Armor recipes
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@ -191,6 +191,12 @@ public class MetalMaterial {
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SmithingTableRecipe.create(name + "_sword").setResult(sword).setBase(swordBlade).setAddition(swordHandle).build();
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SmithingTableRecipe.create(name + "_shovel").setResult(shovel).setBase(shovelHead).setAddition(Items.STICK).build();
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// Armor crafting
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GridRecipe.make(name + "_helmet", helmet).setShape("###", "# #").addMaterial('#', ingot).setGroup("end_metal_helmets").build();
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GridRecipe.make(name + "_chestplate", chestplate).setShape("# #", "###", "###").addMaterial('#', ingot).setGroup("end_metal_chestplates").build();
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GridRecipe.make(name + "_leggings", leggings).setShape("###", "# #", "# #").addMaterial('#', ingot).setGroup("end_metal_leggings").build();
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GridRecipe.make(name + "_boots", boots).setShape("# #", "# #").addMaterial('#', ingot).setGroup("end_metal_boots").build();
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TagHelper.addTag(BlockTags.ANVIL, anvil);
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}
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}
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