Armored Elytra

This commit is contained in:
Aleksey 2021-04-29 18:11:42 +03:00
parent d5a93cb730
commit bbf7169ccc
18 changed files with 472 additions and 39 deletions

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package ru.betterend.item;
import net.fabricmc.fabric.api.item.v1.EquipmentSlotProvider;
import net.fabricmc.fabric.api.object.builder.v1.client.model.FabricModelPredicateProviderRegistry;
import net.minecraft.client.renderer.item.ItemPropertyFunction;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.item.*;
import ru.betterend.BetterEnd;
import ru.betterend.interfaces.BreakableItem;
import ru.betterend.patterns.Patterned;
import ru.betterend.patterns.Patterns;
import ru.betterend.registry.EndItems;
public class ArmoredElytra extends ElytraItem implements EquipmentSlotProvider, BreakableItem, Patterned {
private final ResourceLocation wingTexture;
private final Item repairItem;
private final double movementFactor;
public ArmoredElytra(String name, Item repairItem, int durability, double movementFactor, boolean fireproof) {
super(fireproof ? EndItems.makeItemSettings().durability(durability).rarity(Rarity.RARE).fireResistant() :
EndItems.makeItemSettings().durability(durability).rarity(Rarity.RARE));
this.wingTexture = BetterEnd.makeID("textures/entity/" + name + ".png");
this.repairItem = repairItem;
this.movementFactor = movementFactor;
}
public double getMovementFactor() {
return movementFactor;
}
public ResourceLocation getWingTexture() {
return wingTexture;
}
@Override
public boolean isValidRepairItem(ItemStack itemStack, ItemStack itemStack2) {
return itemStack2.getItem() == repairItem;
}
@Override
public void registerBrokenItem() {
FabricModelPredicateProviderRegistry.register(this, new ResourceLocation("broken"),
(itemStack, clientLevel, livingEntity) -> ElytraItem.isFlyEnabled(itemStack) ? 0.0F : 1.0F);
}
@Override
public String getModelPattern(String name) {
return Patterns.createItemGenerated(name);
}
@Override
public EquipmentSlot getPreferredEquipmentSlot(ItemStack stack) {
return EquipmentSlot.CHEST;
}
}