Fog rendering fixes

This commit is contained in:
paulevsGitch 2020-09-25 10:33:48 +03:00
parent 4cbf429bc5
commit de7c7e1cdb
2 changed files with 9 additions and 7 deletions

View file

@ -35,7 +35,6 @@ public class BackgroundRendererMixin {
//private static final float SKY_RED = 21F / 255F;
//private static final float SKY_GREEN = 16F / 255F;
//private static final float SKY_BLUE = 20F / 255F;
private static final float NORMAL = 1.5F/ 0.12757292F; // 0.12757292F is max value for red channel after all transformations
@Shadow
private static float red;
@ -59,9 +58,9 @@ public class BackgroundRendererMixin {
}
if (!skip) {
//RenderSystem.clearColor(SKY_RED, SKY_GREEN, SKY_BLUE, 0);
red *= NORMAL;
green *= NORMAL;
blue *= NORMAL;
red *= 4;
green *= 4;
blue *= 4;
}
}
}

View file

@ -119,10 +119,13 @@ public class EndLakeFeature extends DefaultFeature {
if (world.getBlockState(POS).getMaterial().isReplaceable()) {
if (world.isAir(POS.up())) {
BlockState state = world.getBiome(POS).getGenerationSettings().getSurfaceConfig().getTopMaterial();
BlocksHelper.setWithoutUpdate(world, POS, state);
BlocksHelper.setWithoutUpdate(world, POS, random.nextBoolean() ? state : BlockRegistry.ENDSTONE_DUST.getDefaultState());
BlocksHelper.setWithoutUpdate(world, POS.down(), END_STONE);
}
else {
BlocksHelper.setWithoutUpdate(world, POS, BlockRegistry.ENDSTONE_DUST.getDefaultState());
BlocksHelper.setWithoutUpdate(world, POS.down(), END_STONE);
}
else
BlocksHelper.setWithoutUpdate(world, POS, END_STONE);
}
}
}