Tenanea fixes and glow
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7947d92b1d
commit
cf607f24a0
4 changed files with 105 additions and 2 deletions
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@ -49,8 +49,9 @@ public class BlockTenaneaFlowers extends BlockVine implements IColorProvider {
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int r = MHelper.floor(MathHelper.lerp(delta, color1.getX(), color2.getX()));
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int g = MHelper.floor(MathHelper.lerp(delta, color1.getY(), color2.getY()));
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int b = MHelper.floor(MathHelper.lerp(delta, color1.getZ(), color2.getZ()));
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float[] hsb = MHelper.fromRGBtoHSB(r, g, b);
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return MHelper.color(r, g, b);
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return MHelper.fromHSBtoRGB(hsb[0], MHelper.max(0.5F, hsb[1]), hsb[2]);
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};
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ITEM_PROVIDER = (stack, tintIndex) -> {
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@ -57,6 +57,10 @@ public class MHelper {
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return a < b ? a : b;
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}
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public static int min(int a, int b, int c) {
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return min(a, min(b, c));
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}
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public static int max(int a, int b) {
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return a > b ? a : b;
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}
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@ -73,6 +77,10 @@ public class MHelper {
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return max(a, max(b, c));
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}
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public static int max(int a, int b, int c) {
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return max(a, max(b, c));
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}
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public static boolean isEven(int num) {
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return (num & 1) == 0;
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}
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@ -143,4 +151,95 @@ public class MHelper {
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public static int pow2(int i) {
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return i * i;
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}
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public static int fromHSBtoRGB(float hue, float saturation, float brightness) {
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int red = 0;
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int green = 0;
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int blue = 0;
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if (saturation == 0.0F) {
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red = green = blue = (int) (brightness * 255.0F + 0.5F);
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} else {
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float var6 = (hue - (float) Math.floor((double) hue)) * 6.0F;
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float var7 = var6 - (float) Math.floor((double) var6);
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float var8 = brightness * (1.0F - saturation);
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float var9 = brightness * (1.0F - saturation * var7);
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float var10 = brightness * (1.0F - saturation * (1.0F - var7));
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switch ((int) var6) {
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case 0 :
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red = (int) (brightness * 255.0F + 0.5F);
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green = (int) (var10 * 255.0F + 0.5F);
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blue = (int) (var8 * 255.0F + 0.5F);
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break;
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case 1 :
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red = (int) (var9 * 255.0F + 0.5F);
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green = (int) (brightness * 255.0F + 0.5F);
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blue = (int) (var8 * 255.0F + 0.5F);
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break;
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case 2 :
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red = (int) (var8 * 255.0F + 0.5F);
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green = (int) (brightness * 255.0F + 0.5F);
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blue = (int) (var10 * 255.0F + 0.5F);
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break;
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case 3 :
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red = (int) (var8 * 255.0F + 0.5F);
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green = (int) (var9 * 255.0F + 0.5F);
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blue = (int) (brightness * 255.0F + 0.5F);
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break;
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case 4 :
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red = (int) (var10 * 255.0F + 0.5F);
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green = (int) (var8 * 255.0F + 0.5F);
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blue = (int) (brightness * 255.0F + 0.5F);
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break;
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case 5 :
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red = (int) (brightness * 255.0F + 0.5F);
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green = (int) (var8 * 255.0F + 0.5F);
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blue = (int) (var9 * 255.0F + 0.5F);
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}
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}
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return ALPHA | red << 16 | green << 8 | blue << 0;
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}
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public static float[] fromRGBtoHSB(int r, int g, int b) {
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float[] values = new float[3];
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int max = max(r, g, b);
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int min = min(r, g, b);
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float brightness = (float) max / 255.0F;
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float saturation;
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if (max != 0) {
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saturation = (float) (max - min) / (float) max;
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} else {
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saturation = 0.0F;
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}
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float hue;
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if (saturation == 0.0F) {
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hue = 0.0F;
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}
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else {
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float var9 = (float) (max - r) / (float) (max - min);
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float var10 = (float) (max - g) / (float) (max - min);
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float var11 = (float) (max - b) / (float) (max - min);
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if (r == max) {
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hue = var11 - var10;
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} else if (g == max) {
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hue = 2.0F + var9 - var11;
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} else {
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hue = 4.0F + var10 - var9;
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}
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hue /= 6.0F;
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if (hue < 0.0F) {
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++hue;
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}
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}
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values[0] = hue;
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values[1] = saturation;
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values[2] = brightness;
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return values;
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}
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}
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@ -0,0 +1,3 @@
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{
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"defaultMaterial": "betterend:wave_glow_inc"
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}
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@ -1,3 +1,3 @@
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{
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"defaultMaterial": "betterend:leaves_noshade"
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"defaultMaterial": "betterend:waving_wall"
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}
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