Biome features rebalance

This commit is contained in:
paulevsGitch 2020-11-04 18:20:59 +03:00
parent a9174260be
commit c3a7a59d78
8 changed files with 11 additions and 12 deletions

View file

@ -29,6 +29,7 @@ public class BiomeChorusForest extends EndBiome {
.addFeature(Feature.VEGETAL_DECORATION, ConfiguredFeatures.CHORUS_PLANT)
.addFeature(EndFeatures.CHORUS_GRASS)
.addFeature(EndFeatures.TAIL_MOSS)
.addFeature(EndFeatures.TAIL_MOSS_WOOD)
.addStructureFeature(ConfiguredStructureFeatures.END_CITY)
.addMobSpawn(EndEntities.END_SLIME, 5, 1, 2)
.addMobSpawn(EntityType.ENDERMAN, 50, 1, 4));

View file

@ -29,6 +29,7 @@ public class BiomeFoggyMushroomland extends EndBiome {
.addFeature(EndFeatures.CREEPING_MOSS)
.addFeature(EndFeatures.DENSE_VINE)
.addFeature(EndFeatures.CYAN_MOSS)
.addFeature(EndFeatures.CYAN_MOSS_WOOD)
.addFeature(EndFeatures.END_LILY)
.addFeature(EndFeatures.BUBBLE_CORAL)
.addStructureFeature(ConfiguredStructureFeatures.END_CITY)

View file

@ -24,14 +24,12 @@ public class BiomeMegalakeGrove extends EndBiome {
.addStructureFeature(EndStructures.MEGALAKE)
.addStructureFeature(ConfiguredStructureFeatures.END_CITY)
.addFeature(EndFeatures.LACUGROVE)
.addFeature(EndFeatures.DENSE_VINE)
.addFeature(EndFeatures.END_LOTUS)
.addFeature(EndFeatures.END_LOTUS_LEAF)
.addFeature(EndFeatures.BUBBLE_CORAL_RARE)
.addFeature(EndFeatures.END_LILY_RARE)
.addFeature(EndFeatures.UMBRELLA_MOSS)
.addFeature(EndFeatures.CREEPING_MOSS)
.addFeature(EndFeatures.CYAN_MOSS)
.addMobSpawn(EndEntities.DRAGONFLY, 20, 1, 3)
.addMobSpawn(EndEntities.END_FISH, 20, 3, 8)
.addMobSpawn(EntityType.ENDERMAN, 10, 1, 2));

View file

@ -27,6 +27,7 @@ public class BiomeShadowForest extends EndBiome {
.addFeature(EndFeatures.TWISTED_VINE)
.addFeature(EndFeatures.PURPLE_POLYPORE)
.addFeature(EndFeatures.TAIL_MOSS)
.addFeature(EndFeatures.TAIL_MOSS_WOOD)
.addStructureFeature(ConfiguredStructureFeatures.END_CITY)
.addMobSpawn(EntityType.ENDERMAN, 80, 1, 4)
.addMobSpawn(EntityType.PHANTOM, 1, 1, 2));

View file

@ -28,6 +28,9 @@ public abstract class WallScatterFeature extends DefaultFeature {
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos center, DefaultFeatureConfig featureConfig) {
int maxY = world.getTopY(Heightmap.Type.WORLD_SURFACE, center.getX(), center.getZ());
int minY = BlocksHelper.upRay(world, new BlockPos(center.getX(), 0, center.getZ()), maxY);
if (maxY < 10 || maxY < minY) {
return false;
}
int py = MHelper.randRange(minY, maxY, random);
Mutable mut = new Mutable();