Fixed leaves cascade update, basic structure classes separation

This commit is contained in:
paulevsGitch 2020-11-07 12:57:07 +03:00
parent d87b98fcd7
commit d0135e83e9
16 changed files with 136 additions and 53 deletions

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package ru.betterend.world.features.bushes;
import java.util.Random;
import java.util.function.Function;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.StructureWorldAccess;
import ru.betterend.noise.OpenSimplexNoise;
import ru.betterend.registry.EndBlocks;
import ru.betterend.util.BlocksHelper;
import ru.betterend.util.MHelper;
import ru.betterend.util.sdf.SDF;
import ru.betterend.util.sdf.operator.SDFDisplacement;
import ru.betterend.util.sdf.operator.SDFScale3D;
import ru.betterend.util.sdf.operator.SDFSubtraction;
import ru.betterend.util.sdf.operator.SDFTranslate;
import ru.betterend.util.sdf.primitive.SDFSphere;
import ru.betterend.world.features.FullHeightScatterFeature;
public class CaveBushFeature extends FullHeightScatterFeature {
public CaveBushFeature(int radius) {
super(radius);
}
private static final Function<BlockState, Boolean> REPLACE;
@Override
public boolean canGenerate(StructureWorldAccess world, Random random, BlockPos center, BlockPos blockPos, float radius) {
return world.getBlockState(blockPos.down()).isOf(EndBlocks.CAVE_MOSS);
}
@Override
public void generate(StructureWorldAccess world, Random random, BlockPos blockPos) {
float radius = MHelper.randRange(0.8F, 2.5F, random);
OpenSimplexNoise noise = new OpenSimplexNoise(random.nextInt());
SDF sphere = new SDFSphere().setRadius(radius).setBlock(EndBlocks.CAVE_BUSH);
sphere = new SDFScale3D().setScale(MHelper.randRange(0.8F, 1.2F, random), MHelper.randRange(0.8F, 1.2F, random), MHelper.randRange(0.8F, 1.2F, random)).setSource(sphere);
sphere = new SDFDisplacement().setFunction((vec) -> { return (float) noise.eval(vec.getX() * 0.2, vec.getY() * 0.2, vec.getZ() * 0.2) * 3; }).setSource(sphere);
sphere = new SDFDisplacement().setFunction((vec) -> { return random.nextFloat() * 3F - 1.5F; }).setSource(sphere);
sphere = new SDFSubtraction().setSourceA(sphere).setSourceB(new SDFTranslate().setTranslate(0, -radius, 0).setSource(sphere));
sphere.setReplaceFunction(REPLACE);
sphere.fillRecursive(world, blockPos);
BlocksHelper.setWithoutUpdate(world, blockPos, EndBlocks.CAVE_BUSH);
}
static {
REPLACE = (state) -> {
if (state.getMaterial().equals(Material.PLANT)) {
return true;
}
return state.getMaterial().isReplaceable();
};
}
}

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package ru.betterend.world.features.bushes;
import java.util.Random;
import java.util.function.Function;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.StructureWorldAccess;
import ru.betterend.noise.OpenSimplexNoise;
import ru.betterend.registry.EndBlocks;
import ru.betterend.registry.EndTags;
import ru.betterend.util.BlocksHelper;
import ru.betterend.util.MHelper;
import ru.betterend.util.sdf.SDF;
import ru.betterend.util.sdf.operator.SDFDisplacement;
import ru.betterend.util.sdf.operator.SDFScale3D;
import ru.betterend.util.sdf.operator.SDFSubtraction;
import ru.betterend.util.sdf.operator.SDFTranslate;
import ru.betterend.util.sdf.primitive.SDFSphere;
import ru.betterend.world.features.InvertedScatterFeature;
public class CaveBushFeatureCeil extends InvertedScatterFeature {
public CaveBushFeatureCeil(int radius) {
super(radius);
}
private static final Function<BlockState, Boolean> REPLACE;
@Override
public boolean canGenerate(StructureWorldAccess world, Random random, BlockPos center, BlockPos blockPos, float radius) {
return world.isAir(blockPos.down())
&& world.getBlockState(blockPos.up()).isIn(EndTags.GEN_TERRAIN)
&& world.getBlockState(blockPos.down(BlocksHelper.downRay(world, blockPos.down(), 64) + 2)).isIn(EndTags.GEN_TERRAIN);
}
@Override
public void generate(StructureWorldAccess world, Random random, BlockPos blockPos) {
float radius = MHelper.randRange(1.0F, 3.2F, random);
OpenSimplexNoise noise = new OpenSimplexNoise(random.nextInt());
SDF sphere = new SDFSphere().setRadius(radius).setBlock(EndBlocks.CAVE_BUSH);
sphere = new SDFScale3D().setScale(MHelper.randRange(0.8F, 1.2F, random), MHelper.randRange(0.8F, 1.2F, random), MHelper.randRange(0.8F, 1.2F, random)).setSource(sphere);
sphere = new SDFDisplacement().setFunction((vec) -> { return (float) noise.eval(vec.getX() * 0.2, vec.getY() * 0.2, vec.getZ() * 0.2) * 3; }).setSource(sphere);
sphere = new SDFDisplacement().setFunction((vec) -> { return random.nextFloat() * 3F - 1.5F; }).setSource(sphere);
sphere = new SDFSubtraction().setSourceA(sphere).setSourceB(new SDFTranslate().setTranslate(0, -radius, 0).setSource(sphere));
sphere.setReplaceFunction(REPLACE);
sphere.fillRecursive(world, blockPos.down());
BlocksHelper.setWithoutUpdate(world, blockPos.down(), EndBlocks.CAVE_BUSH);
}
static {
REPLACE = (state) -> {
if (state.getMaterial().equals(Material.PLANT)) {
return true;
}
return state.getMaterial().isReplaceable();
};
}
}

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package ru.betterend.world.features.bushes;
import java.util.Random;
import java.util.function.Function;
import net.minecraft.block.BlockState;
import net.minecraft.block.LeavesBlock;
import net.minecraft.block.Material;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.StructureWorldAccess;
import net.minecraft.world.gen.chunk.ChunkGenerator;
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
import ru.betterend.noise.OpenSimplexNoise;
import ru.betterend.registry.EndBlocks;
import ru.betterend.util.BlocksHelper;
import ru.betterend.util.MHelper;
import ru.betterend.util.sdf.SDF;
import ru.betterend.util.sdf.operator.SDFDisplacement;
import ru.betterend.util.sdf.operator.SDFScale3D;
import ru.betterend.util.sdf.operator.SDFSubtraction;
import ru.betterend.util.sdf.operator.SDFTranslate;
import ru.betterend.util.sdf.primitive.SDFSphere;
import ru.betterend.world.features.DefaultFeature;
public class DragonTreeBushFeature extends DefaultFeature {
private static final Function<BlockState, Boolean> REPLACE;
@Override
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
if (world.getBlockState(pos.down()).getBlock() != EndBlocks.SHADOW_GRASS) return false;
BlockState leaves = EndBlocks.DRAGON_TREE_LEAVES.getDefaultState().with(LeavesBlock.DISTANCE, 1);
float radius = MHelper.randRange(1.8F, 4.5F, random);
OpenSimplexNoise noise = new OpenSimplexNoise(random.nextInt());
SDF sphere = new SDFSphere().setRadius(radius).setBlock(EndBlocks.DRAGON_TREE_LEAVES.getDefaultState().with(LeavesBlock.DISTANCE, 1));
sphere = new SDFScale3D().setScale(1, 0.5F, 1).setSource(sphere);
sphere = new SDFDisplacement().setFunction((vec) -> { return (float) noise.eval(vec.getX() * 0.2, vec.getY() * 0.2, vec.getZ() * 0.2) * 3; }).setSource(sphere);
sphere = new SDFDisplacement().setFunction((vec) -> { return random.nextFloat() * 3F - 1.5F; }).setSource(sphere);
sphere = new SDFSubtraction().setSourceA(sphere).setSourceB(new SDFTranslate().setTranslate(0, -radius, 0).setSource(sphere));
sphere.setReplaceFunction(REPLACE);
sphere.fillRecursive(world, pos);
BlocksHelper.setWithoutUpdate(world, pos, EndBlocks.DRAGON_TREE.bark);
for (Direction d: Direction.values()) {
BlockPos p = pos.offset(d);
if (world.isAir(p)) {
BlocksHelper.setWithoutUpdate(world, p, leaves);
}
}
return true;
}
static {
REPLACE = (state) -> {
if (state.getMaterial().equals(Material.PLANT)) {
return true;
}
return state.getMaterial().isReplaceable();
};
}
}

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package ru.betterend.world.features.bushes;
import java.util.Random;
import java.util.function.Function;
import net.minecraft.block.BlockState;
import net.minecraft.block.LeavesBlock;
import net.minecraft.block.Material;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.StructureWorldAccess;
import net.minecraft.world.gen.chunk.ChunkGenerator;
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
import ru.betterend.noise.OpenSimplexNoise;
import ru.betterend.registry.EndBlocks;
import ru.betterend.util.BlocksHelper;
import ru.betterend.util.MHelper;
import ru.betterend.util.sdf.SDF;
import ru.betterend.util.sdf.operator.SDFDisplacement;
import ru.betterend.util.sdf.operator.SDFScale3D;
import ru.betterend.util.sdf.operator.SDFSubtraction;
import ru.betterend.util.sdf.operator.SDFTranslate;
import ru.betterend.util.sdf.primitive.SDFSphere;
import ru.betterend.world.features.DefaultFeature;
public class PythadendronBushFeature extends DefaultFeature {
private static final Function<BlockState, Boolean> REPLACE;
@Override
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
if (world.getBlockState(pos.down()).getBlock() != EndBlocks.CHORUS_NYLIUM) return false;
float radius = MHelper.randRange(1.8F, 4.5F, random);
OpenSimplexNoise noise = new OpenSimplexNoise(random.nextInt());
SDF sphere = new SDFSphere().setRadius(radius).setBlock(EndBlocks.PYTHADENDRON_LEAVES.getDefaultState().with(LeavesBlock.DISTANCE, 1));
sphere = new SDFScale3D().setScale(1, 0.5F, 1).setSource(sphere);
sphere = new SDFDisplacement().setFunction((vec) -> { return (float) noise.eval(vec.getX() * 0.2, vec.getY() * 0.2, vec.getZ() * 0.2) * 3; }).setSource(sphere);
sphere = new SDFDisplacement().setFunction((vec) -> { return random.nextFloat() * 3F - 1.5F; }).setSource(sphere);
sphere = new SDFSubtraction().setSourceA(sphere).setSourceB(new SDFTranslate().setTranslate(0, -radius, 0).setSource(sphere));
sphere.setReplaceFunction(REPLACE);
sphere.fillRecursive(world, pos);
BlocksHelper.setWithoutUpdate(world, pos, EndBlocks.PYTHADENDRON.bark);
return true;
}
static {
REPLACE = (state) -> {
if (state.getMaterial().equals(Material.PLANT)) {
return true;
}
return state.getMaterial().isReplaceable();
};
}
}