Chorus plant changes & fixes
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parent
4b4d4bd5ae
commit
b6cf041fc4
10 changed files with 135 additions and 219 deletions
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@ -25,7 +25,6 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import ru.bclib.api.TagAPI;
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import ru.bclib.util.BlocksHelper;
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import ru.betterend.blocks.VanillaBlockProperties;
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import ru.betterend.registry.EndBlocks;
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import ru.betterend.world.generator.GeneratorOptions;
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@ -64,19 +63,14 @@ public abstract class ChorusFlowerBlockMixin extends Block {
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BlocksHelper.setWithoutUpdate(
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world,
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pos,
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plant.defaultBlockState()
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.setValue(ChorusPlantBlock.UP, true)
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.setValue(ChorusPlantBlock.DOWN, true)
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.setValue(VanillaBlockProperties.ROOTS, true)
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plant.defaultBlockState().setValue(ChorusPlantBlock.UP, true).setValue(ChorusPlantBlock.DOWN, true)
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);
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}
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else {
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BlocksHelper.setWithoutUpdate(
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world,
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pos,
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plant.defaultBlockState()
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.setValue(ChorusPlantBlock.UP, true)
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.setValue(ChorusPlantBlock.DOWN, true)
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plant.defaultBlockState().setValue(ChorusPlantBlock.UP, true).setValue(ChorusPlantBlock.DOWN, true)
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);
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}
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info.cancel();
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@ -85,26 +79,8 @@ public abstract class ChorusFlowerBlockMixin extends Block {
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}
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}
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@Inject(method = "generatePlant", at = @At("RETURN"), cancellable = true)
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private static void be_generatePlant(LevelAccessor world, BlockPos pos, Random random, int size, CallbackInfo info) {
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BlockState state = world.getBlockState(pos);
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if (GeneratorOptions.changeChorusPlant() && state.is(Blocks.CHORUS_PLANT)) {
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BlocksHelper.setWithoutUpdate(world, pos, state.setValue(VanillaBlockProperties.ROOTS, true));
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}
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}
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@Shadow
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private static boolean allNeighborsEmpty(LevelReader world, BlockPos pos, @Nullable Direction exceptDirection) {
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return false;
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}
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@Shadow
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private void placeGrownFlower(Level world, BlockPos pos, int age) {
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}
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@Shadow
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private void placeDeadFlower(Level world, BlockPos pos) {
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}
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private void placeGrownFlower(Level world, BlockPos pos, int age) {}
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@Override
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public VoxelShape getShape(BlockState state, BlockGetter world, BlockPos pos, CollisionContext context) {
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