[Change] Use Refactored Plant API (#24)
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18 changed files with 37 additions and 110 deletions
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@ -15,16 +15,13 @@ import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.EnumProperty;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.level.storage.loot.LootContext;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import com.google.common.collect.Lists;
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@ -36,10 +33,9 @@ public class HydraluxBlock extends UnderwaterPlantBlock implements AddMineableSh
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public static final EnumProperty<HydraluxShape> SHAPE = EndBlockProperties.HYDRALUX_SHAPE;
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public HydraluxBlock() {
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super(FabricBlockSettings.of(Material.WATER_PLANT)
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.sound(SoundType.WET_GRASS)
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.lightLevel((state) -> state.getValue(SHAPE).hasGlow() ? 15 : 0)
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.noCollission());
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super(baseUnderwaterPlantSettings()
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.lightLevel((state) -> state.getValue(SHAPE).hasGlow() ? 15 : 0)
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);
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}
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@Override
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