Fog rendering fixes
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parent
4cbf429bc5
commit
de7c7e1cdb
2 changed files with 9 additions and 7 deletions
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@ -35,7 +35,6 @@ public class BackgroundRendererMixin {
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//private static final float SKY_RED = 21F / 255F;
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//private static final float SKY_GREEN = 16F / 255F;
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//private static final float SKY_BLUE = 20F / 255F;
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private static final float NORMAL = 1.5F/ 0.12757292F; // 0.12757292F is max value for red channel after all transformations
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@Shadow
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private static float red;
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@ -59,9 +58,9 @@ public class BackgroundRendererMixin {
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}
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if (!skip) {
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//RenderSystem.clearColor(SKY_RED, SKY_GREEN, SKY_BLUE, 0);
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red *= NORMAL;
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green *= NORMAL;
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blue *= NORMAL;
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red *= 4;
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green *= 4;
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blue *= 4;
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}
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}
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}
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@ -119,10 +119,13 @@ public class EndLakeFeature extends DefaultFeature {
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if (world.getBlockState(POS).getMaterial().isReplaceable()) {
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if (world.isAir(POS.up())) {
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BlockState state = world.getBiome(POS).getGenerationSettings().getSurfaceConfig().getTopMaterial();
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BlocksHelper.setWithoutUpdate(world, POS, state);
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BlocksHelper.setWithoutUpdate(world, POS, random.nextBoolean() ? state : BlockRegistry.ENDSTONE_DUST.getDefaultState());
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BlocksHelper.setWithoutUpdate(world, POS.down(), END_STONE);
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}
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else {
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BlocksHelper.setWithoutUpdate(world, POS, BlockRegistry.ENDSTONE_DUST.getDefaultState());
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BlocksHelper.setWithoutUpdate(world, POS.down(), END_STONE);
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}
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else
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BlocksHelper.setWithoutUpdate(world, POS, END_STONE);
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}
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}
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}
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