Added config for biomes
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10 changed files with 322 additions and 267 deletions
104
src/main/java/ru/betterend/util/BlocksHelper.java
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104
src/main/java/ru/betterend/util/BlocksHelper.java
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package ru.betterend.util;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.state.property.Property;
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import net.minecraft.util.BlockMirror;
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import net.minecraft.util.BlockRotation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Vec3i;
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import net.minecraft.world.WorldAccess;
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public class BlocksHelper {
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public static final int FLAG_UPDATE_BLOCK = 1;
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public static final int FLAG_SEND_CLIENT_CHANGES = 2;
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public static final int FLAG_NO_RERENDER = 4;
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public static final int FORSE_RERENDER = 8;
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public static final int FLAG_IGNORE_OBSERVERS = 16;
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public static final int SET_SILENT = FLAG_UPDATE_BLOCK | FLAG_IGNORE_OBSERVERS | FLAG_SEND_CLIENT_CHANGES;
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public static final Direction[] HORIZONTAL = new Direction[] { Direction.NORTH, Direction.SOUTH, Direction.EAST, Direction.WEST };
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private static final Vec3i[] OFFSETS = new Vec3i[] {
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new Vec3i(-1, -1, -1), new Vec3i(-1, -1, 0), new Vec3i(-1, -1, 1),
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new Vec3i(-1, 0, -1), new Vec3i(-1, 0, 0), new Vec3i(-1, 0, 1),
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new Vec3i(-1, 1, -1), new Vec3i(-1, 1, 0), new Vec3i(-1, 1, 1),
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new Vec3i(0, -1, -1), new Vec3i(0, -1, 0), new Vec3i(0, -1, 1),
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new Vec3i(0, 0, -1), new Vec3i(0, 0, 0), new Vec3i(0, 0, 1),
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new Vec3i(0, 1, -1), new Vec3i(0, 1, 0), new Vec3i(0, 1, 1),
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new Vec3i(1, -1, -1), new Vec3i(1, -1, 0), new Vec3i(1, -1, 1),
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new Vec3i(1, 0, -1), new Vec3i(1, 0, 0), new Vec3i(1, 0, 1),
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new Vec3i(1, 1, -1), new Vec3i(1, 1, 0), new Vec3i(1, 1, 1)
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};
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public static void setWithoutUpdate(WorldAccess world, BlockPos pos, BlockState state) {
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world.setBlockState(pos, state, SET_SILENT);
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}
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public static int upRay(WorldAccess world, BlockPos pos, int maxDist) {
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int length = 0;
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for (int j = 1; j < maxDist && (world.isAir(pos.up(j))); j++)
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length++;
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return length;
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}
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public static int downRay(WorldAccess world, BlockPos pos, int maxDist) {
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int length = 0;
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for (int j = 1; j < maxDist && (world.isAir(pos.down(j))); j++)
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length++;
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return length;
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}
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public static BlockState rotateHorizontal(BlockState state, BlockRotation rotation, Property<Direction> facing) {
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return (BlockState) state.with(facing, rotation.rotate((Direction) state.get(facing)));
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}
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public static BlockState mirrorHorizontal(BlockState state, BlockMirror mirror, Property<Direction> facing) {
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return state.rotate(mirror.getRotation((Direction) state.get(facing)));
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}
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public static int getLengthDown(ServerWorld world, BlockPos pos, Block block) {
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int count = 1;
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while (world.getBlockState(pos.down(count)).getBlock() == block)
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count++;
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return count;
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}
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public static void cover(WorldAccess world, BlockPos center, Block ground, BlockState cover, int radius, Random random) {
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HashSet<BlockPos> points = new HashSet<BlockPos>();
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HashSet<BlockPos> points2 = new HashSet<BlockPos>();
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if (world.getBlockState(center).getBlock() == ground) {
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points.add(center);
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points2.add(center);
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for (int i = 0; i < radius; i++) {
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Iterator<BlockPos> iterator = points.iterator();
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while (iterator.hasNext()) {
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BlockPos pos = iterator.next();
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for (Vec3i offset : OFFSETS) {
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if (random.nextBoolean()) {
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BlockPos pos2 = pos.add(offset);
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if (random.nextBoolean() && world.getBlockState(pos2).getBlock() == ground
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&& !points.contains(pos2))
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points2.add(pos2);
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}
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}
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}
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points.addAll(points2);
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points2.clear();
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}
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Iterator<BlockPos> iterator = points.iterator();
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while (iterator.hasNext()) {
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BlockPos pos = iterator.next();
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BlocksHelper.setWithoutUpdate(world, pos, cover);
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}
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}
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}
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}
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