Biome features rebalance

This commit is contained in:
paulevsGitch 2020-11-04 18:20:59 +03:00
parent a9174260be
commit c3a7a59d78
8 changed files with 11 additions and 12 deletions

View file

@ -14,16 +14,13 @@ import net.minecraft.sound.BlockSoundGroup;
public class BlockWallMushroom extends BlockWallPlant {
public BlockWallMushroom(int light) {
super(FabricBlockSettings.of(Material.WOOD)
super(FabricBlockSettings.of(Material.PLANT)
.breakByTool(FabricToolTags.AXES)
.sounds(BlockSoundGroup.GRASS)
.luminance(light)
.sounds(BlockSoundGroup.WOOD)
.hardness(0.2F)
.breakByHand(true)
.allowsSpawning((state, world, pos, type) -> { return false; })
.suffocates((state, world, pos) -> { return false; })
.blockVision((state, world, pos) -> { return false; })
.noCollision());
}

View file

@ -1,10 +1,8 @@
package ru.betterend.blocks.basis;
import java.util.EnumMap;
import java.util.List;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
@ -17,8 +15,6 @@ import net.minecraft.block.HorizontalFacingBlock;
import net.minecraft.block.Material;
import net.minecraft.block.ShapeContext;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.item.ItemStack;
import net.minecraft.loot.context.LootContext;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.DirectionProperty;