Lakes, fixes

This commit is contained in:
paulevsGitch 2020-09-25 01:07:46 +03:00
parent 2061a12aff
commit c9326931d3
8 changed files with 191 additions and 24 deletions

View file

@ -47,7 +47,7 @@ public class BiomeDefinition {
private int waterFogColor = 329011;
private int waterColor = 4159204;
private int fogColor = 3344392;
private int fogColor = 10518688;
private float fogDensity = 1F;
private final Identifier id;
@ -185,19 +185,23 @@ public class BiomeDefinition {
features.forEach((info) -> generationSettings.feature(info.featureStep, info.feature));
effects.skyColor(0).waterColor(waterColor).waterFogColor(waterFogColor).fogColor(fogColor);
if (loop != null)
effects.loopSound(loop);
if (mood != null)
effects.moodSound(mood);
if (additions != null)
effects.additionsSound(additions);
if (particleConfig != null)
effects.particleConfig(particleConfig);
if (loop != null) effects.loopSound(loop);
if (mood != null) effects.moodSound(mood);
if (additions != null) effects.additionsSound(additions);
if (particleConfig != null) effects.particleConfig(particleConfig);
effects.music(MusicType.createIngameMusic(music != null ? music : SoundEvents.MUSIC_END));
return new Biome.Builder().precipitation(Precipitation.NONE).category(Category.THEEND).depth(0.1F).scale(0.2F)
.temperature(2.0F).downfall(0.0F).effects(effects.build()).spawnSettings(spawnSettings.build())
.generationSettings(generationSettings.build()).build();
return new Biome.Builder()
.precipitation(Precipitation.NONE)
.category(Category.THEEND)
.depth(0.1F)
.scale(0.2F)
.temperature(2.0F)
.downfall(0.0F)
.effects(effects.build())
.spawnSettings(spawnSettings.build())
.generationSettings(generationSettings.build())
.build();
}
private static final class SpawnInfo {