Update to BCLib 0.3.0
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294 changed files with 7484 additions and 1440 deletions
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@ -12,15 +12,47 @@ import ru.betterend.world.features.WallPlantFeature;
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import ru.betterend.world.features.WallPlantOnLogFeature;
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public class BYGFeatures {
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public static final BCLFeature OLD_BULBIS_TREE = redisterVegetation("old_bulbis_tree", new OldBulbisTreeFeature(), 1);
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public static final BCLFeature IVIS_SPROUT = redisterVegetation("ivis_sprout", new SinglePlantFeature(Integrations.BYG.getBlock("ivis_sprout"), 6, 2), 6);
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public static final BCLFeature IVIS_VINE = redisterVegetation("ivis_vine", new VineFeature(BYGBlocks.IVIS_VINE, 24), 5);
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public static final BCLFeature IVIS_MOSS = redisterVegetation("ivis_moss", new WallPlantFeature(BYGBlocks.IVIS_MOSS, 6), 1);
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public static final BCLFeature IVIS_MOSS_WOOD = redisterVegetation("ivis_moss_wood", new WallPlantOnLogFeature(BYGBlocks.IVIS_MOSS, 6), 15);
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public static final BCLFeature NIGHTSHADE_MOSS = redisterVegetation("nightshade_moss", new WallPlantFeature(BYGBlocks.NIGHTSHADE_MOSS, 5), 2);
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public static final BCLFeature NIGHTSHADE_MOSS_WOOD = redisterVegetation("nightshade_moss_wood", new WallPlantOnLogFeature(BYGBlocks.NIGHTSHADE_MOSS, 5), 8);
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public static final BCLFeature OLD_BULBIS_TREE = redisterVegetation(
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"old_bulbis_tree",
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new OldBulbisTreeFeature(),
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1
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);
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public static final BCLFeature IVIS_SPROUT = redisterVegetation(
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"ivis_sprout",
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new SinglePlantFeature(Integrations.BYG.getBlock("ivis_sprout"), 6, 2),
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6
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);
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public static final BCLFeature IVIS_VINE = redisterVegetation(
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"ivis_vine",
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new VineFeature(BYGBlocks.IVIS_VINE, 24),
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5
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);
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public static final BCLFeature IVIS_MOSS = redisterVegetation(
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"ivis_moss",
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new WallPlantFeature(BYGBlocks.IVIS_MOSS, 6),
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1
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);
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public static final BCLFeature IVIS_MOSS_WOOD = redisterVegetation(
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"ivis_moss_wood",
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new WallPlantOnLogFeature(BYGBlocks.IVIS_MOSS, 6),
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15
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);
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public static final BCLFeature NIGHTSHADE_MOSS = redisterVegetation(
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"nightshade_moss",
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new WallPlantFeature(BYGBlocks.NIGHTSHADE_MOSS, 5),
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2
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);
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public static final BCLFeature NIGHTSHADE_MOSS_WOOD = redisterVegetation(
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"nightshade_moss_wood",
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new WallPlantOnLogFeature(BYGBlocks.NIGHTSHADE_MOSS, 5),
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8
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);
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public static final BCLFeature NIGHTSHADE_REDWOOD_TREE = redisterVegetation("nightshade_redwood_tree", new NightshadeRedwoodTreeFeature(), 1);
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public static final BCLFeature NIGHTSHADE_REDWOOD_TREE = redisterVegetation(
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"nightshade_redwood_tree",
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new NightshadeRedwoodTreeFeature(),
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1
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);
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public static final BCLFeature BIG_ETHER_TREE = redisterVegetation("big_ether_tree", new BigEtherTreeFeature(), 1);
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public static void register() {
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