Removed terrain json blockstates, plants for "savanna" biome

This commit is contained in:
paulevsGitch 2021-02-28 18:39:12 +03:00
parent 8e5996524d
commit daf3af06c9
82 changed files with 221 additions and 438 deletions

View file

@ -45,6 +45,7 @@ public class Patterns {
public final static Identifier STATE_CHAIN = BetterEnd.makeID("patterns/blockstate/chain.json");
public final static Identifier STATE_CHANDELIER = BetterEnd.makeID("patterns/blockstate/chandelier.json");
public final static Identifier STATE_FURNACE = BetterEnd.makeID("patterns/blockstate/furnace.json");
public final static Identifier STATE_ROTATED_TOP = BetterEnd.makeID("patterns/blockstate/rotated_top.json");
//Models Block
public final static Identifier BLOCK_EMPTY = BetterEnd.makeID("patterns/block/empty.json");
@ -100,6 +101,8 @@ public class Patterns {
public final static Identifier BLOCK_CHANDELIER_CEIL = BetterEnd.makeID("patterns/block/chandelier_ceil.json");
public final static Identifier BLOCK_FURNACE = BetterEnd.makeID("patterns/block/furnace.json");
public final static Identifier BLOCK_FURNACE_GLOW = BetterEnd.makeID("patterns/block/furnace_glow.json");
public final static Identifier BLOCK_TOP_SIDE_BOTTOM = BetterEnd.makeID("patterns/block/top_side_bottom.json");
public final static Identifier BLOCK_PATH = BetterEnd.makeID("patterns/block/path.json");
//Models Item
public final static Identifier ITEM_WALL = BetterEnd.makeID("patterns/item/pattern_wall.json");