Texture, lang & shader update
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18 changed files with 50 additions and 25 deletions
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@ -74,14 +74,16 @@ public class MetalMaterial {
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FurnaceRecipe.make("thallasium_ingot_furnace", ore, ingot).build();
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AlloyingRecipe.Builder.create("thallasium_ingot").setInput(ore, ore).setOutput(ingot, 3).setExpiriense(2.1F).build();
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GridRecipe.make(name + "_block", block).setShape("###", "###", "###").addMaterial('#', ingot).build();
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GridRecipe.make(name + "_ingot_from_block", ingot).setOutputCount(9).setList("#").addMaterial('#', block).build();
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GridRecipe.make(name + "_block", block).setShape("###", "###", "###").addMaterial('#', ingot).setGroup("end_metal_blocks").build();
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GridRecipe.make(name + "_ingot_from_block", ingot).setOutputCount(9).setList("#").addMaterial('#', block).setGroup("end_metal_ingots").build();
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GridRecipe.make(name + "_tile", tile).setOutputCount(4).setShape("##", "##").addMaterial('#', block).build();
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GridRecipe.make(name + "_bars", bars).setOutputCount(16).setShape("###", "###").addMaterial('#', ingot).build();
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GridRecipe.make(name + "_plate", plate).setShape("##").addMaterial('#', ingot).build();
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GridRecipe.make(name + "_door", door).setOutputCount(3).setOutputCount(16).setShape("##", "##", "##").addMaterial('#', ingot).build();
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GridRecipe.make(name + "_trapdoor", trapdoor).setShape("##", "##").addMaterial('#', ingot).build();
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GridRecipe.make(name + "_tile", tile).setOutputCount(4).setShape("##", "##").addMaterial('#', block).setGroup("end_metal_tiles").build();
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GridRecipe.make(name + "_bars", bars).setOutputCount(16).setShape("###", "###").addMaterial('#', ingot).setGroup("end_metal_bars").build();
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GridRecipe.make(name + "_plate", plate).setShape("##").addMaterial('#', ingot).setGroup("end_metal_plates").build();
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GridRecipe.make(name + "_door", door).setOutputCount(3).setOutputCount(16).setShape("##", "##", "##").addMaterial('#', ingot).setGroup("end_metal_doors").build();
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GridRecipe.make(name + "_trapdoor", trapdoor).setShape("##", "##").addMaterial('#', ingot).setGroup("end_metal_trapdoors").build();
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GridRecipe.make(name + "_stairs", stairs).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', block).setGroup("end_metal_stairs").build();
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GridRecipe.make(name + "_slab", slab).setOutputCount(6).setShape("###").addMaterial('#', block).setGroup("end_metal_slabs").build();
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GridRecipe.make(name + "_axe", axe).setShape("##", "#I", " I").addMaterial('#', ingot).addMaterial('I', Items.STICK).build();
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GridRecipe.make(name + "_hoe", hoe).setShape("##", " I", " I").addMaterial('#', ingot).addMaterial('I', Items.STICK).build();
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