Fog rendering fixes

This commit is contained in:
paulevsGitch 2020-09-25 10:33:48 +03:00
parent 4cbf429bc5
commit de7c7e1cdb
2 changed files with 9 additions and 7 deletions

View file

@ -35,7 +35,6 @@ public class BackgroundRendererMixin {
//private static final float SKY_RED = 21F / 255F;
//private static final float SKY_GREEN = 16F / 255F;
//private static final float SKY_BLUE = 20F / 255F;
private static final float NORMAL = 1.5F/ 0.12757292F; // 0.12757292F is max value for red channel after all transformations
@Shadow
private static float red;
@ -59,9 +58,9 @@ public class BackgroundRendererMixin {
}
if (!skip) {
//RenderSystem.clearColor(SKY_RED, SKY_GREEN, SKY_BLUE, 0);
red *= NORMAL;
green *= NORMAL;
blue *= NORMAL;
red *= 4;
green *= 4;
blue *= 4;
}
}
}