Helix tree feature (WIP)
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4 changed files with 128 additions and 0 deletions
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@ -87,6 +87,15 @@ public class SplineHelper {
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return true;
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}
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public static void fillSplineForce(List<Vector3f> spline, StructureWorldAccess world, BlockState state, BlockPos pos, Function<BlockState, Boolean> replace) {
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Vector3f startPos = spline.get(0);
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for (int i = 1; i < spline.size(); i++) {
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Vector3f endPos = spline.get(i);
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fillLineForce(startPos, endPos, world, state, pos, replace);
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startPos = endPos;
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}
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}
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private static boolean fillLine(Vector3f start, Vector3f end, StructureWorldAccess world, BlockState state, BlockPos pos, Function<BlockState, Boolean> replace) {
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float dx = end.getX() - start.getX();
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float dy = end.getY() - start.getY();
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@ -137,6 +146,49 @@ public class SplineHelper {
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}
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}
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private static void fillLineForce(Vector3f start, Vector3f end, StructureWorldAccess world, BlockState state, BlockPos pos, Function<BlockState, Boolean> replace) {
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float dx = end.getX() - start.getX();
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float dy = end.getY() - start.getY();
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float dz = end.getZ() - start.getZ();
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float max = MHelper.max(Math.abs(dx), Math.abs(dy), Math.abs(dz));
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int count = MHelper.floor(max + 1);
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dx /= max;
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dy /= max;
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dz /= max;
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float x = start.getX();
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float y = start.getY();
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float z = start.getZ();
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boolean down = Math.abs(dy) > 0.2;
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BlockState bState;
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Mutable bPos = new Mutable();
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for (int i = 0; i < count; i++) {
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bPos.set(x + pos.getX(), y + pos.getY(), z + pos.getZ());
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bState = world.getBlockState(bPos);
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if (replace.apply(bState)) {
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BlocksHelper.setWithoutUpdate(world, bPos, state);
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bPos.setY(bPos.getY() - 1);
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bState = world.getBlockState(bPos);
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if (down && bState.equals(state) || replace.apply(bState)) {
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BlocksHelper.setWithoutUpdate(world, bPos, state);
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}
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}
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x += dx;
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y += dy;
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z += dz;
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}
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bPos.set(end.getX() + pos.getX(), end.getY() + pos.getY(), end.getZ() + pos.getZ());
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bState = world.getBlockState(bPos);
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if (replace.apply(bState)) {
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BlocksHelper.setWithoutUpdate(world, bPos, state);
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bPos.setY(bPos.getY() - 1);
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bState = world.getBlockState(bPos);
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if (down && bState.equals(state) || replace.apply(bState)) {
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BlocksHelper.setWithoutUpdate(world, bPos, state);
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}
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}
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}
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public static boolean canGenerate(List<Vector3f> spline, float scale, BlockPos start, StructureWorldAccess world, Function<BlockState, Boolean> canReplace) {
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int count = spline.size();
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Vector3f vec = spline.get(0);
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