defaultMaterialColor -> defaultMapColor

This commit is contained in:
Frank 2023-05-24 19:25:07 +02:00
parent f5a37f688f
commit e63a3f777f
3 changed files with 4 additions and 4 deletions

View file

@ -189,7 +189,7 @@ public class MetalMaterial {
door = EndBlocks.registerBlock(name + "_door", new BaseDoorBlock.Metal(block, BlockSetType.IRON));
trapdoor = EndBlocks.registerBlock(name + "_trapdoor", new BaseTrapdoorBlock.Metal(block, BlockSetType.IRON));
bars = EndBlocks.registerBlock(name + "_bars", new BaseMetalBarsBlock(block));
chain = EndBlocks.registerBlock(name + "_chain", new BaseChainBlock(block.defaultMaterialColor()));
chain = EndBlocks.registerBlock(name + "_chain", new BaseChainBlock(block.defaultMapColor()));
pressurePlate = EndBlocks.registerBlock(
name + "_plate",
new BasePressurePlateBlock.Wood(block, BlockSetType.IRON)
@ -236,7 +236,7 @@ public class MetalMaterial {
anvilBlock = EndBlocks.registerBlock(
name + "_anvil",
new EndAnvilBlock(this, block.defaultMaterialColor(), anvilAndToolLevel)
new EndAnvilBlock(this, block.defaultMapColor(), anvilAndToolLevel)
);
if (hasOre) {