.addMaterial('#', planks)
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.setGroup("end_doors")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_crafting_table", craftingTable)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("##", "##")
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.addMaterial('#', planks)
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.setGroup("end_tables")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_ladder", ladder)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(3)
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.setShape("I I", "I#I", "I I")
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.addMaterial('#', planks)
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.addMaterial('I', Items.STICK)
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.setGroup("end_ladders")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_sign", sign)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(3)
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.setShape("###", "###", " I ")
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.addMaterial('#', planks)
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.addMaterial('I', Items.STICK)
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.setGroup("end_signs")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_chest", chest)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("###", "# #", "###")
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.addMaterial('#', planks)
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.setGroup("end_chests")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_barrel", barrel)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("#S#", "# #", "#S#")
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.addMaterial('#', planks)
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.addMaterial('S', slab)
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.setGroup("end_barrels")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bookshelf", shelf)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("###", "PPP", "###")
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.addMaterial('#', planks)
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.addMaterial('P', Items.BOOK)
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.setGroup("end_bookshelves")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bark", bark)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("##", "##")
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.addMaterial('#', log)
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.setOutputCount(3)
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_log", log)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("##", "##")
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.addMaterial('#', bark)
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.setOutputCount(3)
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_composter", composter)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("# #", "# #", "###")
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.addMaterial('#', slab)
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_shulker", Items.SHULKER_BOX)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("S", "#", "S")
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.addMaterial('S', Items.SHULKER_SHELL)
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.addMaterial('#', chest)
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.build();
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// Item Tags //
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TagHelper.addTag(ItemTags.PLANKS, planks);
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