LootContext -> LootParams

This commit is contained in:
Frank 2023-05-24 19:10:59 +02:00
parent cfd9994233
commit e8cddbda54
32 changed files with 63 additions and 63 deletions

View file

@ -19,7 +19,7 @@ import net.minecraft.world.level.ItemLike;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.storage.loot.LootContext;
import net.minecraft.world.level.storage.loot.LootParams;
import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
@ -65,7 +65,7 @@ public class FurBlock extends BaseAttachedBlock implements RenderLayerProvider,
}
@Override
public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
public List<ItemStack> getDrops(BlockState state, LootParams.Builder builder) {
ItemStack tool = builder.getParameter(LootContextParams.TOOL);
if (tool != null && BaseShearsItem.isShear(tool) || EnchantmentHelper.getItemEnchantmentLevel(
Enchantments.SILK_TOUCH,

View file

@ -34,7 +34,7 @@ import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import net.minecraft.world.level.storage.loot.LootContext;
import net.minecraft.world.level.storage.loot.LootParams;
import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.shapes.CollisionContext;
@ -249,7 +249,7 @@ public class PedestalBlock extends BaseBlockNotFull implements EntityBlock {
}
@Override
public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
public List<ItemStack> getDrops(BlockState state, LootParams.Builder builder) {
List<ItemStack> drop = Lists.newArrayList(super.getDrops(state, builder));
if (state.is(this)) {
if (isPlaceable(state)) {