Texture, lang & shader update

This commit is contained in:
paulevsGitch 2021-01-22 21:37:17 +03:00
parent 6f40eae646
commit c9aacbff2b
18 changed files with 50 additions and 25 deletions

View file

@ -74,14 +74,16 @@ public class MetalMaterial {
FurnaceRecipe.make("thallasium_ingot_furnace", ore, ingot).build();
AlloyingRecipe.Builder.create("thallasium_ingot").setInput(ore, ore).setOutput(ingot, 3).setExpiriense(2.1F).build();
GridRecipe.make(name + "_block", block).setShape("###", "###", "###").addMaterial('#', ingot).build();
GridRecipe.make(name + "_ingot_from_block", ingot).setOutputCount(9).setList("#").addMaterial('#', block).build();
GridRecipe.make(name + "_block", block).setShape("###", "###", "###").addMaterial('#', ingot).setGroup("end_metal_blocks").build();
GridRecipe.make(name + "_ingot_from_block", ingot).setOutputCount(9).setList("#").addMaterial('#', block).setGroup("end_metal_ingots").build();
GridRecipe.make(name + "_tile", tile).setOutputCount(4).setShape("##", "##").addMaterial('#', block).build();
GridRecipe.make(name + "_bars", bars).setOutputCount(16).setShape("###", "###").addMaterial('#', ingot).build();
GridRecipe.make(name + "_plate", plate).setShape("##").addMaterial('#', ingot).build();
GridRecipe.make(name + "_door", door).setOutputCount(3).setOutputCount(16).setShape("##", "##", "##").addMaterial('#', ingot).build();
GridRecipe.make(name + "_trapdoor", trapdoor).setShape("##", "##").addMaterial('#', ingot).build();
GridRecipe.make(name + "_tile", tile).setOutputCount(4).setShape("##", "##").addMaterial('#', block).setGroup("end_metal_tiles").build();
GridRecipe.make(name + "_bars", bars).setOutputCount(16).setShape("###", "###").addMaterial('#', ingot).setGroup("end_metal_bars").build();
GridRecipe.make(name + "_plate", plate).setShape("##").addMaterial('#', ingot).setGroup("end_metal_plates").build();
GridRecipe.make(name + "_door", door).setOutputCount(3).setOutputCount(16).setShape("##", "##", "##").addMaterial('#', ingot).setGroup("end_metal_doors").build();
GridRecipe.make(name + "_trapdoor", trapdoor).setShape("##", "##").addMaterial('#', ingot).setGroup("end_metal_trapdoors").build();
GridRecipe.make(name + "_stairs", stairs).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', block).setGroup("end_metal_stairs").build();
GridRecipe.make(name + "_slab", slab).setOutputCount(6).setShape("###").addMaterial('#', block).setGroup("end_metal_slabs").build();
GridRecipe.make(name + "_axe", axe).setShape("##", "#I", " I").addMaterial('#', ingot).addMaterial('I', Items.STICK).build();
GridRecipe.make(name + "_hoe", hoe).setShape("##", " I", " I").addMaterial('#', ingot).addMaterial('I', Items.STICK).build();