Armored Elytra

This commit is contained in:
Aleksey 2021-04-29 18:11:42 +03:00
parent d5a93cb730
commit bbf7169ccc
18 changed files with 472 additions and 39 deletions

View file

@ -0,0 +1,73 @@
package ru.betterend.item.model;
import com.google.common.collect.ImmutableList;
import net.minecraft.client.model.AgeableListModel;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.phys.Vec3;
public class ArmoredElytraModel<T extends LivingEntity> extends AgeableListModel<T> {
private final ModelPart rightWing;
private final ModelPart leftWing;
public ArmoredElytraModel() {
this.leftWing = new ModelPart(this, 22, 0);
this.leftWing.addBox(-10.0F, 0.0F, 0.0F, 10.0F, 20.0F, 2.0F, 1.0F);
this.rightWing = new ModelPart(this, 22, 0);
this.rightWing.mirror = true;
this.rightWing.addBox(0.0F, 0.0F, 0.0F, 10.0F, 20.0F, 2.0F, 1.0F);
}
protected Iterable<ModelPart> headParts() {
return ImmutableList.of();
}
protected Iterable<ModelPart> bodyParts() {
return ImmutableList.of(leftWing, rightWing);
}
public void setupAnim(T livingEntity, float f, float g, float h, float i, float j) {
float rotX = 0.2617994F;
float rotZ = -0.2617994F;
float rotY = 0.0F;
float wingY = 0.0F;
if (livingEntity.isFallFlying()) {
float coef = 1.0F;
Vec3 vec3 = livingEntity.getDeltaMovement();
if (vec3.y < 0.0D) {
Vec3 normalized = vec3.normalize();
coef = 1.0F - (float) Math.pow(-normalized.y, 2.5D);
}
rotX = coef * 0.34906584F + (1.0F - coef) * rotX;
rotZ = coef * -1.5707964F + (1.0F - coef) * rotZ;
} else if (livingEntity.isCrouching()) {
rotX = 0.6981317F;
rotZ = -0.7853982F;
rotY = 0.08726646F;
wingY = 3.0F;
}
leftWing.x = 5.0F;
leftWing.y = wingY;
if (livingEntity instanceof AbstractClientPlayer) {
AbstractClientPlayer abstractClientPlayer = (AbstractClientPlayer) livingEntity;
abstractClientPlayer.elytraRotX = (float) ((double) abstractClientPlayer.elytraRotX + (double) (rotX - abstractClientPlayer.elytraRotX) * 0.1D);
abstractClientPlayer.elytraRotY = (float) ((double) abstractClientPlayer.elytraRotY + (double) (rotY - abstractClientPlayer.elytraRotY) * 0.1D);
abstractClientPlayer.elytraRotZ = (float) ((double) abstractClientPlayer.elytraRotZ + (double) (rotZ - abstractClientPlayer.elytraRotZ) * 0.1D);
leftWing.xRot = abstractClientPlayer.elytraRotX;
leftWing.yRot = abstractClientPlayer.elytraRotY;
leftWing.zRot = abstractClientPlayer.elytraRotZ;
} else {
leftWing.xRot = rotX;
leftWing.zRot = rotZ;
leftWing.yRot = rotY;
}
rightWing.x = -leftWing.x;
rightWing.yRot = -leftWing.yRot;
rightWing.y = leftWing.y;
rightWing.xRot = leftWing.xRot;
rightWing.zRot = -leftWing.zRot;
}
}