Diffuse terrain blending
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1 changed files with 2 additions and 1 deletions
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@ -11,6 +11,7 @@ import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.gen.surfacebuilder.SurfaceBuilder;
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import net.minecraft.world.gen.surfacebuilder.SurfaceBuilder;
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import net.minecraft.world.gen.surfacebuilder.TernarySurfaceConfig;
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import net.minecraft.world.gen.surfacebuilder.TernarySurfaceConfig;
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import ru.betterend.noise.OpenSimplexNoise;
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import ru.betterend.noise.OpenSimplexNoise;
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import ru.betterend.util.MHelper;
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public class DoubleBlockSurfaceBuilder extends SurfaceBuilder<TernarySurfaceConfig> {
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public class DoubleBlockSurfaceBuilder extends SurfaceBuilder<TernarySurfaceConfig> {
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public static final DoubleBlockSurfaceBuilder INSTANCE = new DoubleBlockSurfaceBuilder(TernarySurfaceConfig.CODEC);
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public static final DoubleBlockSurfaceBuilder INSTANCE = new DoubleBlockSurfaceBuilder(TernarySurfaceConfig.CODEC);
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@ -34,7 +35,7 @@ public class DoubleBlockSurfaceBuilder extends SurfaceBuilder<TernarySurfaceConf
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@Override
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@Override
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public void generate(Random random, Chunk chunk, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, long seed, TernarySurfaceConfig surfaceBlocks) {
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public void generate(Random random, Chunk chunk, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, long seed, TernarySurfaceConfig surfaceBlocks) {
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noise = NOISE.eval(x * 0.1, z * 0.1);
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noise = NOISE.eval(x * 0.1, z * 0.1) + MHelper.randRange(-0.4, 0.4, random);
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SurfaceBuilder.DEFAULT.generate(random, chunk, biome, x, z, height, noise, defaultBlock, defaultFluid, seaLevel, seed, noise > 0 ? config1 : config2);
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SurfaceBuilder.DEFAULT.generate(random, chunk, biome, x, z, height, noise, defaultBlock, defaultFluid, seaLevel, seed, noise > 0 ? config1 : config2);
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}
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}
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