Default ID fix, renames

This commit is contained in:
paulevsGitch 2020-09-26 16:51:12 +03:00
parent 720103bd45
commit e1f88b453a
88 changed files with 482 additions and 561 deletions

View file

@ -165,9 +165,9 @@ public class EChestBlockEntityRenderer extends BlockEntityRenderer<EChestBlockEn
static {
defaultLayer = new RenderLayer[] {
RenderLayer.getEntitySolid(new Identifier(BetterEnd.MOD_ID, "entity/chest/normal.png")),
RenderLayer.getEntitySolid(new Identifier(BetterEnd.MOD_ID, "entity/chest/normal_left.png")),
RenderLayer.getEntitySolid(new Identifier(BetterEnd.MOD_ID, "entity/chest/normal_right.png"))
RenderLayer.getEntitySolid(new Identifier("entity/chest/normal.png")),
RenderLayer.getEntitySolid(new Identifier("entity/chest/normal_left.png")),
RenderLayer.getEntitySolid(new Identifier("entity/chest/normal_right.png"))
};
ItemRegistry.getModBlocks().forEach((item) -> {

View file

@ -105,7 +105,7 @@ public class ESignBlockEntityRenderer extends BlockEntityRenderer<ESignBlockEnti
}
static {
defaultLayer = RenderLayer.getEntitySolid(new Identifier(BetterEnd.MOD_ID, "entity/chest/normal.png"));
defaultLayer = RenderLayer.getEntitySolid(new Identifier("entity/sign/oak.png"));
ItemRegistry.getModBlocks().forEach((item) -> {
if (item instanceof BlockItem) {