More fixes, vents generation prototype
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5 changed files with 72 additions and 12 deletions
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@ -10,6 +10,7 @@ import net.minecraft.block.Material;
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import net.minecraft.client.util.math.Vector3f;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos.Mutable;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.StructureWorldAccess;
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import net.minecraft.world.gen.chunk.ChunkGenerator;
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@ -128,23 +129,39 @@ public class GeyserFeature extends DefaultFeature {
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obj2.setBlock(EndBlocks.SULPHURIC_ROCK.stone);
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new SDFDisplacement().setFunction((vec) -> {
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return -4F;
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}).setSource(sdf).setReplaceFunction(REPLACE1).fillRecursiveIgnore(world, pos, IGNORE);
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}).setSource(cave).setReplaceFunction(REPLACE1).fillRecursiveIgnore(world, pos, IGNORE);
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obj1.setBlock(Blocks.END_STONE);
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obj2.setBlock(Blocks.END_STONE);
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new SDFDisplacement().setFunction((vec) -> {
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return -6F;
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}).setSource(sdf).setReplaceFunction(REPLACE1).fillRecursiveIgnore(world, pos, IGNORE);
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}).setSource(cave).setReplaceFunction(REPLACE1).fillRecursiveIgnore(world, pos, IGNORE);
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BlocksHelper.setWithoutUpdate(world, pos, WATER);
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Mutable mut = new Mutable().set(pos);
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for (int i = 0; i < halfHeight + 5; i++) {
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BlockState state = world.getBlockState(mut);
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if (state.isIn(EndTags.GEN_TERRAIN) || state.isOf(Blocks.WATER)) {
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BlocksHelper.setWithoutUpdate(world, mut, WATER);
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mut.setY(mut.getY() + 1);
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count = getYOnSurface(world, pos.getX(), pos.getZ()) - pos.getY();
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for (int i = 0; i < count; i++) {
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BlocksHelper.setWithoutUpdate(world, mut, WATER);
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for (Direction dir: BlocksHelper.HORIZONTAL) {
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BlocksHelper.setWithoutUpdate(world, mut.offset(dir), WATER);
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}
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else {
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break;
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mut.setY(mut.getY() + 1);
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}
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for (int i = 0; i < 30; i++) {
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mut.set(pos).add(random.nextGaussian() * 2, -halfHeight - 10, random.nextGaussian() * 2);
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int dist = MHelper.floor(6 - MHelper.length(mut.getX() - pos.getX(), mut.getZ() - pos.getZ())) + random.nextInt(2);
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BlockState state = world.getBlockState(mut);
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while (state.isOf(Blocks.WATER)) {
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mut.setY(mut.getY() - 1);
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state = world.getBlockState(mut);
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}
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if (state.isIn(EndTags.GEN_TERRAIN)) {
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for (int j = 0; j < dist; j++) {
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BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.SULPHURIC_ROCK.stone);
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mut.setY(mut.getY() + 1);
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}
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BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.HYDROTHERMAL_VENT);
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}
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}
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