[Change] Loot-Tables for fishing and chests are generated in DataGen
This commit is contained in:
parent
d25a2a63e4
commit
bd48693f5a
11 changed files with 256 additions and 216 deletions
|
@ -2,10 +2,8 @@ package org.betterx.betterend.util;
|
|||
|
||||
import org.betterx.bclib.api.v2.levelgen.biomes.BCLBiome;
|
||||
import org.betterx.bclib.api.v2.levelgen.biomes.BiomeAPI;
|
||||
import org.betterx.bclib.complexmaterials.WoodenComplexMaterial;
|
||||
import org.betterx.betterend.BetterEnd;
|
||||
import org.betterx.betterend.registry.EndBiomes;
|
||||
import org.betterx.betterend.registry.EndBlocks;
|
||||
import org.betterx.betterend.registry.EndItems;
|
||||
import org.betterx.betterend.registry.EndTemplates;
|
||||
|
||||
|
@ -15,15 +13,11 @@ import net.minecraft.resources.ResourceLocation;
|
|||
import net.minecraft.world.item.Items;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.biome.Biome;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.storage.loot.BuiltInLootTables;
|
||||
import net.minecraft.world.level.storage.loot.LootPool;
|
||||
import net.minecraft.world.level.storage.loot.LootTable;
|
||||
import net.minecraft.world.level.storage.loot.entries.EmptyLootItem;
|
||||
import net.minecraft.world.level.storage.loot.entries.LootItem;
|
||||
import net.minecraft.world.level.storage.loot.entries.LootTableReference;
|
||||
import net.minecraft.world.level.storage.loot.functions.EnchantWithLevelsFunction;
|
||||
import net.minecraft.world.level.storage.loot.functions.SetItemDamageFunction;
|
||||
import net.minecraft.world.level.storage.loot.predicates.LocationCheck;
|
||||
import net.minecraft.world.level.storage.loot.predicates.LootItemCondition;
|
||||
import net.minecraft.world.level.storage.loot.predicates.LootItemRandomChanceCondition;
|
||||
|
@ -33,43 +27,48 @@ import net.minecraft.world.level.storage.loot.providers.number.UniformGenerator;
|
|||
import net.fabricmc.fabric.api.loot.v2.LootTableEvents;
|
||||
|
||||
public class LootTableUtil {
|
||||
private static final ResourceLocation COMMON = BetterEnd.makeID("chests/common");
|
||||
private static final ResourceLocation FOGGY_MUSHROOMLAND = BetterEnd.makeID("chests/foggy_mushroomland");
|
||||
private static final ResourceLocation CHORUS_FOREST = BetterEnd.makeID("chests/chorus_forest");
|
||||
private static final ResourceLocation SHADOW_FOREST = BetterEnd.makeID("chests/shadow_forest");
|
||||
private static final ResourceLocation LANTERN_WOODS = BetterEnd.makeID("chests/lantern_woods");
|
||||
private static final ResourceLocation UMBRELLA_JUNGLE = BetterEnd.makeID("chests/umbrella_jungle");
|
||||
private static final ResourceLocation FISHING_FISH = BetterEnd.makeID("gameplay/fishing/fish");
|
||||
private static final ResourceLocation FISHING_TREASURE = BetterEnd.makeID("gameplay/fishing/treasure");
|
||||
private static final ResourceLocation FISHING_JUNK = BetterEnd.makeID("gameplay/fishing/junk");
|
||||
//TODO: 1.20 - find where Betterend Injects Loot into chests and make it conform to regular minecraft
|
||||
public static final ResourceLocation VILLAGE_LOOT = BetterEnd.makeID("chests/end_village_loot");
|
||||
public static final ResourceLocation VILLAGE_TEMPLATE_LOOT = BetterEnd.makeID("chests/end_village_template_loot");
|
||||
public static final ResourceLocation VILLAGE_BONUS_LOOT = BetterEnd.makeID("chests/end_village_bonus_loot");
|
||||
public static final ResourceLocation COMMON = BetterEnd.makeID("chests/common");
|
||||
public static final ResourceLocation FOGGY_MUSHROOMLAND = BetterEnd.makeID("chests/foggy_mushroomland");
|
||||
public static final ResourceLocation CHORUS_FOREST = BetterEnd.makeID("chests/chorus_forest");
|
||||
public static final ResourceLocation SHADOW_FOREST = BetterEnd.makeID("chests/shadow_forest");
|
||||
public static final ResourceLocation LANTERN_WOODS = BetterEnd.makeID("chests/lantern_woods");
|
||||
public static final ResourceLocation UMBRELLA_JUNGLE = BetterEnd.makeID("chests/umbrella_jungle");
|
||||
public static final ResourceLocation BIOME_CHEST = BetterEnd.makeID("chests/biome");
|
||||
public static final ResourceLocation FISHING_FISH = BetterEnd.makeID("gameplay/fishing/fish");
|
||||
public static final ResourceLocation FISHING_TREASURE = BetterEnd.makeID("gameplay/fishing/treasure");
|
||||
public static final ResourceLocation FISHING_JUNK = BetterEnd.makeID("gameplay/fishing/junk");
|
||||
|
||||
private static final LootItemCondition.Builder IN_END
|
||||
|
||||
public static final LootItemCondition.Builder IN_END
|
||||
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setDimension(Level.END));
|
||||
private static final LootItemCondition.Builder IN_FOGGY_MUSHROOMLAND
|
||||
public static final LootItemCondition.Builder IN_FOGGY_MUSHROOMLAND
|
||||
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.FOGGY_MUSHROOMLAND));
|
||||
private static final LootItemCondition.Builder IN_CHORUS_FOREST
|
||||
public static final LootItemCondition.Builder IN_CHORUS_FOREST
|
||||
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.CHORUS_FOREST));
|
||||
private static final LootItemCondition.Builder IN_AMBER_LAND
|
||||
public static final LootItemCondition.Builder IN_AMBER_LAND
|
||||
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.AMBER_LAND));
|
||||
private static final LootItemCondition.Builder IN_GLOWING_GRASSLANDS
|
||||
public static final LootItemCondition.Builder IN_GLOWING_GRASSLANDS
|
||||
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.GLOWING_GRASSLANDS));
|
||||
private static final LootItemCondition.Builder IN_LANTERN_WOODS
|
||||
public static final LootItemCondition.Builder IN_LANTERN_WOODS
|
||||
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.LANTERN_WOODS));
|
||||
private static final LootItemCondition.Builder IN_MEGALAKE
|
||||
public static final LootItemCondition.Builder IN_MEGALAKE
|
||||
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.MEGALAKE));
|
||||
private static final LootItemCondition.Builder IN_MEGALAKE_GROVE
|
||||
public static final LootItemCondition.Builder IN_MEGALAKE_GROVE
|
||||
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.MEGALAKE_GROVE));
|
||||
private static final LootItemCondition.Builder IN_NEON_OASIS
|
||||
public static final LootItemCondition.Builder IN_NEON_OASIS
|
||||
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.NEON_OASIS));
|
||||
private static final LootItemCondition.Builder IN_SHADOW_FOREST
|
||||
public static final LootItemCondition.Builder IN_SHADOW_FOREST
|
||||
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.SHADOW_FOREST));
|
||||
private static final LootItemCondition.Builder IN_SULPHUR_SPRINGS
|
||||
public static final LootItemCondition.Builder IN_SULPHUR_SPRINGS
|
||||
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.SULPHUR_SPRINGS));
|
||||
private static final LootItemCondition.Builder IN_UMBRELLA_JUNGLE
|
||||
public static final LootItemCondition.Builder IN_UMBRELLA_JUNGLE
|
||||
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.UMBRELLA_JUNGLE));
|
||||
|
||||
public static void init() {
|
||||
//TODO: 1.20 Move to LootTable Datagen
|
||||
LootTableEvents.MODIFY.register((resourceManager, lootManager, id, table, setter) -> {
|
||||
if (BuiltInLootTables.END_CITY_TREASURE.equals(id)) {
|
||||
LootPool.Builder builder = LootPool.lootPool();
|
||||
|
@ -110,92 +109,6 @@ public class LootTableUtil {
|
|||
.add(LootTableReference.lootTableReference(FISHING_JUNK)
|
||||
.setWeight(10)
|
||||
.setQuality(-2)));
|
||||
} else if (id.getNamespace().equals(BetterEnd.MOD_ID)) {
|
||||
if (FISHING_FISH.equals(id)) {
|
||||
LootPool.Builder builder = LootPool.lootPool()
|
||||
.add(LootItem.lootTableItem(EndItems.END_FISH_RAW));
|
||||
table.withPool(builder);
|
||||
return;
|
||||
} else if (FISHING_JUNK.equals(id)) {
|
||||
LootPool.Builder builder = LootPool.lootPool()
|
||||
.add(LootItem.lootTableItem(EndItems.END_LILY_LEAF))
|
||||
.add(LootItem.lootTableItem(Items.ENDER_PEARL))
|
||||
.add(LootItem.lootTableItem(Items.CHORUS_FRUIT))
|
||||
.add(LootItem.lootTableItem(EndItems.GELATINE))
|
||||
.add(LootItem.lootTableItem(EndItems.CRYSTAL_SHARDS))
|
||||
.add(LootItem.lootTableItem(EndItems.HYDRALUX_PETAL)
|
||||
.when(IN_SULPHUR_SPRINGS));
|
||||
addCharnia(builder);
|
||||
table.withPool(builder);
|
||||
return;
|
||||
} else if (FISHING_TREASURE.equals(id)) {
|
||||
LootPool.Builder builder = LootPool.lootPool()
|
||||
.add(LootItem.lootTableItem(EndBlocks.TERMINITE.swordBlade))
|
||||
.add(LootItem.lootTableItem(EndBlocks.TERMINITE.forgedPlate))
|
||||
.add(LootItem.lootTableItem(EndBlocks.MENGER_SPONGE))
|
||||
.add(LootItem.lootTableItem(Items.BOW)
|
||||
.apply(SetItemDamageFunction.setDamage(
|
||||
UniformGenerator.between(0.0F, 0.25F)))
|
||||
.apply(EnchantWithLevelsFunction.enchantWithLevels(
|
||||
ConstantValue.exactly(30.0F))
|
||||
.allowTreasure()))
|
||||
.add(LootItem.lootTableItem(Items.FISHING_ROD)
|
||||
.apply(SetItemDamageFunction.setDamage(
|
||||
UniformGenerator.between(0.0F, 0.25F)))
|
||||
.apply(EnchantWithLevelsFunction.enchantWithLevels(
|
||||
ConstantValue.exactly(30.0F))
|
||||
.allowTreasure()))
|
||||
.add(LootItem.lootTableItem(Items.BOOK)
|
||||
.apply(EnchantWithLevelsFunction.enchantWithLevels(
|
||||
ConstantValue.exactly(30.0F))
|
||||
.allowTreasure()));
|
||||
table.withPool(builder);
|
||||
return;
|
||||
}
|
||||
|
||||
if (FOGGY_MUSHROOMLAND.equals(id)) {
|
||||
addCommonItems(table);
|
||||
LootPool.Builder builder = LootPool.lootPool();
|
||||
builder.setRolls(UniformGenerator.between(4, 8));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.MOSSY_GLOWSHROOM.getBlock(WoodenComplexMaterial.BLOCK_PLANKS)));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.MOSSY_GLOWSHROOM_SAPLING));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.BLUE_VINE_SEED));
|
||||
table.withPool(builder);
|
||||
} else if (CHORUS_FOREST.equals(id)) {
|
||||
addCommonItems(table);
|
||||
LootPool.Builder builder = LootPool.lootPool();
|
||||
builder.setRolls(UniformGenerator.between(4, 8));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.PYTHADENDRON.getBlock(WoodenComplexMaterial.BLOCK_PLANKS)));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.PYTHADENDRON_SAPLING));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.CHORUS_MUSHROOM));
|
||||
builder.add(LootItem.lootTableItem(EndTemplates.HANDLE_ATTACHMENT));
|
||||
table.withPool(builder);
|
||||
} else if (SHADOW_FOREST.equals(id)) {
|
||||
addCommonItems(table);
|
||||
LootPool.Builder builder = LootPool.lootPool();
|
||||
builder.setRolls(UniformGenerator.between(4, 8));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.DRAGON_TREE.getBlock(WoodenComplexMaterial.BLOCK_PLANKS)));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.DRAGON_TREE_SAPLING));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.SHADOW_BERRY));
|
||||
builder.add(LootItem.lootTableItem(EndItems.SHADOW_BERRY_RAW));
|
||||
table.withPool(builder);
|
||||
} else if (LANTERN_WOODS.equals(id)) {
|
||||
addCommonItems(table);
|
||||
LootPool.Builder builder = LootPool.lootPool();
|
||||
builder.setRolls(UniformGenerator.between(4, 8));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.LUCERNIA.getBlock(WoodenComplexMaterial.BLOCK_PLANKS)));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.LUCERNIA_SAPLING));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.BOLUX_MUSHROOM));
|
||||
table.withPool(builder);
|
||||
} else if (UMBRELLA_JUNGLE.equals(id)) {
|
||||
addCommonItems(table);
|
||||
LootPool.Builder builder = LootPool.lootPool();
|
||||
builder.setRolls(UniformGenerator.between(4, 8));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.UMBRELLA_TREE.getBlock(WoodenComplexMaterial.BLOCK_PLANKS)));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.UMBRELLA_TREE_SAPLING));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.SMALL_JELLYSHROOM));
|
||||
table.withPool(builder);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -216,61 +129,4 @@ public class LootTableUtil {
|
|||
return COMMON;
|
||||
}
|
||||
|
||||
private static void addCharnia(LootPool.Builder pool) {
|
||||
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_CYAN)
|
||||
.when(IN_GLOWING_GRASSLANDS.or(IN_MEGALAKE).or(IN_MEGALAKE_GROVE).or(IN_NEON_OASIS)));
|
||||
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_LIGHT_BLUE)
|
||||
.when(IN_FOGGY_MUSHROOMLAND.or(IN_GLOWING_GRASSLANDS)
|
||||
.or(IN_MEGALAKE)
|
||||
.or(IN_MEGALAKE_GROVE)
|
||||
.or(IN_UMBRELLA_JUNGLE)));
|
||||
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_GREEN)
|
||||
.when(IN_GLOWING_GRASSLANDS.or(IN_NEON_OASIS).or(IN_SULPHUR_SPRINGS).or(IN_UMBRELLA_JUNGLE)));
|
||||
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_RED)
|
||||
.when(IN_AMBER_LAND.or(IN_LANTERN_WOODS).or(IN_NEON_OASIS)));
|
||||
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_ORANGE)
|
||||
.when(IN_AMBER_LAND.or(IN_LANTERN_WOODS).or(IN_SULPHUR_SPRINGS)));
|
||||
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_PURPLE)
|
||||
.when(IN_CHORUS_FOREST.or(IN_SHADOW_FOREST)));
|
||||
}
|
||||
|
||||
private static void addCommonItems(LootTable.Builder table) {
|
||||
LootPool.Builder builder = LootPool.lootPool();
|
||||
builder.setRolls(UniformGenerator.between(0, 2));
|
||||
builder.add(LootItem.lootTableItem(EndItems.MUSIC_DISC_STRANGE_AND_ALIEN));
|
||||
builder.add(LootItem.lootTableItem(EndItems.MUSIC_DISC_GRASPING_AT_STARS));
|
||||
builder.add(LootItem.lootTableItem(EndItems.MUSIC_DISC_ENDSEEKER));
|
||||
builder.add(LootItem.lootTableItem(EndItems.MUSIC_DISC_EO_DRACONA));
|
||||
table.withPool(builder);
|
||||
|
||||
builder = LootPool.lootPool();
|
||||
builder.setRolls(UniformGenerator.between(4, 8));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.THALLASIUM.ingot));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.THALLASIUM.rawOre));
|
||||
builder.add(LootItem.lootTableItem(Items.ENDER_PEARL));
|
||||
table.withPool(builder);
|
||||
|
||||
builder = LootPool.lootPool();
|
||||
builder.setRolls(UniformGenerator.between(2, 4));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.TERMINITE.ingot));
|
||||
builder.add(LootItem.lootTableItem(EndItems.ENDER_SHARD));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.AURORA_CRYSTAL));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.THALLASIUM.axe));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.THALLASIUM.pickaxe));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.THALLASIUM.hoe));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.THALLASIUM.sword));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.THALLASIUM.shovel));
|
||||
builder.add(LootItem.lootTableItem(Items.ENDER_EYE));
|
||||
builder.add(LootItem.lootTableItem(Blocks.OBSIDIAN));
|
||||
table.withPool(builder);
|
||||
|
||||
builder = LootPool.lootPool();
|
||||
builder.setRolls(UniformGenerator.between(0, 4));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.FLAVOLITE_RUNED));
|
||||
builder.add(LootItem.lootTableItem(EndItems.AETERNIUM_INGOT));
|
||||
builder.add(LootItem.lootTableItem(EndItems.AMBER_GEM));
|
||||
builder.add(LootItem.lootTableItem(Items.END_CRYSTAL));
|
||||
builder.add(LootItem.lootTableItem(Items.GHAST_TEAR));
|
||||
table.withPool(builder);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
package org.betterx.datagen.betterend.recipes;
|
||||
|
||||
import org.betterx.betterend.BetterEnd;
|
||||
import org.betterx.bclib.complexmaterials.WoodenComplexMaterial;
|
||||
import org.betterx.betterend.registry.EndBlocks;
|
||||
import org.betterx.betterend.registry.EndItems;
|
||||
import org.betterx.betterend.registry.EndTemplates;
|
||||
import org.betterx.betterend.util.LootTableUtil;
|
||||
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.world.item.Items;
|
||||
|
@ -11,7 +12,9 @@ import net.minecraft.world.level.block.Blocks;
|
|||
import net.minecraft.world.level.storage.loot.LootPool;
|
||||
import net.minecraft.world.level.storage.loot.LootTable;
|
||||
import net.minecraft.world.level.storage.loot.entries.LootItem;
|
||||
import net.minecraft.world.level.storage.loot.functions.EnchantWithLevelsFunction;
|
||||
import net.minecraft.world.level.storage.loot.functions.SetItemCountFunction;
|
||||
import net.minecraft.world.level.storage.loot.functions.SetItemDamageFunction;
|
||||
import net.minecraft.world.level.storage.loot.parameters.LootContextParamSets;
|
||||
import net.minecraft.world.level.storage.loot.predicates.LootItemRandomChanceCondition;
|
||||
import net.minecraft.world.level.storage.loot.providers.number.ConstantValue;
|
||||
|
@ -30,23 +33,18 @@ public class EndChestLootTableProvider extends SimpleFabricLootTableProvider {
|
|||
super(output, LootContextParamSets.CHEST);
|
||||
}
|
||||
|
||||
//TODO: 1.20 - find where Betterend Injects Loot into chests and make it conform to regular minecraft
|
||||
public static final ResourceLocation VILLAGE_LOOT = BetterEnd.makeID("chests/end_village_loot");
|
||||
public static final ResourceLocation VILLAGE_TEMPLATE_LOOT = BetterEnd.makeID("chests/end_village_template_loot");
|
||||
public static final ResourceLocation VILLAGE_BONUS_LOOT = BetterEnd.makeID("chests/end_village_bonus_loot");
|
||||
|
||||
|
||||
@Override
|
||||
public void generate(BiConsumer<ResourceLocation, LootTable.Builder> biConsumer) {
|
||||
biConsumer.accept(
|
||||
VILLAGE_LOOT,
|
||||
LootTableUtil.VILLAGE_LOOT,
|
||||
LootTable.lootTable()
|
||||
.withPool(simpleVillageLoot())
|
||||
.withPool(plateUpgradeLootPool())
|
||||
);
|
||||
|
||||
biConsumer.accept(
|
||||
VILLAGE_TEMPLATE_LOOT,
|
||||
LootTableUtil.VILLAGE_TEMPLATE_LOOT,
|
||||
LootTable.lootTable()
|
||||
.withPool(simpleVillageLoot())
|
||||
.withPool(handleLootPool())
|
||||
|
@ -56,15 +54,167 @@ public class EndChestLootTableProvider extends SimpleFabricLootTableProvider {
|
|||
);
|
||||
|
||||
biConsumer.accept(
|
||||
VILLAGE_BONUS_LOOT,
|
||||
LootTableUtil.VILLAGE_BONUS_LOOT,
|
||||
LootTable.lootTable()
|
||||
.withPool(leatherHandleLootPool())
|
||||
.withPool(plateUpgradeLootPool())
|
||||
.withPool(villageBonusLoot())
|
||||
.withPool(elytraLoot(0.2f))
|
||||
);
|
||||
|
||||
biConsumer.accept(
|
||||
LootTableUtil.FISHING_FISH,
|
||||
LootTable.lootTable()
|
||||
.withPool(fishing())
|
||||
);
|
||||
|
||||
biConsumer.accept(
|
||||
LootTableUtil.FISHING_JUNK,
|
||||
LootTable.lootTable()
|
||||
.withPool(fishingJunk())
|
||||
);
|
||||
|
||||
biConsumer.accept(
|
||||
LootTableUtil.FISHING_TREASURE,
|
||||
LootTable.lootTable()
|
||||
.withPool(fishingTreasure())
|
||||
);
|
||||
|
||||
biConsumer.accept(
|
||||
LootTableUtil.FOGGY_MUSHROOMLAND,
|
||||
includeCommonItems(LootTable.lootTable())
|
||||
.withPool(foggyMushroomland())
|
||||
);
|
||||
|
||||
biConsumer.accept(
|
||||
LootTableUtil.CHORUS_FOREST,
|
||||
includeCommonItems(LootTable.lootTable())
|
||||
.withPool(chorusForest())
|
||||
);
|
||||
|
||||
biConsumer.accept(
|
||||
LootTableUtil.SHADOW_FOREST,
|
||||
includeCommonItems(LootTable.lootTable())
|
||||
.withPool(shadowForest())
|
||||
);
|
||||
|
||||
biConsumer.accept(
|
||||
LootTableUtil.LANTERN_WOODS,
|
||||
includeCommonItems(LootTable.lootTable())
|
||||
.withPool(lanternWoods())
|
||||
);
|
||||
|
||||
biConsumer.accept(
|
||||
LootTableUtil.UMBRELLA_JUNGLE,
|
||||
includeCommonItems(LootTable.lootTable())
|
||||
.withPool(umbrellaJungle())
|
||||
);
|
||||
|
||||
biConsumer.accept(
|
||||
LootTableUtil.BIOME_CHEST,
|
||||
includeCommonItems(LootTable.lootTable())
|
||||
.withPool(umbrellaJungle().when(LootTableUtil.IN_UMBRELLA_JUNGLE))
|
||||
.withPool(lanternWoods().when(LootTableUtil.IN_LANTERN_WOODS))
|
||||
.withPool(shadowForest().when(LootTableUtil.IN_SHADOW_FOREST))
|
||||
.withPool(chorusForest().when(LootTableUtil.IN_CHORUS_FOREST))
|
||||
.withPool(foggyMushroomland().when(LootTableUtil.IN_FOGGY_MUSHROOMLAND))
|
||||
);
|
||||
|
||||
biConsumer.accept(
|
||||
LootTableUtil.COMMON,
|
||||
includeCommonItems(LootTable.lootTable())
|
||||
);
|
||||
}
|
||||
|
||||
private LootPool.Builder fishing() {
|
||||
return LootPool
|
||||
.lootPool()
|
||||
.setRolls(UniformGenerator.between(1, 2))
|
||||
.add(LootItem.lootTableItem(EndItems.END_FISH_RAW));
|
||||
}
|
||||
|
||||
private LootPool.Builder fishingJunk() {
|
||||
final LootPool.Builder builder = LootPool
|
||||
.lootPool()
|
||||
.setRolls(UniformGenerator.between(1, 2))
|
||||
.add(LootItem.lootTableItem(EndItems.END_LILY_LEAF))
|
||||
.add(LootItem.lootTableItem(Items.ENDER_PEARL))
|
||||
.add(LootItem.lootTableItem(Items.CHORUS_FRUIT))
|
||||
.add(LootItem.lootTableItem(EndItems.GELATINE))
|
||||
.add(LootItem.lootTableItem(EndItems.CRYSTAL_SHARDS))
|
||||
.add(LootItem.lootTableItem(EndItems.HYDRALUX_PETAL).when(LootTableUtil.IN_SULPHUR_SPRINGS));
|
||||
addCharnia(builder);
|
||||
return builder;
|
||||
}
|
||||
|
||||
private LootPool.Builder fishingTreasure() {
|
||||
return LootPool
|
||||
.lootPool()
|
||||
.setRolls(ConstantValue.exactly(1))
|
||||
.add(LootItem.lootTableItem(EndBlocks.TERMINITE.swordBlade))
|
||||
.add(LootItem.lootTableItem(EndBlocks.TERMINITE.forgedPlate))
|
||||
.add(LootItem.lootTableItem(EndBlocks.MENGER_SPONGE))
|
||||
.add(LootItem.lootTableItem(Items.BOW)
|
||||
.apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.0F, 0.25F)))
|
||||
.apply(EnchantWithLevelsFunction.enchantWithLevels(ConstantValue.exactly(30.0F))
|
||||
.allowTreasure()))
|
||||
.add(LootItem.lootTableItem(Items.FISHING_ROD)
|
||||
.apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.0F, 0.25F)))
|
||||
.apply(EnchantWithLevelsFunction.enchantWithLevels(ConstantValue.exactly(30.0F))
|
||||
.allowTreasure()))
|
||||
.add(LootItem.lootTableItem(Items.BOOK)
|
||||
.apply(EnchantWithLevelsFunction.enchantWithLevels(ConstantValue.exactly(30.0F))
|
||||
.allowTreasure()));
|
||||
}
|
||||
|
||||
private LootPool.Builder foggyMushroomland() {
|
||||
return LootPool
|
||||
.lootPool()
|
||||
.setRolls(UniformGenerator.between(4, 8))
|
||||
.add(LootItem.lootTableItem(EndBlocks.MOSSY_GLOWSHROOM.getBlock(WoodenComplexMaterial.BLOCK_PLANKS)))
|
||||
.add(LootItem.lootTableItem(EndBlocks.MOSSY_GLOWSHROOM_SAPLING))
|
||||
.add(LootItem.lootTableItem(EndBlocks.BLUE_VINE_SEED));
|
||||
}
|
||||
|
||||
private LootPool.Builder chorusForest() {
|
||||
return LootPool
|
||||
.lootPool()
|
||||
.setRolls(UniformGenerator.between(4, 8))
|
||||
.add(LootItem.lootTableItem(EndBlocks.PYTHADENDRON.getBlock(WoodenComplexMaterial.BLOCK_PLANKS)))
|
||||
.add(LootItem.lootTableItem(EndBlocks.PYTHADENDRON_SAPLING))
|
||||
.add(LootItem.lootTableItem(EndBlocks.CHORUS_MUSHROOM))
|
||||
.add(LootItem.lootTableItem(EndTemplates.HANDLE_ATTACHMENT));
|
||||
}
|
||||
|
||||
private LootPool.Builder shadowForest() {
|
||||
return LootPool
|
||||
.lootPool()
|
||||
.setRolls(UniformGenerator.between(4, 8))
|
||||
.add(LootItem.lootTableItem(EndBlocks.DRAGON_TREE.getBlock(WoodenComplexMaterial.BLOCK_PLANKS)))
|
||||
.add(LootItem.lootTableItem(EndBlocks.DRAGON_TREE_SAPLING))
|
||||
.add(LootItem.lootTableItem(EndBlocks.SHADOW_BERRY))
|
||||
.add(LootItem.lootTableItem(EndItems.SHADOW_BERRY_RAW));
|
||||
}
|
||||
|
||||
private LootPool.Builder lanternWoods() {
|
||||
return LootPool
|
||||
.lootPool()
|
||||
.setRolls(UniformGenerator.between(4, 8))
|
||||
.add(LootItem.lootTableItem(EndBlocks.LUCERNIA.getBlock(WoodenComplexMaterial.BLOCK_PLANKS)))
|
||||
.add(LootItem.lootTableItem(EndBlocks.LUCERNIA_SAPLING))
|
||||
.add(LootItem.lootTableItem(EndBlocks.BOLUX_MUSHROOM));
|
||||
}
|
||||
|
||||
private LootPool.Builder umbrellaJungle() {
|
||||
return LootPool
|
||||
.lootPool()
|
||||
.setRolls(UniformGenerator.between(4, 8))
|
||||
.add(LootItem.lootTableItem(EndBlocks.UMBRELLA_TREE.getBlock(WoodenComplexMaterial.BLOCK_PLANKS)))
|
||||
.add(LootItem.lootTableItem(EndBlocks.UMBRELLA_TREE_SAPLING))
|
||||
.add(LootItem.lootTableItem(EndBlocks.SMALL_JELLYSHROOM));
|
||||
}
|
||||
|
||||
|
||||
private LootPool.Builder upgradeLootPool() {
|
||||
return LootPool
|
||||
.lootPool()
|
||||
|
@ -206,4 +356,74 @@ public class EndChestLootTableProvider extends SimpleFabricLootTableProvider {
|
|||
.apply(SetItemCountFunction.setCount(ConstantValue.exactly(1)))
|
||||
);
|
||||
}
|
||||
|
||||
private static void addCharnia(LootPool.Builder pool) {
|
||||
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_CYAN)
|
||||
.when(LootTableUtil.IN_GLOWING_GRASSLANDS.or(LootTableUtil.IN_MEGALAKE)
|
||||
.or(LootTableUtil.IN_MEGALAKE_GROVE)
|
||||
.or(
|
||||
LootTableUtil.IN_NEON_OASIS)));
|
||||
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_LIGHT_BLUE)
|
||||
.when(LootTableUtil.IN_FOGGY_MUSHROOMLAND.or(LootTableUtil.IN_GLOWING_GRASSLANDS)
|
||||
.or(LootTableUtil.IN_MEGALAKE)
|
||||
.or(LootTableUtil.IN_MEGALAKE_GROVE)
|
||||
.or(LootTableUtil.IN_UMBRELLA_JUNGLE)));
|
||||
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_GREEN)
|
||||
.when(LootTableUtil.IN_GLOWING_GRASSLANDS.or(LootTableUtil.IN_NEON_OASIS)
|
||||
.or(LootTableUtil.IN_SULPHUR_SPRINGS)
|
||||
.or(
|
||||
LootTableUtil.IN_UMBRELLA_JUNGLE)));
|
||||
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_RED)
|
||||
.when(LootTableUtil.IN_AMBER_LAND.or(LootTableUtil.IN_LANTERN_WOODS)
|
||||
.or(LootTableUtil.IN_NEON_OASIS)));
|
||||
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_ORANGE)
|
||||
.when(LootTableUtil.IN_AMBER_LAND.or(LootTableUtil.IN_LANTERN_WOODS)
|
||||
.or(LootTableUtil.IN_SULPHUR_SPRINGS)));
|
||||
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_PURPLE)
|
||||
.when(LootTableUtil.IN_CHORUS_FOREST.or(LootTableUtil.IN_SHADOW_FOREST)));
|
||||
}
|
||||
|
||||
private static LootTable.Builder includeCommonItems(LootTable.Builder table) {
|
||||
LootPool.Builder builder = LootPool.lootPool();
|
||||
builder.setRolls(UniformGenerator.between(0, 2));
|
||||
builder.add(LootItem.lootTableItem(EndItems.MUSIC_DISC_STRANGE_AND_ALIEN));
|
||||
builder.add(LootItem.lootTableItem(EndItems.MUSIC_DISC_GRASPING_AT_STARS));
|
||||
builder.add(LootItem.lootTableItem(EndItems.MUSIC_DISC_ENDSEEKER));
|
||||
builder.add(LootItem.lootTableItem(EndItems.MUSIC_DISC_EO_DRACONA));
|
||||
table.withPool(builder);
|
||||
|
||||
builder = LootPool.lootPool();
|
||||
builder.setRolls(UniformGenerator.between(4, 8));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.THALLASIUM.ingot));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.THALLASIUM.rawOre));
|
||||
builder.add(LootItem.lootTableItem(Items.ENDER_PEARL));
|
||||
table.withPool(builder);
|
||||
|
||||
builder = LootPool.lootPool();
|
||||
builder.setRolls(UniformGenerator.between(2, 4));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.TERMINITE.ingot));
|
||||
builder.add(LootItem.lootTableItem(EndItems.ENDER_SHARD));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.AURORA_CRYSTAL));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.THALLASIUM.axe));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.THALLASIUM.pickaxe));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.THALLASIUM.hoe));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.THALLASIUM.sword));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.THALLASIUM.shovel));
|
||||
builder.add(LootItem.lootTableItem(Items.ENDER_EYE));
|
||||
builder.add(LootItem.lootTableItem(Blocks.OBSIDIAN));
|
||||
table.withPool(builder);
|
||||
|
||||
builder = LootPool.lootPool();
|
||||
builder.setRolls(UniformGenerator.between(0, 4));
|
||||
builder.add(LootItem.lootTableItem(EndBlocks.FLAVOLITE_RUNED));
|
||||
builder.add(LootItem.lootTableItem(EndItems.AETERNIUM_INGOT));
|
||||
builder.add(LootItem.lootTableItem(EndItems.AMBER_GEM));
|
||||
builder.add(LootItem.lootTableItem(Items.END_CRYSTAL));
|
||||
builder.add(LootItem.lootTableItem(Items.GHAST_TEAR));
|
||||
table.withPool(builder);
|
||||
|
||||
return table;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue