Change models loading (WIP)

This commit is contained in:
Aleksey 2021-05-16 12:10:24 +03:00
parent 60568cea18
commit d11645aba3
7 changed files with 84 additions and 59 deletions

View file

@ -1,59 +1,76 @@
package ru.betterend.item;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.item.v1.EquipmentSlotProvider;
import net.fabricmc.fabric.api.object.builder.v1.client.model.FabricModelPredicateProviderRegistry;
import net.minecraft.client.renderer.block.model.BlockModel;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.item.ElytraItem;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Rarity;
import net.minecraft.world.entity.ai.attributes.AttributeModifier;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.item.*;
import ru.betterend.BetterEnd;
import ru.betterend.interfaces.BreakableItem;
import ru.betterend.patterns.ModelProvider;
import ru.betterend.patterns.Patterns;
import ru.betterend.registry.EndItems;
public class ArmoredElytra extends ElytraItem implements EquipmentSlotProvider, BreakableItem, ModelProvider {
import java.util.UUID;
public class ArmoredElytra extends EndArmorItem implements MultiModelItem {
private static final UUID ARMOR_MODIFIER_UUID_CHEST = ARMOR_MODIFIER_UUID_PER_SLOT[2];
private final ResourceLocation wingTexture;
private final Item repairItem;
private final double movementFactor;
private final float toughness;
private final int defense;
public ArmoredElytra(String name, Item repairItem, int durability, double movementFactor, boolean fireproof) {
super(fireproof ? EndItems.makeItemSettings().durability(durability).rarity(Rarity.RARE).fireResistant() :
EndItems.makeItemSettings().durability(durability).rarity(Rarity.RARE));
public ArmoredElytra(String name, ArmorMaterial material, Item repairItem, int durability, double movementFactor, boolean fireproof) {
super(material, EquipmentSlot.CHEST, fireproof ?
EndItems.makeItemSettings().durability(durability).rarity(Rarity.EPIC).fireResistant() :
EndItems.makeItemSettings().durability(durability).rarity(Rarity.EPIC));
this.wingTexture = BetterEnd.makeID("textures/entity/" + name + ".png");
this.repairItem = repairItem;
this.movementFactor = movementFactor;
this.defense = (int) ((double) material.getDefenseForSlot(EquipmentSlot.CHEST) / 1.75);
this.toughness = material.getToughness() / 1.75F;
addAttributeModifier(Attributes.ARMOR, new AttributeModifier(ARMOR_MODIFIER_UUID_CHEST,
"Armor modifier", defense, AttributeModifier.Operation.ADDITION));
addAttributeModifier(Attributes.ARMOR_TOUGHNESS, new AttributeModifier(ARMOR_MODIFIER_UUID_CHEST,
"Armor toughness", toughness, AttributeModifier.Operation.ADDITION));
}
public double getMovementFactor() {
return movementFactor;
}
@Environment(EnvType.CLIENT)
public ResourceLocation getWingTexture() {
return wingTexture;
}
@Override
public boolean isValidRepairItem(ItemStack itemStack, ItemStack itemStack2) {
return itemStack2.getItem() == repairItem;
return super.isValidRepairItem(itemStack, itemStack2) || itemStack2.getItem() == repairItem;
}
@Override
public void registerBrokenItem() {
public int getDefense() {
return defense;
}
@Override
public float getToughness() {
return toughness;
}
@Override
@Environment(EnvType.CLIENT)
public void registerModelPredicate() {
FabricModelPredicateProviderRegistry.register(this, new ResourceLocation("broken"),
(itemStack, clientLevel, livingEntity) -> ElytraItem.isFlyEnabled(itemStack) ? 0.0F : 1.0F);
}
@Override
public String getModelPattern(String name) {
return Patterns.createItemGenerated(name);
}
@Override
public EquipmentSlot getPreferredEquipmentSlot(ItemStack stack) {
return EquipmentSlot.CHEST;
}
}