Added config for biomes

This commit is contained in:
Aleksey 2020-09-22 17:10:04 +03:00
parent 41e0d1e42a
commit d382a965e9
10 changed files with 322 additions and 267 deletions

View file

@ -0,0 +1,104 @@
package ru.betterend.util;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.state.property.Property;
import net.minecraft.util.BlockMirror;
import net.minecraft.util.BlockRotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Vec3i;
import net.minecraft.world.WorldAccess;
public class BlocksHelper {
public static final int FLAG_UPDATE_BLOCK = 1;
public static final int FLAG_SEND_CLIENT_CHANGES = 2;
public static final int FLAG_NO_RERENDER = 4;
public static final int FORSE_RERENDER = 8;
public static final int FLAG_IGNORE_OBSERVERS = 16;
public static final int SET_SILENT = FLAG_UPDATE_BLOCK | FLAG_IGNORE_OBSERVERS | FLAG_SEND_CLIENT_CHANGES;
public static final Direction[] HORIZONTAL = new Direction[] { Direction.NORTH, Direction.SOUTH, Direction.EAST, Direction.WEST };
private static final Vec3i[] OFFSETS = new Vec3i[] {
new Vec3i(-1, -1, -1), new Vec3i(-1, -1, 0), new Vec3i(-1, -1, 1),
new Vec3i(-1, 0, -1), new Vec3i(-1, 0, 0), new Vec3i(-1, 0, 1),
new Vec3i(-1, 1, -1), new Vec3i(-1, 1, 0), new Vec3i(-1, 1, 1),
new Vec3i(0, -1, -1), new Vec3i(0, -1, 0), new Vec3i(0, -1, 1),
new Vec3i(0, 0, -1), new Vec3i(0, 0, 0), new Vec3i(0, 0, 1),
new Vec3i(0, 1, -1), new Vec3i(0, 1, 0), new Vec3i(0, 1, 1),
new Vec3i(1, -1, -1), new Vec3i(1, -1, 0), new Vec3i(1, -1, 1),
new Vec3i(1, 0, -1), new Vec3i(1, 0, 0), new Vec3i(1, 0, 1),
new Vec3i(1, 1, -1), new Vec3i(1, 1, 0), new Vec3i(1, 1, 1)
};
public static void setWithoutUpdate(WorldAccess world, BlockPos pos, BlockState state) {
world.setBlockState(pos, state, SET_SILENT);
}
public static int upRay(WorldAccess world, BlockPos pos, int maxDist) {
int length = 0;
for (int j = 1; j < maxDist && (world.isAir(pos.up(j))); j++)
length++;
return length;
}
public static int downRay(WorldAccess world, BlockPos pos, int maxDist) {
int length = 0;
for (int j = 1; j < maxDist && (world.isAir(pos.down(j))); j++)
length++;
return length;
}
public static BlockState rotateHorizontal(BlockState state, BlockRotation rotation, Property<Direction> facing) {
return (BlockState) state.with(facing, rotation.rotate((Direction) state.get(facing)));
}
public static BlockState mirrorHorizontal(BlockState state, BlockMirror mirror, Property<Direction> facing) {
return state.rotate(mirror.getRotation((Direction) state.get(facing)));
}
public static int getLengthDown(ServerWorld world, BlockPos pos, Block block) {
int count = 1;
while (world.getBlockState(pos.down(count)).getBlock() == block)
count++;
return count;
}
public static void cover(WorldAccess world, BlockPos center, Block ground, BlockState cover, int radius, Random random) {
HashSet<BlockPos> points = new HashSet<BlockPos>();
HashSet<BlockPos> points2 = new HashSet<BlockPos>();
if (world.getBlockState(center).getBlock() == ground) {
points.add(center);
points2.add(center);
for (int i = 0; i < radius; i++) {
Iterator<BlockPos> iterator = points.iterator();
while (iterator.hasNext()) {
BlockPos pos = iterator.next();
for (Vec3i offset : OFFSETS) {
if (random.nextBoolean()) {
BlockPos pos2 = pos.add(offset);
if (random.nextBoolean() && world.getBlockState(pos2).getBlock() == ground
&& !points.contains(pos2))
points2.add(pos2);
}
}
}
points.addAll(points2);
points2.clear();
}
Iterator<BlockPos> iterator = points.iterator();
while (iterator.hasNext()) {
BlockPos pos = iterator.next();
BlocksHelper.setWithoutUpdate(world, pos, cover);
}
}
}
}