WIP: End Crystal pedestal render
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2 changed files with 59 additions and 1 deletions
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package ru.betterend.blocks.entities.render;
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import net.minecraft.client.model.ModelPart;
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import net.minecraft.client.render.OverlayTexture;
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import net.minecraft.client.render.RenderLayer;
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import net.minecraft.client.render.VertexConsumer;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.client.util.math.Vector3f;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.Quaternion;
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public class EndCrystalRenderer {
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private static final Identifier TEXTURE = new Identifier("textures/entity/end_crystal/end_crystal.png");
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private static final RenderLayer END_CRYSTAL;
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private static final float SINE_45_DEGREES;
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private static final ModelPart CORE;
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private static final ModelPart FRAME;
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public static void render(int age, float tickDelta, float rotation, MatrixStack matrices, VertexConsumerProvider vertexConsumerProvider, int light) {
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float rotation2 = (age + tickDelta) * 3.0F;
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// System.out.println("=====");
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// System.out.println("A: " + age);
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// System.out.println("R1: " + rotation);
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// System.out.println("R2: " + rotation2);
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VertexConsumer vertexConsumer = vertexConsumerProvider.getBuffer(END_CRYSTAL);
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matrices.push();
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matrices.scale(0.8F, 0.8F, 0.8F);
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matrices.translate(0.0D, -0.5D, 0.0D);
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matrices.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(rotation2));
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matrices.translate(0.0D, 0.8F, 0.0D);
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matrices.multiply(new Quaternion(new Vector3f(SINE_45_DEGREES, 0.0F, SINE_45_DEGREES), 60.0F, true));
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FRAME.render(matrices, vertexConsumer, light, OverlayTexture.DEFAULT_UV);
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matrices.scale(0.875F, 0.875F, 0.875F);
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matrices.multiply(new Quaternion(new Vector3f(SINE_45_DEGREES, 0.0F, SINE_45_DEGREES), 60.0F, true));
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matrices.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(rotation2));
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FRAME.render(matrices, vertexConsumer, light, OverlayTexture.DEFAULT_UV);
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matrices.scale(0.875F, 0.875F, 0.875F);
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matrices.multiply(new Quaternion(new Vector3f(SINE_45_DEGREES, 0.0F, SINE_45_DEGREES), 60.0F, true));
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matrices.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(rotation2));
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CORE.render(matrices, vertexConsumer, light, OverlayTexture.DEFAULT_UV);
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matrices.pop();
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}
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static {
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END_CRYSTAL = RenderLayer.getEntityCutoutNoCull(TEXTURE);
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SINE_45_DEGREES = (float)Math.sin(0.7853981633974483D);
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FRAME = new ModelPart(64, 32, 0, 0);
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FRAME.addCuboid(-4.0F, -4.0F, -4.0F, 8.0F, 8.0F, 8.0F);
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CORE = new ModelPart(64, 32, 32, 0);
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CORE.addCuboid(-4.0F, -4.0F, -4.0F, 8.0F, 8.0F, 8.0F);
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}
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}
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