Additional plants

This commit is contained in:
paulevsGitch 2021-03-17 14:26:39 +03:00
parent 37b24bfcaf
commit c3ce436fe0
59 changed files with 1468 additions and 5 deletions

View file

@ -13,6 +13,7 @@ import net.minecraft.block.ShapeContext;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.Fluid;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.ItemPlacementContext;
@ -38,11 +39,12 @@ import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView;
import ru.betterend.blocks.entities.ESignBlockEntity;
import ru.betterend.interfaces.ISpetialItem;
import ru.betterend.patterns.BlockPatterned;
import ru.betterend.patterns.Patterns;
import ru.betterend.util.BlocksHelper;
public class EndSignBlock extends AbstractSignBlock implements BlockPatterned {
public class EndSignBlock extends AbstractSignBlock implements BlockPatterned, ISpetialItem {
public static final IntProperty ROTATION = Properties.ROTATION;
public static final BooleanProperty FLOOR = BooleanProperty.of("floor");
private static final VoxelShape[] WALL_SHAPES = new VoxelShape[] {
@ -177,4 +179,32 @@ public class EndSignBlock extends AbstractSignBlock implements BlockPatterned {
public List<ItemStack> getDroppedStacks(BlockState state, LootContext.Builder builder) {
return Collections.singletonList(new ItemStack(this));
}
@Override
public Fluid tryDrainFluid(WorldAccess world, BlockPos pos, BlockState state) {
// TODO Auto-generated method stub
return null;
}
@Override
public boolean canFillWithFluid(BlockView world, BlockPos pos, BlockState state, Fluid fluid) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState) {
// TODO Auto-generated method stub
return false;
}
@Override
public int getStackSize() {
return 16;
}
@Override
public boolean canPlaceOnWater() {
return false;
}
}